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LE

HORNED DEVIL

Large Outsider – Devil
EPIC
247
Points
LVL
12
SPD
F6
ac
26
hp
190
+21/+16 (25 magic + Stun/25 magic)
Special Abilities (6)
Spells (1)
4th—swift dimension door (swift: self; place this creature in any space it can see at least part of)
34/60
Blood War
BW34-E
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LE

ICE DEVIL

Large Outsider – Devil
74
Points
LVL
10
SPD
8
ac
22
hp
110
+15 (15 magic + Slow)
Special Abilities (4)
Spells (2)
5th—cone of cold (cone; 30 cold damage; DC 17)
4th—ice storm (sight; radius 4; 20 cold damage, ignore Spell Resistance)
35/60
Blood War
BW35
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LE

ICE DEVIL

Large Outsider – Devil
EPIC
214
Points
LVL
11
SPD
8
ac
25
hp
150
+17/+12 (20 magic + Slow)
Special Abilities (5)
Spells (2)
5th—cone of cold (cone; 30 cold damage; DC 17)
4th—ice storm (sight; radius 4; 20 cold damage, ignore Spell Resistance)
35/60
Blood War
BW35-E
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LE

KARSITE FIGHTER

Humanoid – Human – Karsite
26
Points
LVL
6
SPD
4
ac
18
hp
45
+9/+4 (10 magic + Magic Drain)
Special Abilities (4)
36/60
Blood War
BW36
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LE

KOBOLD MONK

Small Humanoid – Kobold – Reptilian
5
Points
LVL
3
SPD
8
ac
18
hp
15
+2/+2 (5)
Special Abilities (2)
37/60
Blood War
BW37
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LE

LARGE WATER ELEMENTAL

Large Elemental
36
Points
LVL
8
SPD
4
ac
20
hp
70
+10/+10 (15)
Special Abilities (5)
38/60
Blood War
BW38
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LE

LORD OF BLADES

Construct – Living Construct
77
Points
LVL
10
SPD
4
ac
21
hp
80
CMD
1
+12/+12 (10 magic)
Commander 1
Effect : Constructs and Living Constructs gain Powerful Charge +10. Living Constructs also gain Fearless. WARBAND BUILDING: Living Constructs of any faction are legal in your warband.
Special Abilities (8)
Spells (2)
4th—repair critical damage (touch; remove 30 damage, Constructs and Living Constructs only, ignore Spell Resistance)
2nd—bane weapon augmentation (touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type)
39/60
Blood War
BW39
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LE

MERCYKILLER

Humanoid – Human
17
Points
LVL
4
SPD
4
ac
17
hp
25
+9 (10 + Mancatcher)
Special Abilities (5)
40/60
Blood War
BW40
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LE

MEZZOLOTH

Outsider – Yugoloth
44
Points
LVL
8
SPD
6
ac
21
hp
95
+14 (20 magic)
Special Abilities (3)
Spells (1)
5th—cloudkill (sight; radius 4; 15 poison damage, ignore Spell Resistance; DC 17)
41/60
Blood War
BW41
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LE

PIT FIEND

Large Outsider – Devil
105
Points
LVL
11
SPD
F6
ac
23
hp
115
CMD
4
+17/+17 (20 magic)
Commander 4
Effect : LE Outsider followers get melee damage +5 and gain Immune Fire.
Special Abilities (6)
Spells (2)
7th—blasphemy (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19)
3rd—fireball (sight; radius 4; 20 fire damage; DC 15)
42/60
Blood War
BW42
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LE

PIT FIEND

Large Outsider – Devil
EPIC
310
Points
LVL
14
SPD
F6
ac
28
hp
225
CMD
4
+26/+24 (25 magic/20 magic + Poison)
Commander 4
Effect : Followers get Immune Aura of Fear, Fire.
Special Abilities (10)
Spells (3)
9th—meteor swarm (40 fire damage to all enemies in line of sight; DC 21)
7th—blasphemy (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19)
3rd—fireball (unlimited uses) (sight; radius 4; 20 fire damage; DC 15)
42/60
Blood War
BW42-E
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LE

RED HAND WAR SORCERER

Humanoid – Goblinoid – Hobgoblin
34
Points
LVL
6
SPD
6
ac
19
hp
35
CMD
3
+5 (5)
Commander 3
Effect : Followers are immune to this creature’s spells. Enemies get save –2 against spells.
Spells (3)
Sorcerer Spells 3rd— lightning bolt (line 12; 20 electricity damage; DC 15)
2nd— fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), snowball swarm (sight; radius 2; 10 cold damage; DC 14)
43/60
Blood War
BW43
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