Dungeon & Dragon Miniatures
LE
HORNED DEVIL
Large Outsider – Devil
EPIC
247
Points
LVL
12
SPD
F6
ac
26
hp
190
+21/+16 (25 magic + Stun/25 magic)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
(Keyword) A creature subject to a Stun effect is stunned. A stunned creature is not active; it can't move, attack, use abilities that replace moves or attacks, or take swift actions or immediate actions, but it is not helpless.
Spells (1)
4th—swift dimension door (swift: self; place this creature in any space it can see at least part of)
34/60
★
Blood War
BW34-E
LE
ICE DEVIL
Large Outsider – Devil
74
Points
LVL
10
SPD
8
ac
22
hp
110
+15 (15 magic + Slow)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Target gains Slow Attack until end of next activation; exact DC varies by card
Spells (2)
5th—cone of cold (cone; 30 cold damage; DC 17)
4th—ice storm (sight; radius 4; 20 cold damage, ignore Spell Resistance)
35/60
★
Blood War
BW35
LE
ICE DEVIL
Large Outsider – Devil
EPIC
214
Points
LVL
11
SPD
8
ac
25
hp
150
+17/+12 (20 magic + Slow)
—
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Target gains Slow Attack until end of next activation; exact DC varies by card
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
5th—cone of cold (cone; 30 cold damage; DC 17)
4th—ice storm (sight; radius 4; 20 cold damage, ignore Spell Resistance)
35/60
★
Blood War
BW35-E
LE
KARSITE FIGHTER
Humanoid – Human – Karsite
26
Points
LVL
6
SPD
4
ac
18
hp
45
+9/+4 (10 magic + Magic Drain)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Affected creature's damage loses magic and cannot gain magic; DC 15
Whenever its Spell Resistance prevents a spell from affecting it, this creature heals 10 hp
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
36/60
◆
Blood War
BW36
LE
KOBOLD MONK
Small Humanoid – Kobold – Reptilian
5
Points
LVL
3
SPD
8
ac
18
hp
15
+2/+2 (5)
—
Special Abilities (2)
This creature gets a +4 bonus to its AC against ranged attacks
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
37/60
●
Blood War
BW37
LE
LARGE WATER ELEMENTAL
Large Elemental
36
Points
LVL
8
SPD
4
ac
20
hp
70
+10/+10 (15)
—
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Uses the standard Elemental rules
+[#] damage against enemies with Immune Fire
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
38/60
◆
Blood War
BW38
LE
LORD OF BLADES
Construct – Living Construct
77
Points
LVL
10
SPD
4
ac
21
hp
80
CMD
1
+12/+12 (10 magic)
—
Commander 1
Effect : Constructs and Living Constructs gain Powerful Charge +10. Living Constructs also gain Fearless. WARBAND BUILDING: Living Constructs of any faction are legal in your warband.
Special Abilities (8)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Speed +2 when charging
This creature automatically succeeds on morale saves
Melee damage +10 against Humanoid enemies
Limited Construct immunities only. This creature can still be healed, and effects like critical hits, Dominate, Sneak Attack, and Stun still affect it
Melee damage +[#] when charging
Reduce damage of the listed energy type by [#]
Spells (2)
4th—repair critical damage (touch; remove 30 damage, Constructs and Living Constructs only, ignore Spell Resistance)
2nd—bane weapon augmentation (touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type)
39/60
★
Blood War
BW39
LE
MERCYKILLER
Humanoid – Human
17
Points
LVL
4
SPD
4
ac
17
hp
25
+9 (10 + Mancatcher)
—
Special Abilities (5)
Melee damage +10 against Humanoid enemies
+[#] melee attack against wounded creatures
Entangle as long as this creature does not move or attack another creature; DC 14
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Must target a wounded adjacent enemy if one is available
40/60
◆
Blood War
BW40
LE
MEZZOLOTH
Outsider – Yugoloth
44
Points
LVL
8
SPD
6
ac
21
hp
95
+14 (20 magic)
—
Special Abilities (3)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (1)
5th—cloudkill (sight; radius 4; 15 poison damage, ignore Spell Resistance; DC 17)
41/60
◆
Blood War
BW41
LE
PIT FIEND
Large Outsider – Devil
105
Points
LVL
11
SPD
F6
ac
23
hp
115
CMD
4
+17/+17 (20 magic)
—
Commander 4
Effect : LE Outsider followers get melee damage +5 and gain Immune Fire.
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (2)
7th—blasphemy (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19)
3rd—fireball (sight; radius 4; 20 fire damage; DC 15)
42/60
★
Blood War
BW42
LE
PIT FIEND
Large Outsider – Devil
EPIC
310
Points
LVL
14
SPD
F6
ac
28
hp
225
CMD
4
+26/+24 (25 magic/20 magic + Poison)
—
Commander 4
Effect : Followers get Immune Aura of Fear, Fire.
Special Abilities (10)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Commander rating counts as [#] for initiative checks
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (3)
9th—meteor swarm (40 fire damage to all enemies in line of sight; DC 21)
7th—blasphemy (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19)
3rd—fireball (unlimited uses) (sight; radius 4; 20 fire damage; DC 15)
42/60
★
Blood War
BW42-E
LE
RED HAND WAR SORCERER
Humanoid – Goblinoid – Hobgoblin
34
Points
LVL
6
SPD
6
ac
19
hp
35
CMD
3
+5 (5)
—
Commander 3
Effect : Followers are immune to this creature’s spells. Enemies get save –2 against spells.
Spells (3)
Sorcerer Spells 3rd— lightning bolt (line 12; 20 electricity damage; DC 15)
2nd— fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), snowball swarm (sight; radius 2; 10 cold damage; DC 14)
43/60
◆
Blood War
BW43
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