Dungeon & Dragon Miniatures
LE
SOULKNIFE INFILTRATOR
Humanoid – Human
24
Points
LVL
8
SPD
6
ac
16
hp
45
+8/+8 (10 magic)
+7, range 6 (10 magic)
Special Abilities (4)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
Spells (1)
Psionics 2 pp—burst 1 pp (swift: self; speed +2 this turn)
44/60
◆
Blood War
BW44
CE
CHASME
Large Outsider – Demon
49
Points
LVL
9
SPD
F10
ac
17
hp
75
+7/+7 (15)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Replaces attacks: Sleep, all creatures within 3 squares; DC 16
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
45/60
★
Blood War
BW45
CE
DEMONIC GNOLL PRIESTESS
Outsider – Gnoll
28
Points
LVL
8
SPD
6
ac
14
hp
60
+8 (10 magic)
—
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Gnolls in your warband get attack +2
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (4)
3rd—blindsight (touch; target creature gains Blindsight)
2nd—demonic bolt (range 6; 10 damage and Stun; DC 14), spores of the vrock (each adjacent creature; 10 damage and Poison, can cast while adjacent to enemy; DC 14)
1st—sorrow (range 6; living creature gets attack –3 and save –3; DC 13)
46/60
◆
Blood War
BW46
CE
DOOMGUARD
Humanoid – Human
26
Points
LVL
5
SPD
6
ac
14
hp
50
CMD
1
+6/+6 (10)
—
Commander 1
Effect : Followers get melee damage +5 against wounded creatures.
Special Abilities (3)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
Can benefit from other commanders' Commander Effects as though it were a follower
47/60
●
Blood War
BW47
CE
EARTH ELEMENT GARGOYLE
Monstrous Humanoid
23
Points
LVL
6
SPD
F8
ac
19
hp
45
+8/+6 (10)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
A type of terrain; see Terrain on page 26
48/60
◆
Blood War
BW48
CE
ETHEREAL MARAUDER
Magical Beast
14
Points
LVL
4
SPD
8
ac
14
hp
25
+6 (10)
—
Special Abilities (1)
Gains Incorporeal on its turn
49/60
◆
Blood War
BW49
CE
FIENDISH SNAKE
Magical Beast
5
Points
LVL
2
SPD
6
ac
16
hp
10
+4 (5 + Poison)
—
Special Abilities (3)
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
50/60
●
Blood War
BW50
CE
GITHYANKI DRAGON KNIGHT
Large Mounted Outsider – Dragon
98
Points
LVL
13
SPD
F8
ac
21
hp
125
+14/+14 (20/20 magic)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can move at double speed and make a single melee attack at any point during its move
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
51/60
★
Blood War
BW51
CE
GNOLL BARBARIAN
Humanoid – Gnoll
21
Points
LVL
4
SPD
8
ac
16
hp
50
+11 (20)
—
Special Abilities (1)
Must target a wounded adjacent enemy if one is available
52/60
◆
Blood War
BW52
CE
GREEN SLAAD
Large Outsider
41
Points
LVL
9
SPD
6
ac
21
hp
75
+14/+12 (10)
—
Special Abilities (3)
Invisible until it attacks or casts a spell
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (5)
When this creature casts a spell, roll 1d20. It must cast the indicated spell. 1–5: skin of shadow (self; until the end of its next turn, this creature has Conceal 11)
6–10: chaos hammer (sight; radius 4; lawful creatures take 20 damage; DC 16)
11–15: fear (cone; morale save)
16–20: fireball (sight; radius 4; 20 fire damage; DC 15)
53/60
◆
Blood War
BW53
CE
HOWLER
Large Outsider
46
Points
LVL
6
SPD
10
ac
17
hp
70
+10 (15 + Quills)
—
Special Abilities (2)
Attack -1 and save -1; this ability stacks with itself
Replaces attacks: cone; Confusion, until the end of affected creatures' next turn; DC 18
54/60
★
Blood War
BW54
CE
MARILITH
Large Outsider – Demon
73
Points
LVL
10
SPD
8
ac
19
hp
105
+15/+15/+15/+15/+15/+15 (10 magic)
—
Special Abilities (6)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Move up to [#] squares and still use all melee attacks
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
55/60
★
Blood War
BW55
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