Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
This creature automatically succeeds on morale saves
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
42/60
★
Deathknell
DEA42
LE
SPELLSTITCHED HOBGOBLIN ZOMBIE
Undead
11
Points
LVL
2
SPD
2
ac
14
hp
20
+4 (5)
—
Special Abilities (1)
This creature automatically succeeds on morale saves
Spells (1)
1st—chill touch (touch; 5 damage to living creature, or Turn Undead 20 to Undead creature)
43/60
●
Deathknell
DEA43
LE
THASKOR
Large Outsider
86
Points
LVL
10
SPD
8
ac
23
hp
125
+22 (25)
—
Special Abilities (2)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Swift: cone; Stun; DC 18
44/60
★
Deathknell
DEA44
LE
WARPRIEST OF HEXTOR
Humanoid (Human)
52
Points
LVL
9
SPD
4
ac
19
hp
45
CMD
5
+11/+6 (10 magic)
—
Commander 5
Effect : Followers that make more than 1 melee attack in a turn gain attack +4 on attacks after the first.
Spells (3)
2nd—wave of grief (cone; attack –3, save –3; DC 14)
3rd—wrack (6 squares; Paralysis, Humanoids only; DC 15)
4th—energy vortex (can cast while adjacent to enemy; radius 4, centered on caster; other creatures take 30 damage of chosen energy type; DC 16)
45/60
★
Deathknell
DEA45
CE
BLOODHULK FIGHTER
Undead
27
Points
LVL
8
SPD
4
ac
12
hp
100
+10 (15)
—
Special Abilities (2)
This creature takes an additional 5 damage whenever it takes damage from any source
This creature automatically succeeds on morale saves
46/60
◆
Deathknell
DEA46
CE
BONECLAW
Large Undead
45
Points
LVL
10
SPD
8
ac
16
hp
105
+8 (15)
—
Special Abilities (4)
If this creature hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy; use this ability no more than once per turn
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
47/60
★
Deathknell
DEA47
CE
BULLYWUG THUG
Humanoid (Bullywug)
4
Points
LVL
2
SPD
4
ac
15
hp
15
+3 (5)
—
48/60
●
Deathknell
DEA48
CE
BURNING SKELETON
Undead
13
Points
LVL
5
SPD
6
ac
16
hp
30
+4 (5 + 5 fire)
—
Special Abilities (3)
This creature automatically succeeds on morale saves
Melee attackers take [#] fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
49/60
◆
Deathknell
DEA49
CE
DEATHLOCK
Undead
12
Points
LVL
3
SPD
6
ac
13
hp
20
+1 (5)
—
Special Abilities (1)
This creature automatically succeeds on morale saves
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save), magic missile (sight; 5 damage)
50/60
●
Deathknell
DEA50
CE
DOLGRIM
Small Aberration
10
Points
LVL
1
SPD
4
ac
15
hp
10
+4/+4 (5)
+3 (5)
Special Abilities (2)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can't make a [melee/ranged] attack and move in the same turn
51/60
◆
Deathknell
DEA51
CE
ETTIN SKIRMISHER
Large Giant
40
Points
LVL
6
SPD
8
ac
15
hp
65
+7/+7/+2/+2 (20)
—
Special Abilities (1)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
52/60
★
Deathknell
DEA52
CE
FIENDISH MONSTROUS SCORPION
Large Magical Beast
25
Points
LVL
5
SPD
10
ac
16
hp
30
+6/+4 (15 magic/5 magic + Poison)
—
Special Abilities (6)
Always out of command
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance