Reroll 1 attack; use this special ability no more than once per turn
18/60
★
Deathknell
DEA18
CG
GREENFANG DRUID
Humanoid (Human)
50
Points
LVL
10
SPD
8
ac
21
hp
70
CMD
4
+10/+5 (15 magic)
—
Commander 4
Effect : Animals and Magical Beasts score critical hits with melee attacks on rolls of natural 19 or 20. WARBAND BUILDING: CE Animals and CE Magical Beasts are legal in your warband.
Special Abilities (3)
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can use all its melee attacks when charging
Spells (3)
2nd—produce flame (sight or touch; 10 fire damage)
5th—legion’s magic fang (any warband; attack +1, Animal or Magical Beast only, ignore DR), greater vigor (touch; target creature gains Regeneration 5 [This creature heals 5 hp at the start of its turn])
19/60
★
Deathknell
DEA19
CG
GRIFFON
Large Magical Beast
28
Points
LVL
7
SPD
F8
ac
17
hp
60
+11/+8 (10)
—
Special Abilities (3)
Destroy a living enemy in melee to gain Fearless
This creature can use all its melee attacks when charging
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
20/60
★
Deathknell
DEA20
CG
IBIXIAN
Monstrous Humanoid
8
Points
LVL
3
SPD
6
ac
15
hp
15
+6 (10)
—
Special Abilities (1)
Attack +2 and morale save +4 if there is at least 1 other active creature whose name contains Ibixian within 6 squares
21/60
●
Deathknell
DEA21
CG
RASK, HALF-ORC CHAINFIGHTER
Humanoid (Orc)
52
Points
LVL
8
SPD
8
ac
14
hp
85
+16/+16 (20 magic)
—
Special Abilities (3)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
22/60
★
Deathknell
DEA22
CG
RENEGADE WARLOCK
Humanoid (Human)
30
Points
LVL
6
SPD
F6
ac
18
hp
45
+5 (5)
—
Special Abilities (2)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
24/60
◆
Deathknell
DEA24
CG
VOICE OF BATTLE
Humanoid (Human)
29
Points
LVL
6
SPD
6
ac
17
hp
35
+8 (10 magic)
—
Special Abilities (2)
In addition to the effects of Countersong (see that entry, on page 34), enemies within 6 squares of this creature cannot be put under command by other creatures.
+4 AC against attacks of opportunity
Spells (3)
Sorcerer Spells 1st—Tasha’s hideous laughter (sight; Stun; DC 13)
2nd—curse of impending blades (sight; –2 AC)
3rd—suggestion (range 6; Confusion, save at end of affected creature’s turn; DC 16)
25/60
◆
Deathknell
DEA25
ANY
DIRE BEAR
Large Animal
44
Points
LVL
8
SPD
8
ac
17
hp
105
+19/+13 (15)
—
Special Abilities (1)
Always out of command
26/60
◆
Deathknell
DEA26
ANY
TIMBER WOLF
Animal
5
Points
LVL
3
SPD
10
ac
14
hp
20
+4 (5)
—
Special Abilities (2)
Always out of command
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
27/60
●
Deathknell
DEA27
CG/CE
GIANT FROG
Animal
10
Points
LVL
3
SPD
4
ac
14
hp
30
+6 (10 + Swallow Whole)
—
Special Abilities (3)
Always out of command
Destroy smaller creature; DC 15
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
28/60
●
Deathknell
DEA28
CG/CE
WOOD WOAD
Plant
15
Points
LVL
8
SPD
6
ac
17
hp
60
+9/+4 (5)
—
Special Abilities (3)
This creature cannot benefit from the Commander Effects of commanders in its warband. It also ignores Commander Effects of enemy commanders that affect only enemies
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage