Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Sleep; DC [#]
25/60
◆
Angelfire
AF25
CG
THRI-KREEN BARBARIAN
Monstrous Humanoid (Thri-Kreen)
55
Points
LVL
8
SPD
10
ac
16
hp
95
+10/+10/+10 (15)
—
Special Abilities (4)
This creature gets a +4 bonus to its AC against ranged attacks
Blocks Commander ratings on initiative until this creature makes a melee attack
The listed attack type, energy, special ability, or condition does not affect this creature
Replaces attacks: touch; Paralysis; DC 17
26/60
★
Angelfire
AF26
CG
WAND EXPERT
Humanoid (Elf)
33
Points
LVL
6
SPD
6
ac
12
hp
25
+2 (5)
—
Special Abilities (3)
Replaces attacks: sight; 10 acid damage
Replaces attacks: range 6; 15 fire damage, Spell Resistance applies
This creature can use both Wands if it does not move
Spells (2)
1st—magic weapon (touch; +1 attack, ignore DR)
2nd—blur (touch; target creature gains Conceal 6)
27/60
◆
Angelfire
AF27
CG
WERETIGER
Large Humanoid (Shapechanger)
27
Points
LVL
7
SPD
8
ac
16
hp
50
+11/+6 (10)
—
Special Abilities (2)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
+[#] melee damage unless more than 1 enemy is adjacent
28/60
◆
Angelfire
AF28
CG
WILD ELF RAIDER
Humanoid (Elf)
6
Points
LVL
1
SPD
9
ac
12
hp
15
+5 (10)
—
Special Abilities (1)
Has Fearless while under command
29/60
●
Angelfire
AF29
CG
XEPH WARRIOR
Humanoid (Xeph)
3
Points
LVL
1
SPD
8
ac
15
hp
5
+1 (5)
—
Special Abilities (1)
Melee damage +[#] when charging
30/60
●
Angelfire
AF30
LG/LE
DWARF MERCENARY
Humanoid (Dwarf)
9
Points
LVL
6
SPD
4
ac
21
hp
20
+4 (10)
—
31/60
●
Angelfire
AF31
CG/CE
BLACKSCALE LIZARDFOLK
Large Monstrous Humanoid (Lizardfolk, Reptilian)
16
Points
LVL
4
SPD
8
ac
16
hp
25
+7/+5 (15/5)
—
Special Abilities (3)
Blocks Commander ratings on initiative until this creature makes a melee attack
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
32/60
◆
Angelfire
AF32
CG/CE
RED SLAAD
Large Outsider
44
Points
LVL
7
SPD
6
ac
19
hp
50
+11/+9 (15/5)
—
Special Abilities (6)
This creature cannot benefit from the Commander Effects of commanders in its warband. It also ignores Commander Effects of enemy commanders that affect only enemies
This round, if you won initiative, this creature gets melee damage +5
This round, if you lost initiative, this creature heals 10 hp at the start of its turn
The listed attack type, energy, special ability, or condition does not affect this creature
Melee damage +20 against spellcasters
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
33/60
★
Angelfire
AF33
CG/CE
SCORPION CLAN DROW FIGHTER
Humanoid (Drow, Elf)
33
Points
LVL
5
SPD
6
ac
16
hp
45
CMD
2
+9 (10)
+9, range 6 (10)
Commander 2
Effect : Followers gain Precise Shot and get damage +5 when making attacks with range 6.
Special Abilities (2)
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
34/60
◆
Angelfire
AF34
LE
BARBED DEVIL
Outsider
89
Points
LVL
10
SPD
6
ac
23
hp
125
+18 (15)
—
Special Abilities (6)
Wherever an enemy hits this creature with a melee attack, that enemy takes 5 damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
An enemy hit by this creature's melee attack makes a morale save
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (1)
3rd—hold person (unlimited uses) (sight; Paralysis, Humanoids only; DC 16)
35/60
★
Angelfire
AF35
LE
CHAIN DEVIL
Outsider
45
Points
LVL
8
SPD
6
ac
20
hp
50
+9/+9/+9/+9 (10)
—
Special Abilities (3)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks