Effect : Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.
Special Abilities (2)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
(Alusair Obarskyr is higher-level on the D&D Roleplaying side.)
01/60
★
Aberrations
ABE01
LG
ANVIL OF THUNDER
Humanoid (Dwarf)
25
Points
LVL
6
SPD
4
ac
18
hp
60
+9/+9 (10 magic/5 magic)
—
Special Abilities (2)
Stun enemy hit by both this creature's melee attacks in the same turn; DC 15
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
02/60
◆
Aberrations
ABE02
LG
CELESTIAL BLACK BEAR
Magical Beast
9
Points
LVL
3
SPD
8
ac
13
hp
20
+6/+6 (5)
—
Special Abilities (3)
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
03/60
●
Aberrations
ABE03
LG
CLERIC OF ST. CUTHBERT
Humanoid (Human)
29
Points
LVL
3
SPD
4
ac
20
hp
25
CMD
3
+5 (5 magic)
—
Commander 3
Effect : Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures)
Special Abilities (2)
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save)
2nd—deific vengeance (range 6; 10 damage, or 20 damage to Undead; DC 14)
04/60
◆
Aberrations
ABE04
LG
DRAGON SAMURAI
Humanoid (Human)
60
Points
LVL
9
SPD
4
ac
24
hp
80
+11/+11/+6 (10 magic + 5 fire)
—
Special Abilities (2)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Reduce damage of the listed energy type by [#]
05/60
★
Aberrations
ABE05
LG
EXORCIST OF THE SILVER FLAME
Humanoid (Human)
38
Points
LVL
6
SPD
4
ac
19
hp
40
CMD
5
+10/+5 (10 magic)
+7 (5)
Commander 5
Effect : Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR)
Special Abilities (5)
This creature automatically succeeds on morale saves
Replaces attacks: touch; heal [#] hp
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
As Turn Undead, but evil Outsiders only
Spells (1)
1st—magic weapon (touch; +1 attack, ignore DR)
06/60
★
Aberrations
ABE06
LG
HILL DWARF WARRIOR
Humanoid (Dwarf)
4
Points
LVL
2
SPD
4
ac
17
hp
15
+4 (5)
—
Special Abilities (1)
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
07/60
●
Aberrations
ABE07
LG
MAN-AT-ARMS
Humanoid (Human)
3
Points
LVL
1
SPD
4
ac
19
hp
5
+3 (5)
—
08/60
●
Aberrations
ABE08
LG
RHEK
Monstrous Humanoid
22
Points
LVL
5
SPD
4
ac
23
hp
40
+10 (10)
—
Special Abilities (3)
Melee damage +[#] when charging
Critical hit: Stun the enemy
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
09/60
◆
Aberrations
ABE09
LG
WARFORGED HERO
Construct (Living Construct)
36
Points
LVL
8
SPD
4
ac
22
hp
80
+14/+9 (10 magic)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Limited Construct immunities only. This creature can still be healed, and effects like critical hits, Dominate, Sneak Attack, and Stun still affect it
Melee damage +[#] when charging
Not slowed by difficult terrain
10/60
★
Aberrations
ABE10
LG/CG
AASIMAR FAVORED SOUL
Outsider
20
Points
LVL
6
SPD
4
ac
16
hp
40
+8 (5)
—
Special Abilities (4)
Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible
Reduce damage of the listed energy type by [#]
Reduce damage of the listed energy type by [#]
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]