Acts as though confused if it activates when out of command
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature is never affected by a spell that allows a Spell Resistance roll, and it can't choose not to resist such a spell
25/60
★
Archfiends
ARC25
CG/CE
HALF-ORC BARBARIAN
Humanoid (Orc)
12
Points
LVL
2
SPD
8
ac
14
hp
25
+7 (15)
—
Special Abilities (1)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
26/60
◆
Archfiends
ARC26
CG/CE
WEREBOAR
Humanoid (Human, Shapechanger)
16
Points
LVL
4
SPD
6
ac
18
hp
35
+6 (10)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
27/60
◆
Archfiends
ARC27
LE
ASPECT OF BANE
Large Outsider
106
Points
LVL
14
SPD
6
ac
22
hp
120
+21/+16 (15 magic)
—
Special Abilities (3)
Morale save -[#] for enemies threatened by this creature
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
28/60
★
Archfiends
ARC28
LE
BONE DEVIL
Large Outsider
74
Points
LVL
10
SPD
F8
ac
25
hp
95
+14/+12 (10/10 + Poison)
—
Special Abilities (8)
Morale save -[#] for enemies threatened by this creature
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
29/60
★
Archfiends
ARC29
LE
DARK MOON MONK
Humanoid (Human)
15
Points
LVL
5
SPD
8
ac
16
hp
30
+4/+4 (5)
+5, range 6 (5)
Special Abilities (4)
This creature gets a +4 bonus to its AC against ranged attacks
+4 AC against attacks of opportunity
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
Spells (2)
Sorcerer Spells 1st— magic weapon (touch; attack +1, ignore DR), true strike (self; next attack, attack +20 and automatically succeeds against Conceal)
30/60
◆
Archfiends
ARC30
LE
DREAD GUARD
Construct
14
Points
LVL
5
SPD
4
ac
17
hp
45
+5 (10)
—
Special Abilities (2)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Reduce damage of the listed energy type by [#]
31/60
●
Archfiends
ARC31
LE
DUERGAR WARRIOR
Humanoid (Dwarf)
4
Points
LVL
1
SPD
4
ac
17
hp
10
+2 (5)
—
Special Abilities (2)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
The listed attack type, energy, special ability, or condition does not affect this creature
32/60
●
Archfiends
ARC32
LE
ERINYES
Outsider
72
Points
LVL
9
SPD
F6
ac
24
hp
85
+14/+9 (10)
—
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (3)
3rd—charm monster (range 6; Confusion, ends after target creature’s next turn; DC 19)
4th—dimension door (self; place this creature in any space it can see at least part of), unholy blight (sight; radius 4; good creatures take 15 damage and gain attack –2; DC 19)
33/60
★
Archfiends
ARC33
LE
GAUTH
Aberration
39
Points
LVL
6
SPD
F3
ac
19
hp
45
–3 (5)
—
Special Abilities (6)
Replaces attacks: sight; Paralysis; DC 14
Replaces attacks: sight; 15 fire damage
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.
This creature can target its Eye Rays and Gaze Attack against the nearest or second-nearest enemy or ally
If this creature does not move, it can use the listed combination of attacks or abilities in the same turn. Resolve them one at a time
34/60
★
Archfiends
ARC34
LE
HUMAN CLERIC OF BANE
Humanoid (Human)
57
Points
LVL
5
SPD
4
ac
20
hp
30
CMD
4
+7 (10 magic)
—
Commander 4
Effect : Followers gain melee attack +4 and melee damage +5 against creatures that are out of command or routing.
Special Abilities (1)
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
Spells (3)
1st—magic weapon (touch; attack +1, ignore DR)
2nd—sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14)
3rd—summon monster III (1 evil Elemental or evil Outsider with cost 15 or less)
35/60
★
Archfiends
ARC35
LE
NOTHIC
Aberration
10
Points
LVL
5
SPD
6
ac
15
hp
40
+7 (5)
—
Special Abilities (2)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.