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CG

CLERIC OF KORD

Humanoid (Orc)
32
Points
LVL
4
SPD
8
ac
13
hp
45
CMD
1
+13 (20 magic)
Commander 1
Effect : Followers gain melee attack +2, or melee attack +4 against lawful creatures.
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save), cure light wounds (touch; heal 5 hp)
13/60
Archfiends
ARC13
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CG

DRIZZT, DROW RANGER

Humanoid (Elf)
87
Points
LVL
12
SPD
8
ac
21
hp
90
CMD
3
+15/+15/+10 (10 magic + 5 cold)
Commander 3
Effect : Unique followers gain attack +3, damage +5, and save +3. WARBAND BUILDING: Unique LG creatures are legal in your warband.
Special Abilities (6)
14/60
Archfiends
ARC14
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CG

EVERMEET WIZARD

Humanoid (Elf)
39
Points
LVL
5
SPD
7
ac
13
hp
20
+7 (10 electricity)
Spells (4)
1st—benign transposition (range 6; two allies switch position), mage armor (self; +4 AC)
2nd—Melf’s acid arrow (sight; 10 acid damage, ignore Spell Resistance)
3rd—summon monster III (Animals or Elementals with total cost 15 or less)
15/60
Archfiends
ARC15
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CG

GRAYCLOAK RANGER

Humanoid (Elf)
15
Points
LVL
4
SPD
6
ac
17
hp
25
+5 (5)
+10/+10 (5)
Special Abilities (3)
Spells (1)
1st—magic fang (touch, Animal or Magical Beast only; attack +1, ignore DR)
16/60
Archfiends
ARC16
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CG

HALFLING RANGER

Small Humanoid (Halfling)
23
Points
LVL
6
SPD
6
ac
19
hp
50
+8/+3 (5)
+12/+12 (5 magic)
Special Abilities (4)
17/60
Archfiends
ARC17
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CG

HALFLING WIZARD

Small Humanoid (Halfling)
19
Points
LVL
3
SPD
4
ac
14
hp
15
+1 (5)
Spells (4)
1st—mage armor (self; +4 AC), magic missile (unlimited uses) (sight; 5 damage), magic weapon (touch; attack +1, ignore DR)
2nd—scorching ray (range 6; 15 fire damage)
18/60
Archfiends
ARC18
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CG

IALDABODE, HUMAN PSION

Humanoid (Human)
5
Points
LVL
2
SPD
6
ac
13
hp
10
+3 (5)
+4 (5)
Special Abilities (2)
Spells (3)
Psionics 4 pp—inertial armor 1 pp (self; +4 AC), mind thrust 2 pp (sight; 10 damage; DC 13 negates), psionic daze 1 pp (range 6; Stun Humanoid of level 4 or below; DC 13)
19/60
Archfiends
ARC19
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CG

MOON ELF FIGHTER

Humanoid (Elf)
49
Points
LVL
9
SPD
9
ac
22
hp
65
CMD
5
+15/+10 (10 magic)
Commander 5
Effect : Followers that start their turns within 6 squares of this commander gain Tactics (Activating this creature does not count against your limit of activating two creatures per phase).
20/60
Archfiends
ARC20
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CG

RAGNARA, PSYCHIC WARRIOR

Humanoid (Maenad)
7
Points
LVL
3
SPD
6
ac
19
hp
20
+5 (5)
Special Abilities (2)
Spells (2)
Psionics 3 pp—burst 1 pp (self; +2 speed this turn, swift action), offensive precognition 1 pp (self; attack +1)
21/60
Archfiends
ARC21
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CG

UNICORN

Large Magical Beast
21
Points
LVL
4
SPD
12
ac
18
hp
40
+11 (15)
Special Abilities (2)
Spells (2)
1st—cure light wounds (touch; heal 5 hp)
4th—neutralize poison (touch; remove Poison, and target creature gains Immune Poison)
22/60
Archfiends
ARC22
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LG/LE

GITHZERAI

Humanoid (Extraplanar)
5
Points
LVL
1
SPD
6
ac
17
hp
5
+5 (5)
Spells (1)
1st—daze (range 6; Stun Humanoid of level 4 or below; DC 12)
23/60
Archfiends
ARC23
ANY

SAGE

Humanoid (Human)
5
Points
LVL
4
SPD
6
ac
10
hp
20
+1 (5)
24/60
Archfiends
ARC24
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