Dungeon & Dragon Miniatures
LG
THUNDERTUSK CAVALRY
Large Mounted Humanoid – Dwarf
44
Points
LVL
7
SPD
6
ac
22
hp
75
+14/+14 (20)
—
Special Abilities (3)
When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack
This creature can move at double speed and make a single melee attack at any point during its move
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
12/60
★
Blood War
BW12
CG
AIR GENASI SWASHBUCKLER
Outsider
36
Points
LVL
8
SPD
F6
ac
18
hp
75
+15/+10 (10 magic)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Melee attack +4 against flanked enemies instead of +2
Immediate: Reroll 1 attack or save
+4 AC against attacks of opportunity
Immediate: This creature may make a melee attack against an enemy within its Melee Reach that attacks it
13/60
★
Blood War
BW13
CG
BRALANI ELADRIN
Outsider
35
Points
LVL
6
SPD
F8
ac
20
hp
55
+11/+6 (10 magic)
+11/+6 (10 magic)
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Damage +5 against evil enemies
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Replaces attacks: line 12; 20 damage and push affected creatures 1 square; DC 16
14/60
★
Blood War
BW14
CG
CENTAUR WAR HULK
Large Monstrous Humanoid
58
Points
LVL
8
SPD
8
ac
20
hp
75
+14 (30)
—
Special Abilities (3)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Melee damage +[#] when charging
On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach
15/60
★
Blood War
BW15
CG
FREE LEAGUE RANGER
Humanoid – Human
25
Points
LVL
6
SPD
8
ac
16
hp
40
CMD
2
+8 (5)
+10 (5 magic)
Commander 2
Effect : Followers get attack +2 against creatures that are under command.
Special Abilities (4)
Damage +5 against Lawful enemies
Damage +5 against Outsider enemies
+4 to your initiative roll this round; use before rolling for initiative
Can benefit from other commanders' Commander Effects as though it were a follower
16/60
●
Blood War
BW16
CG
GNOME TRICKSTER
Small Humanoid – Gnome
27
Points
LVL
7
SPD
6
ac
16
hp
50
+8/+8 (5 magic)
—
Special Abilities (5)
Can cast spells while adjacent to enemies
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Invisible until it attacks or casts a spell
+[#] AC against the named creature type
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Spells (4)
3rd—distract (sight; target creature gains Inhibited; DC 15), invisibility sphere (radius 2; self and allies gain Invisible until they attack or cast a spell)
2nd—snake’s swiftness (range 6; target creature may make an immediate attack)
1st—slide (range 6; slide target creature 1 square)
17/60
◆
Blood War
BW17
CG
HERO OF VALHALLA
Humanoid – Human
11
Points
LVL
2
SPD
8
ac
16
hp
20
+6 (15)
—
Special Abilities (2)
When an enemy creature fails a morale save, this creature gains Fearless unless already routing
First melee hit grants +[#] hp
18/60
●
Blood War
BW18
CG
LILLEND
Large Outsider
44
Points
LVL
7
SPD
F10
ac
17
hp
45
+11/+6 (15 magic)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not...
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (3)
Sorcerer Spells 2nd— hold person (sight; Paralysis, Humanoids only; DC 14), sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates)
1st— remove fear (range 6; automatically rally routing creature)
19/60
★
Blood War
BW19
CG
MEDIUM COPPER DRAGON
Dragon
32
Points
LVL
8
SPD
F8
ac
18
hp
60
+10/+8/+8 (10)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
20/60
◆
Blood War
BW20
CG
PHOERA
Magical Beast
19
Points
LVL
3
SPD
F8
ac
16
hp
20
+4 (5 + 5 fire)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Replaces attacks: Creatures whose space this creature moves through this turn take 15 fire damage; DC 14
This creature heals 5 hp each time it is subjected to fire damage
Melee attackers take [#] fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
21/60
◆
Blood War
BW21
CG
SHADOWDANCER
Humanoid – Human
28
Points
LVL
7
SPD
8
ac
16
hp
60
+13 (10 magic)
—
Special Abilities (4)
Immediate: Take no damage from a melee or ranged attack
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Swift: move to a visible wall-bordered space from a wall-bordered space
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
22/60
◆
Blood War
BW22
CG
STORM SILVERHAND
Humanoid – Human
57
Points
LVL
11
SPD
6
ac
18
hp
80
CMD
4
+14/+9 (15 magic)
+14/+9 (5 magic)
Commander 4
Effect : Human and Elf followers gain Fearless. WARBAND BUILDING: LG Humans and Elves are legal in your warband.
Special Abilities (5)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Enemy creatures within 6 squares of this creature cannot benefit from their commanders' Commander Effects. The Commander Effects of enemy commanders within 6 squares of this creature do not function
This creature heals 10 hp each time it is subjected to electricity damage
The listed attack type, energy, special ability, or condition does not affect this creature
Replaces attacks: line 12; [#] damage
Spells (3)
Sorcerer Spells 4th— confusion (sight; radius 2; Confusion, save at the end of each affected creature’s turn; DC 16)
3rd— cure serious wounds (touch; heal 20 hp), fly (touch; target creature gains Flight)
23/60
★
Blood War
BW23
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