2nd—Bigby’s slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20)
04/60
◆
Angelfire
AF04
LG
JUSTICE ARCHON
Outsider
32
Points
LVL
6
SPD
F6
ac
19
hp
65
+10/+5 (10 magic or Justice Strike)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Has Fearless while under command
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Deals damage equal to the printed damage of the target's first melee attack
05/60
◆
Angelfire
AF05
LG
MOUNTED PALADIN
Large Mounted Humanoid (Human)
96
Points
LVL
14
SPD
8
ac
25
hp
80
+18/+13 (20 magic)
—
Special Abilities (6)
This creature automatically succeeds on morale saves
Replaces attacks: touch; heal [#] hp
This creature can move at double speed and make a single melee attack at any point during its move
Melee damage +[#] when charging
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Spells (1)
1st—bless (your warband; attack +1)
06/60
★
Angelfire
AF06
LG
SPIKER CHAMPION
Outsider
34
Points
LVL
6
SPD
4
ac
22
hp
55
+11/+6 (10 magic)
—
Special Abilities (2)
Reduce damage of the listed energy type by [#]
Whenever an enemy misses this creature with a melee attack, that enemy takes 5 magic damage
07/60
◆
Angelfire
AF07
LG
STONE GIANT
Large Giant
81
Points
LVL
10
SPD
6
ac
22
hp
120
+15/+10 (20)
+11 (20 + Rubble)
Special Abilities (3)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
Choose 1 square in the target's space; that square becomes difficult terrain for the rest of the skirmish
08/60
★
Angelfire
AF08
LG
SWORD ARCHON
Large Outsider
82
Points
LVL
12
SPD
F8
ac
22
hp
70
CMD
4
+19 (25 magic + 5 fire)
—
Commander 4
Effect : Followers with Fearless get melee damage +5.
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
If this creature charges and damages an evil Outsider, destroy that creature; DC 17
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
09/60
★
Angelfire
AF09
LG
TRUMPET ARCHON
Outsider
128
Points
LVL
12
SPD
F8
ac
22
hp
125
+21/+16 (20 magic)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Your warband's Commander Effects affect followers within line of sight instead of 6 squares
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Replaces attacks: Each wounded evil creature makes a morale save
10/60
★
Angelfire
AF10
LG
ULMO LIGHTBRINGER
Small Humanoid (Halfling)
77
Points
LVL
13
SPD
8
ac
25
hp
70
+18/+18/+13 (5 magic)
+19/+14 (5 magic)
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
This creature gets a +4 bonus to its AC against ranged attacks
Successful save against damage means no damage taken
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
+4 AC against attacks of opportunity
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
11/60
★
Angelfire
AF11
LG
VILLAGE PRIEST
Humanoid (Human)
21
Points
LVL
3
SPD
4
ac
15
hp
25
CMD
3
+3 (5)
—
Commander 3
Effect : Followers whose names contain Guard or Militia get attack +4 and save +4.
Special Abilities (1)
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.