When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
13/60
◆
Aberrations
ABE13
CG
CLERIC OF GARL GLITTERGOLD
Small Humanoid (Gnome)
31
Points
LVL
6
SPD
4
ac
18
hp
35
CMD
3
+5 (5 magic)
—
Commander 3
Effect : Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn. WARBAND BUILDING: Gnomes of any faction are legal in your warband.
Special Abilities (2)
+[#] AC against the named creature type
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Spells (3)
1st—sanctuary (touch; target creature cannot be attacked until its next turn), nimbus of light (range 6; 10 damage)
3rd—ring of blades (self; any creature that activates when adjacent to this creature takes 10 damage, ignore Spell Resistance)
14/60
◆
Aberrations
ABE14
CG
CROW SHAMAN
Humanoid (Human)
26
Points
LVL
5
SPD
8
ac
14
hp
40
+2 (5)
+4, range 6 (5)
Special Abilities (2)
Replaces attacks: damages Elemental, Fey, and Incorporeal creatures in an area
+4 AC against attacks of opportunity
Spells (4)
Sorcerer Spells 1st— cure light wounds (touch; heal 5 hp), snake’s swiftness (range 6; target creature may make an immediate attack)
2nd— cat’s grace (touch; +2 AC, ranged attack +2)
3rd— swift fly (self; gain Flight this turn, speed F8, swift action)
15/60
★
Aberrations
ABE15
CG
ELF WARRIOR
Humanoid (Elf)
4
Points
LVL
1
SPD
6
ac
15
hp
5
+2 (5)
+3 (5)
16/60
●
Aberrations
ABE16
CG
FRENZIED BERSERKER
Humanoid (Human)
52
Points
LVL
8
SPD
8
ac
10
hp
90
+14/+9 (30 magic)
—
Special Abilities (4)
Morale save -[#] for enemies threatened by this creature
This creature takes 5 damage whenever it activates
When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack
This creature automatically succeeds on morale saves
17/60
★
Aberrations
ABE17
CG
HALF-ELF BOW INITIATE
Humanoid (Elf)
43
Points
LVL
8
SPD
6
ac
19
hp
70
+9/+4 (5)
+14/+14/+9 (10 magic)
Special Abilities (2)
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
On its turn, if this creature makes a single ranged attack at an enemy within 6 squares, damage +5 on that attack
18/60
★
Aberrations
ABE18
CG
LONGTOOTH BARBARIAN
Humanoid (Shapechanger, Shifter)
27
Points
LVL
5
SPD
9
ac
14
hp
65
+10/+4 (15 magic/10)
—
19/60
◆
Aberrations
ABE19
CG
SHARN CUTTHROAT
Humanoid (Changeling, Shapechanger)
9
Points
LVL
4
SPD
6
ac
16
hp
20
+8 (5)
+8, range 6 (5)
Special Abilities (4)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This works just like Melee Sneak Attack (see that entry, on page 40, and replace "melee damage" with "ranged damage"), but the creature must be making a ranged attack within 6 squares of the target, and the defender must be stunned...
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
20/60
◆
Aberrations
ABE20
CG
VALENAR COMMANDER
Humanoid (Elf)
38
Points
LVL
6
SPD
6
ac
18
hp
45
CMD
4
+10/+10 (10 magic)
—
Commander 4
Effect : Followers making ranged attacks can target any noncommander enemy.
21/60
★
Aberrations
ABE21
LG/LE
FORMIAN WARRIOR
Outsider
16
Points
LVL
4
SPD
8
ac
19
hp
25
+7/+5 (10 + Poison/5)
—
Special Abilities (4)
The listed attack type, energy, special ability, or condition does not affect this creature
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
22/60
◆
Aberrations
ABE22
CG/CE
ETHEREAL FILCHER
Aberration
10
Points
LVL
5
SPD
8
ac
18
hp
20
+2 (5)
—
Special Abilities (1)
Replaces attacks: touch; Humanoid or Monstrous Humanoid only, attack -2, melee damage -5 [minimum 5], then Ethereal Filcher is eliminated
23/60
◆
Aberrations
ABE23
CG/CE
RYLD ARGITH
Humanoid (Drow, Elf)
55
Points
LVL
8
SPD
6
ac
19
hp
75
CMD
4
+13/+8 (15 magic)
—
Commander 4
Effect : Good Humanoid followers gain melee attack +2. Evil Humanoid followers gain Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20).
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Commander rating counts as [#] for initiative checks
Critical hits on melee rolls of natural [#] and higher
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
(Ryld Argith is higher-level on the D&D Roleplaying side.)