Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Must activate before nonincited creatures in its warband
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
(This creature is lower-level on the D&D Roleplaying side.)
49/60
★
Aberrations
ABE49
CE
GIBBERING MOUTHER
Aberration
26
Points
LVL
4
SPD
2
ac
19
hp
40
+4/+4/+4/+4 (5)
—
Special Abilities (6)
Always out of command
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Destroy Medium or smaller creature hit by 3 of this creature's melee attacks in the same turn; DC 14
Swift action: Confusion, all creatures within 6 squares except Gibbering Mouthers; DC 13, save at the end of each affected creature's turn
The listed attack type, energy, special ability, or condition does not affect this creature
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
50/60
★
Aberrations
ABE50
CE
GNOLL
Humanoid (Gnoll)
3
Points
LVL
2
SPD
6
ac
15
hp
10
+1 (10)
—
51/60
●
Aberrations
ABE51
CE
GNOLL SKELETON
Undead
5
Points
LVL
2
SPD
6
ac
17
hp
15
+3 (5)
—
Special Abilities (2)
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
52/60
●
Aberrations
ABE52
CE
ICE TROLL
Large Giant
31
Points
LVL
5
SPD
4
ac
21
hp
45
+8 (20)
—
Special Abilities (4)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Heals [#] hp at the start of its turn
53/60
★
Aberrations
ABE53
CE
MAD SLASHER
Aberration
9
Points
LVL
4
SPD
8
ac
15
hp
25
+6 (5)
—
Special Abilities (2)
Must activate before nonincited creatures in its warband
On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach
54/60
◆
Aberrations
ABE54
CE
MOUNTAIN ORC
Humanoid (Orc)
12
Points
LVL
2
SPD
8
ac
11
hp
30
+8 (15)
—
Special Abilities (1)
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
55/60
●
Aberrations
ABE55
CE
OGRE ZOMBIE
Large Undead
29
Points
LVL
8
SPD
4
ac
15
hp
55
+9 (20)
—
Special Abilities (3)
This creature automatically succeeds on morale saves
Each round, this creature cannot activate until after all noninhibited creatures in its warband
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
56/60
★
Aberrations
ABE56
CE
ORC SERGEANT
Humanoid (Orc)
24
Points
LVL
3
SPD
6
ac
15
hp
30
CMD
2
+7 (15)
—
Commander 2
Effect : Orc and Goblinoid followers gain attack +2. WARBAND BUILDING: Orcs and Goblinoids of any faction are legal in your warband.
57/60
◆
Aberrations
ABE57
CE
TAER
Giant
8
Points
LVL
2
SPD
6
ac
12
hp
15
+3 (10)
—
Special Abilities (3)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
58/60
●
Aberrations
ABE58
CE
YUAN-TI ABOMINATION
Large Monstrous Humanoid
48
Points
LVL
9
SPD
6
ac
21
hp
65
CMD
4
+13/+7 (10/10 + 10 acid + Poison)
—
Commander 4
Effect : The DC of followers’ Poison increases by 4.
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save)
3rd—suggestion (range 6; Confusion, save at the end of affected creature’s turn; DC 16)
59/60
★
Aberrations
ABE59
CE
YUAN-TI HALFBLOOD
Monstrous Humanoid
28
Points
LVL
7
SPD
6
ac
19
hp
40
+10/+4 (5/5 + 10 acid + Poison)
+9/+4 (5)
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save)
3rd—suggestion (range 6; Confusion, save at the end of affected creature’s turn; DC 16)