Dungeon & Dragon Miniatures
CE
MARILITH
Large Outsider – Demon
EPIC
255
Points
LVL
12
SPD
8
ac
22
hp
215
+20/+20/+20/+20/+20/+20 (20 magic)
—
Special Abilities (6)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Move up to [#] squares and still use all melee attacks
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
55/60
★
Blood War
BW55-E
CE
ORC WIZARD
Humanoid – Orc
24
Points
LVL
7
SPD
6
ac
14
hp
35
+5 (10 magic)
—
Spells (3)
4th—empowered fireburst (each adjacent creature; 25 fire damage, can cast while adjacent to enemy; DC 16)
3rd—dolorous blow (touch; target creature scores critical hits on melee attack rolls of natural 18, 19, and 20)
2nd—battering ram (range 6; 5 damage and push target creature 1 square, can cast while adjacent to enemy)
56/60
◆
Blood War
BW56
CE
OWLBEAR RAGER
Large Magical Beast
34
Points
LVL
8
SPD
6
ac
15
hp
65
+12/+12 (10)
—
Special Abilities (3)
First activation of the round: damage +[#] on its turn
Must target a wounded adjacent enemy if one is available
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
57/60
★
Blood War
BW57
CE
SKELETAL REAPER
Undead
21
Points
LVL
6
SPD
F6
ac
17
hp
40
+7 (10)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Quadruple damage instead of double damage on a critical hit
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Uses the standard Undead rules
58/60
●
Blood War
BW58
CE
SUCCUBUS
Outsider – Demon
40
Points
LVL
6
SPD
F8
ac
20
hp
35
+7 (5)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not...
Invisible until it attacks or casts a spell
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
4th—dimension door (self; place this creature in any space it can see at least part of)
2nd—beckon (range 6; on its next turn, if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions, Humanoids only; this effect ends if no path to an adjacent square is available on target’s next turn; DC 14)
59/60
★
Blood War
BW59
CE
VLAAKITH THE LICH QUEEN
Undead
79
Points
LVL
10
SPD
6
ac
21
hp
95
CMD
3
+16 (10 magic + Paralysis)
—
Commander 3
Effect : Undead followers and followers whose names contain Githyanki or Red Dragon get melee damage +5.
Special Abilities (8)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
Roll twice to overcome Spell Resistance
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Uses the standard Undead rules
Spells (3)
6th—disintegrate (sight; 60 damage; DC 18)
3rd—empowered lesser orb of electricity (range 6; 15 electricity damage, ignore Spell Resistance), fireball (sight; radius 4; 20 fire damage; DC 15)
60/60
★
Blood War
BW60
CE
VLAAKITH THE LICH QUEEN
Undead
EPIC
275
Points
LVL
15
SPD
6
ac
26
hp
180
CMD
4
+21/+16 (15 magic + Vorpal/10 magic + Paralysis)
—
Commander 4
Effect : Undead followers and followers whose names contain Githyanki or Red Dragon get melee damage +10.
Special Abilities (12)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Morale save -[#] for enemies threatened by this creature
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
Roll twice to overcome Spell Resistance
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Uses the standard Undead rules
On a critical hit with this attack, the target creature is eliminated
Spells (3)
9th—wail of the banshee (destroy living creatures within 6 squares with 50 or fewer hp, can cast while adjacent to enemy; DC 21)
7th—finger of death (range 6; destroy living creature; 25 damage instead on successful save; DC 19)
6th—disintegrate (sight; 60 damage; DC 18)
60/60
★
Blood War
BW60-E
LG
CHAMPION OF YONDALLA
Small Humanoid (Halfling)
54
Points
LVL
8
SPD
3
ac
25
hp
70
CMD
6
+13/+13 (10 magic)
—
Commander 6
Effect : Followers gain attack +3 against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband.
01/60
★
Deathknell
DEA01
LG
COUATL
Large Outsider
42
Points
LVL
9
SPD
F8
ac
22
hp
60
CMD
0
+12 (10 + Poison)
—
Commander 0
Effect : Followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic. WARBAND BUILDING: CG Outsiders are legal in your warband.
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
Spells (4)
Sorcerer Spells 2nd—cure moderate wounds (touch; heal 10 hp), snake's swiftness (range 6; target creature may make an immediate attack)
3rd—empowered lesser sonic orb (range 6; 15 sonic damage, ignore Spell Resistance)
4th—legion's undeniable gravity (any warband; creatures lose Flight and cannot gain Flight; DC 16)
02/60
★
Deathknell
DEA02
LG
DWARF ARTIFICER
Humanoid (Dwarf)
21
Points
LVL
9
SPD
4
ac
19
hp
30
+6 (5 magic)
—
Spells (4)
2nd—inflict moderate damage (touch; Constructs only, 10 damage, ignore Spell Resistance; DC 14)
3rd—greater magic weapon (touch; attack +2, ignore DR)
4th—legion's shield of faith (your warband; +2 AC), rust construct (touch; target creature gains –4 AC, damage –5 [minimum 5], and loses DR, ignore Spell Resistance)
03/60
◆
Deathknell
DEA03
LG
DWARF CAVER
Humanoid (Dwarf)
24
Points
LVL
8
SPD
5
ac
18
hp
35
CMD
4
+7/+7 (5 magic/5)
—
Commander 4
Effect : Followers gain melee attack +1. Enemy orcs gain morale save –8.
Special Abilities (1)
+5 damage against Orc enemies
04/60
◆
Deathknell
DEA04
LG
DWARF PHALANX SOLDIER
Humanoid (Dwarf)
12
Points
LVL
8
SPD
4
ac
23
hp
45
+6 (5)
—
Special Abilities (1)
+2 AC when adjacent to an ally with Phalanx Fighting
05/60
◆
Deathknell
DEA05
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