Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
30/60
★
Deathknell
DEA30
LE
ASPECT OF NERULL
Large Outsider
81
Points
LVL
10
SPD
8
ac
21
hp
125
+15/+10 (15 magic)
—
Special Abilities (2)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
All creatures within line of sight must roll 11+ when casting a spell or lose the spell
Can take 2 turns in each round; each turn counts as 1 of your activations in that phase
slide target creature up to 3 squares; DC 17, allies may voluntarily fail save
20 negative damage; DC 17
Target gains Slow Attack until end of next activation; exact DC varies by card
morale save
destroy target living creature and replace it with a statue; DC 17
60 damage; DC 17
32/60
★
Deathknell
DEA32
LE
DEATH KNIGHT
Undead
80
Points
LVL
10
SPD
4
ac
23
hp
65
+19/+14 (20 magic)
—
Special Abilities (5)
Replaces attacks: sight; radius 4; 25 fire damage; DC 15
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
33/60
★
Deathknell
DEA33
LE
GOBLIN ADEPT
Small Humanoid (Goblin, Goblinoid)
10
Points
LVL
4
SPD
6
ac
14
hp
15
+0 (5)
—
Spells (2)
1st—burning hands (cone; 5 fire damage; DC 13)
2nd—cure moderate wounds (touch; heal 10 hp)
34/60
●
Deathknell
DEA34
LE
GRELL
Aberration
26
Points
LVL
5
SPD
F6
ac
16
hp
35
+4/+4/+4/+4 (5 + Paralysis)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
35/60
◆
Deathknell
DEA35
LE
GRIM NECROMANCER
Humanoid (Human)
35
Points
LVL
5
SPD
6
ac
15
hp
20
CMD
2
+1 (5)
—
Commander 2
Effect : Undead followers gain attack +4.
Spells (3)
2nd—curse of impending blades (unlimited uses) (sight; –2 AC), scare (sight; radius 2; creatures of level 2 or below make a morale save)
3rd—summon undead III (up to 2 Undead with total cost 20 or less)
36/60
◆
Deathknell
DEA36
LE
KRUTHIK HATCHLING
Small Magical Beast
10
Points
LVL
4
SPD
10
ac
19
hp
25
+11 (5)
—
Special Abilities (1)
Must activate before nonincited creatures in its warband
37/60
●
Deathknell
DEA37
LE
LARGE BLUE DRAGON
Large Dragon
68
Points
LVL
10
SPD
F8
ac
20
hp
100
+15/+13/+13 (10)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
38/60
★
Deathknell
DEA38
LE
MUMMY LORD
Undead
77
Points
LVL
10
SPD
5
ac
22
hp
95
+20 (15)
—
Special Abilities (5)
This creature automatically succeeds on morale saves
Morale save -[#] for enemies threatened by this creature
Replaces attacks: touch; destroy living creature with 35 hp or less
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Spells (2)
2nd—curse of ill fortune (range 6; attack –3, save –3; DC 14)
3rd—wrack (range 6; Paralysis, Humanoids only; DC 15)
39/60
★
Deathknell
DEA39
LE
SKELETAL DWARF
Undead
6
Points
LVL
1
SPD
4
ac
22
hp
5
+2 (10)
—
Special Abilities (2)
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
40/60
●
Deathknell
DEA40
LE
SKULLCRUSHER OGRE
Large Giant
31
Points
LVL
8
SPD
6
ac
20
hp
60
+12/+7 (15)
+6 (15)
Special Abilities (1)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks