This creature gets a +4 bonus to its AC against ranged attacks
The listed attack type, energy, special ability, or condition does not affect this creature
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
38/80
★
Harbinger
HAR38
LE
BARGHEST
Outsider
27
Points
LVL
6
SPD
6
ac
18
hp
35
+9/+4 (10/5)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Whenever this creature destroys a Humanoid, it immediately gets +[#] hp
39/80
★
Harbinger
HAR39
LE
BEARDED DEVIL
Outsider
34
Points
LVL
6
SPD
8
ac
17
hp
60
+11/+6 (10)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
40/80
★
Harbinger
HAR40
LE
DISPLACER BEAST
Large Magical Beast
27
Points
LVL
6
SPD
8
ac
16
hp
50
+9/+9 (10)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
41/80
★
Harbinger
HAR41
LE
GOBLIN SNEAK
Small Humanoid (Goblinoid)
6
Points
LVL
1
SPD
6
ac
17
hp
5
+2 (5)
+4 (5)
Special Abilities (2)
Can't make a [melee/ranged] attack and move in the same turn
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
42/80
●
Harbinger
HAR42
LE
HALF-ORC FIGHTER
Humanoid (Orc)
21
Points
LVL
2
SPD
4
ac
18
hp
20
CMD
3
+7 (10)
—
Commander 3
Effect : Melee attack +2.
43/80
●
Harbinger
HAR43
LE
HELL HOUND
Outsider
10
Points
LVL
4
SPD
8
ac
16
hp
20
+5 (5 + 5 fire)
—
Special Abilities (3)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
44/80
●
Harbinger
HAR44
LE
HUMAN BLACKGUARD
Humanoid (Human)
46
Points
LVL
9
SPD
4
ac
20
hp
70
CMD
6
+14/+9 (10 magic)
—
Commander 6
Effect : Tyrannical Morale +4.
Special Abilities (2)
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
+4 attack and +5 damage against out-of-command or routing creatures
46/80
◆
Harbinger
HAR46
LE
HUMAN THUG
Humanoid (Human)
4
Points
LVL
2
SPD
4
ac
16
hp
15
+4 (5)
—
47/80
◆
Harbinger
HAR47
LE
KOBOLD WARRIOR
Small Humanoid (Reptilian)
3
Points
LVL
1
SPD
6
ac
15
hp
5
+0 (5)
—
Special Abilities (1)
If this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs
48/80
●
Harbinger
HAR48
LE
MEDUSA
Monstrous Humanoid
62
Points
LVL
6
SPD
6
ac
15
hp
35
+5/+3 (5/5 + Poison)
+9/+4 (5)
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.