Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Must activate before nonincited creatures in its warband
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
25/60
★
Aberrations
ABE25
LE
ACHAIERAI
Large Outsider
29
Points
LVL
6
SPD
10
ac
21
hp
40
+9/+4 (10/15)
—
Special Abilities (3)
Replaces attacks: 10 damage and Confusion, all living creatures within 2 squares except Achaierais; save against Confusion at the end of each affected creature's turn, DC 15
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
26/60
★
Aberrations
ABE26
LE
BLADEBEARER HOBGOBLIN
Humanoid (Goblinoid, Hobgoblin)
21
Points
LVL
4
SPD
6
ac
17
hp
40
+8/+8 (10 magic)
—
Special Abilities (1)
+4 attack and +5 damage against out-of-command or routing creatures
27/60
◆
Aberrations
ABE27
LE
DEKANTER GOBLIN
Humanoid (Dekanter Goblin, Goblinoid)
5
Points
LVL
2
SPD
4
ac
15
hp
15
+4 (5)
—
Special Abilities (2)
Heals [#] hp at the start of its turn
Reduce damage of the listed energy type by [#]
28/60
●
Aberrations
ABE28
LE
DESTRACHAN
Large Aberration
26
Points
LVL
8
SPD
6
ac
19
hp
60
+9 (10)
—
Special Abilities (3)
Replaces attacks: cone; -4 AC; DC 15
Replaces attacks: cone; 15 sonic damage; DC 15
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
29/60
◆
Aberrations
ABE29
LE
EMERALD CLAW SOLDIER
Humanoid (Human)
6
Points
LVL
2
SPD
4
ac
17
hp
15
+3 (5)
+2 (5)
Special Abilities (1)
Can't make a [melee/ranged] attack and move in the same turn
30/60
●
Aberrations
ABE30
LE
FIENDISH DIRE WEASEL
Magical Beast
8
Points
LVL
3
SPD
8
ac
16
hp
15
+6 (5 + Blood Drain)
—
Special Abilities (4)
5 damage to living creature; DC 15
This creature cannot rally
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
31/60
●
Aberrations
ABE31
LE
GREEN DRAGON
Dragon
28
Points
LVL
8
SPD
F12
ac
17
hp
70
+10/+8/+8 (5)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
32/60
★
Aberrations
ABE32
LE
HALF-ELF HEXBLADE
Humanoid (Elf)
33
Points
LVL
7
SPD
6
ac
17
hp
45
+12/+7 (10 magic)
—
Special Abilities (1)
Swift action: sight; attack -4, save -4, damage -5 [minimum 5]; DC 19
Spells (1)
1st—phantom threat (range 6; whenever target is attacked in melee, the attacker is considered to be flanking it; DC 13)
33/60
◆
Aberrations
ABE33
LE
HALF-ILLITHID LIZARDFOLK
Aberration (Reptilian)
13
Points
LVL
3
SPD
6
ac
18
hp
25
+6 (10)
—
Special Abilities (2)
Replaces attacks: cone; Stun; DC [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
34/60
◆
Aberrations
ABE34
LE
HOOK HORROR
Large Aberration
39
Points
LVL
10
SPD
4
ac
22
hp
65
+13/+13 (10)
—
Special Abilities (4)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Reduce a living enemy to 0 hp: this creature makes a morale save
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
35/60
★
Aberrations
ABE35
LE
IRON COBRA
Construct
14
Points
LVL
2
SPD
6
ac
17
hp
30
+2 (5 + Poison)
—
Special Abilities (5)
On stat cards printed before the War Drums set, this ability's text referred to speed 2 when out of command. It should now read, "This creature has Speed 0 if it activates when out of command."
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance