Dungeon & Dragon Miniatures
LE
CHRAAL
Large Elemental
35
Points
LVL
9
SPD
8
ac
21
hp
85
+10/+10 (10 + 5 cold)
—
Special Abilities (7)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
(radius [#]; ENERGY [#]; DC [#]) When this creature has its hit points reduced to 0 or lower, all creatures within the listed radius take the listed amount and type of damage.
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
37/60
◆
Angelfire
AF37
LE
DIREGUARD
Undead
24
Points
LVL
6
SPD
6
ac
16
hp
40
+8 (10)
—
Special Abilities (4)
Gains Incorporeal on its turn
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Spells (1)
1st—magic missile (sight; 5 damage)
38/60
●
Angelfire
AF38
LE
EFREETI
Large Outsider
42
Points
LVL
10
SPD
F6
ac
19
hp
65
+16/+11 (15 + 5 fire)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (2)
1st—produce flame (sight or touch; 10 fire damage)
2nd—scorching ray (range 6; 15 fire damage)
39/60
★
Angelfire
AF39
LE
FLAMEBROTHER SALAMANDER
Small Outsider
11
Points
LVL
4
SPD
4
ac
19
hp
25
+6 (5 + 5 fire)
—
Special Abilities (3)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
The listed attack type, energy, special ability, or condition does not affect this creature
40/60
◆
Angelfire
AF40
LE
GHOSTLY CONSORT
Undead
35
Points
LVL
5
SPD
F6
ac
20
hp
35
+4 (5)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
This creature automatically succeeds on morale saves
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Replaces attacks: touch; living target deals damage to itself with your choice of 1 of its own melee attacks; DC 20 negates
41/60
★
Angelfire
AF41
LE
HOBGOBLIN IMPALER
Humanoid (Goblinoid, Hobgoblin)
9
Points
LVL
2
SPD
4
ac
22
hp
15
+4 (5)
—
Special Abilities (2)
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
+4 AC against attacks of opportunity
42/60
●
Angelfire
AF42
LE
IMP
Tiny Outsider
17
Points
LVL
3
SPD
F6
ac
20
hp
15
+7 (5 + Debilitating Poison)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Attack -2, -2 AC; DC 13
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
At the end of a turn in which this creature is eliminated, place 1 CREATURE on your starting area; that CREATURE cannot activate this round
See No Reach
43/60
◆
Angelfire
AF43
LE
KOBOLD SOLDIER
Small Humanoid (Kobold, Reptilian)
6
Points
LVL
2
SPD
4
ac
20
hp
15
+5 (5 magic)
—
Special Abilities (1)
Only a commander within 6 squares can rally this creature
44/60
●
Angelfire
AF44
LE
MINA, DARK CLERIC
Humanoid (Human)
55
Points
LVL
8
SPD
4
ac
21
hp
65
CMD
6
+11/+6 (10 magic + Death Kiss)
—
Commander 6
Effect : Followers get melee attack +4 and damage +5 against enemies affected by bestow curse. WARBAND BUILDING: CE Dragons are legal in your warband.
Special Abilities (2)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Whenever Mina's melee attack destroys a living enemy, replace it with an Undead creature under your control with cost 5 or less, and Mina heals 5 hp
Spells (2)
3rd—bestow curse (sight; attack –4, save –4; DC 15)
4th—castigate (radius 2, centered on caster; 10 damage to other creatures, or 20 damage to CG creatures, can cast while adjacent to enemy; DC 16)
45/60
★
Angelfire
AF45
LE
OGRE MAGE
Large Giant
44
Points
LVL
5
SPD
F8
ac
18
hp
35
CMD
3
+7 (20)
—
Commander 3
Effect : Followers get melee attack +2 against noncommanders.
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Heals [#] hp at the start of its turn
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (3)
1st—charm person (range 6; Confusion, Humanoids only, ends after target creature’s next turn; DC 14), sleep (sight; radius 4; Sleep; DC 14)
5th—cone of cold (cone; 30 cold damage; DC 18)
46/60
★
Angelfire
AF46
LE
OROG WARLORD
Humanoid (Orc)
71
Points
LVL
9
SPD
4
ac
21
hp
80
CMD
4
+16/+11 (15 magic)
—
Commander 4
Effect : Each turn, each follower gets melee attack +3 until it moves.
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+5 damage against chaotic creatures
([#] CREATUREs [with total cost [#] ]) If you add this creature to your warband, you also get the listed creatures.
Reduce damage of the listed energy type by [#]
47/60
★
Angelfire
AF47
LE
STEEL PREDATOR
Large Outsider
94
Points
LVL
10
SPD
10
ac
23
hp
100
+18/+16 (15 magic/10 magic)
—
Special Abilities (7)
Commander ratings don't add to this creature's morale saves
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can use all its melee attacks when charging
Reduce damage of the listed energy type by [#]
Swift: cone; 40 sonic damage; DC 20
48/60
★
Angelfire
AF48
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