When a commander in your warband is eliminated and you have no other commander, choose a creature in your warband with Battlefield Promotion to gain Commander 1
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
06/60
★
Deathknell
DEA06
LG
GOLD DRAGON
Dragon
70
Points
LVL
11
SPD
F10
ac
19
hp
105
+12/+7/+7 (15/10/10)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
07/60
★
Deathknell
DEA07
LG
SKULLCLAN HUNTER
Small Humanoid (Halfling)
36
Points
LVL
9
SPD
4
ac
21
hp
65
+12/+7 (10 magic)
—
Special Abilities (5)
May sneak attack Undead
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
08/60
◆
Deathknell
DEA08
LG
SOLDIER OF THRANE
Humanoid (Human)
20
Points
LVL
4
SPD
4
ac
22
hp
35
+5 (15)
—
09/60
◆
Deathknell
DEA09
LG
VALOROUS PRINCE
Humanoid (Human)
48
Points
LVL
6
SPD
6
ac
21
hp
55
CMD
5
+9 (10 magic)
—
Commander 5
Effect : Undead enemies take an additional 5 damage whenever they take damage from any source.
Special Abilities (6)
This creature automatically succeeds on morale saves
Melee attacks ignore Incorporeal
Replaces attacks: touch; heal [#] hp
Melee damage +[#] when charging
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
10/60
★
Deathknell
DEA10
LG
WARFORGED WIZARD
Construct (Living Construct)
19
Points
LVL
5
SPD
6
ac
16
hp
35
+3 (5)
—
Special Abilities (1)
Limited Construct immunities only. This creature can still be healed, and effects like critical hits, Dominate, Sneak Attack, and Stun still affect it
Spells (2)
1st—lesser sonic orb (range 6; 5 sonic damage, ignore Spell Resistance)
3rd—bolt of disruption (line 12; 15 sonic damage; DC 15)
11/60
◆
Deathknell
DEA11
LG
WHIRLING STEEL MONK
Humanoid (Human)
30
Points
LVL
9
SPD
10
ac
19
hp
45
+8/+8 (10 magic)
—
Special Abilities (4)
This creature gets a +4 bonus to its AC against ranged attacks
+4 AC against attacks of opportunity
Moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
12/60
◆
Deathknell
DEA12
LG/CG
CELESTIAL DIRE BADGER
Magical Beast
9
Points
LVL
3
SPD
6
ac
14
hp
35
+6/+6 (5)
—
Special Abilities (4)
Destroy a living enemy in melee to gain Fearless
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
13/60
●
Deathknell
DEA13
CG
CATFOLK WILDER
Humanoid (Catfolk)
28
Points
LVL
8
SPD
8
ac
19
hp
55
+10/+10 (5 magic)
—
Special Abilities (1)
After this creature uses Psionics, roll 1d20; on a 1-2, it is stunned
Spells (3)
Psionics 20 pp—body adjustment 5 pp (self; heal 15 damage), mind thrust 4 pp (range 6; 35 damage, living creatures only; DC 15 negates), specified energy adaptation 3 pp (self; Resist 10 to chosen energy type)
14/60
◆
Deathknell
DEA14
CG
CENTAUR HERO
Large Monstrous Humanoid
78
Points
LVL
9
SPD
10
ac
18
hp
95
+16/+11 (20 magic)
+16/+11 (15 magic)
Special Abilities (1)
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
15/60
★
Deathknell
DEA15
CG
DARK TRAVELER
Humanoid (Human)
43
Points
LVL
8
SPD
6
ac
20
hp
65
CMD
2
+12/+7 (10 magic)
—
Commander 2
Effect : Psionic Speed (Followers gain Melee Reach 2)
Special Abilities (1)
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
Spells (3)
Psionics 11 pp—burst 1 pp (swift: self; +2 speed this turn), exhalation of the black dragon 5 pp (range 6; 10 acid damage), specified energy adaptation 3 pp (self; Resist 10 to chosen energy type)
16/60
◆
Deathknell
DEA16
CG
DRAGONBLADE NINJA
Humanoid (Human)
26
Points
LVL
6
SPD
8
ac
17
hp
30
+7 (5 magic + Poison)
+7, range 6 (5 + Poison)
Special Abilities (4)
Any time during its turn, this creature may gain Invisible until the end of the turn and still move and attack normally
+4 AC against attacks of opportunity
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
+[#] damage against stunned, helpless, or unseen enemies