Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Immediate: This creature's next melee attack roll is a natural 10
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
01/60
★
Blood War
BW01
LG
CELESTIAL GIANT STAG BEETLE
Large Magical Beast – Vermin
26
Points
LVL
7
SPD
4
ac
19
hp
50
+10 (20)
—
Special Abilities (6)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Can move through a smaller enemy's space to deal [#] damage; DC [##]. Trample still provokes attacks of opportunity and does not replace this creature's attacks for the turn
Uses the standard Vermin rules
02/60
◆
Blood War
BW02
LG
DWARF SNIPER
Humanoid – Dwarf
34
Points
LVL
11
SPD
4
ac
18
hp
60
+9 (10)
+13 (10 magic)
Special Abilities (4)
Instead of placing this creature in your starting area at the start of the battle, you may place it in any victory area that does not already contain a creature.
Ranged attacks ignore cover from allies
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
Ranged damage +10 fire; all creatures adjacent to an enemy hit by this attack take 5 fire damage
03/60
◆
Blood War
BW03
LG
ELF DRAGONKITH
Humanoid – Elf
38
Points
LVL
9
SPD
4
ac
23
hp
70
+12/+7 (15 magic)
—
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Attack +2 and damage +5 while an allied Dragon is adjacent
Melee damage +10 for one attack; use after hit is determined
Whenever this creature destroys an evil creature, it gains 1 additional use of its Mighty Attack ability
Reduce damage of the listed energy type by [#]
04/60
★
Blood War
BW04
LG
ELF WARMAGE
Humanoid – Elf
42
Points
LVL
8
SPD
6
ac
19
hp
40
+7 (5 magic)
—
Special Abilities (1)
Damage +10, 1 spell that deals damage
Spells (5)
Sorcerer Spells 4th— blast of flame (cone; 30 fire damage, ignore Spell Resistance; DC 16), maximized shocking grasp (touch; 30 electricity damage)
3rd— acid breath (cone; 10 acid damage, ignore Spell Resistance; DC 15), ring of blades (self; any creature that activates when adjacent to this creature takes 10 damage, ignore Spell Resistance), sound lance (range 6; 20 sonic damage; DC 15)
05/60
◆
Blood War
BW05
LG
HALF-ORC SPY
Humanoid – Orc
26
Points
LVL
8
SPD
4
ac
18
hp
40
+9/+4 (10 magic)
—
Special Abilities (4)
Instead of placing this creature in your starting area at the start of the battle, you may place it in any victory area that does not already contain a creature.
Invisible until it attacks or casts a spell
Your warband gets attack +2 against enemies in any victory area
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
06/60
◆
Blood War
BW06
LG
HAMMERER
Construct
16
Points
LVL
5
SPD
4
ac
21
hp
30
+10 (15)
—
Special Abilities (2)
Uses the standard Construct rules
This creature automatically succeeds on morale saves
07/60
●
Blood War
BW07
LG
HARMONIUM GUARD
Humanoid – Human
27
Points
LVL
6
SPD
4
ac
20
hp
45
CMD
3
+11/+6 (10 magic)
—
Commander 3
Effect : +1 AC, or +3 AC to followers that haven’t yet activated this turn.
Special Abilities (1)
Can benefit from other commanders' Commander Effects as though it were a follower
Spells (1)
1st—charm person (range 6; Confusion, Humanoid only, ends after target creature’s next turn; DC 13)
08/60
●
Blood War
BW08
LG
KOLYARUT
Construct
45
Points
LVL
10
SPD
6
ac
21
hp
70
+13/+8 (10 magic + Life Drain)
—
Special Abilities (5)
Uses the standard Construct rules
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Replaces attacks: sight; attack -2 and save -2
This creature automatically succeeds on morale saves
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
Spells (1)
5th—hold monster (sight; Paralysis; DC 17)
09/60
★
Blood War
BW09
LG
SOLAR
Large Outsider
105
Points
LVL
12
SPD
F8
ac
19
hp
105
CMD
5
+17/+12/+7 (25 magic)
+17 (10 magic)
Commander 5
Effect : Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower.
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: Make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC 20, 10 damage instead on successful save
10/60
★
Blood War
BW10
LG
SOLAR
Large Outsider
EPIC
284
Points
LVL
15
SPD
F8
ac
25
hp
210
CMD
6
+22/+17/+12 (40 magic)
+22 (20 magic)
Commander 6
Effect : Followers get +4 AC against evil enemies and gain immunity to enemy spells of 3rd level or lower.
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Immune to enemy spells of 3rd level or lower
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: Make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC 20, 10 damage instead on successful save
10/60
★
Blood War
BW10-E
LG
SOLDIER OF BYTOPIA
Small Humanoid – Gnome
12
Points
LVL
4
SPD
4
ac
19
hp
20
+5 (10)
—
Special Abilities (1)
Immediate: This creature may make a melee attack against an enemy within its Melee Reach that attacks it