Effect : Humanoid followers gain melee damage +5 and –2 AC.
54/60
◆
Deathknell
DEA54
CE
FOREST TROLL
Giant
20
Points
LVL
5
SPD
6
ac
18
hp
45
+6/+6 (5 + Poison)
+6, range 6 (5 + Poison)
Special Abilities (2)
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Heals [#] hp at the start of its turn
55/60
◆
Deathknell
DEA55
CE
KENKU SNEAK
Humanoid (Kenku)
6
Points
LVL
1
SPD
6
ac
16
hp
5
-1 (5)
+3 (5)
Special Abilities (3)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This works just like Melee Sneak Attack (see that entry, on page 40, and replace "melee damage" with "ranged damage"), but the creature must be making a ranged attack within 6 squares of the target, and the defender must be stunned...
56/60
●
Deathknell
DEA56
CE
ORC SAVAGE
Humanoid (Orc)
7
Points
LVL
2
SPD
8
ac
10
hp
5
+7 (15)
—
Special Abilities (2)
This creature automatically succeeds on morale saves
First melee hit grants +[#] hp
57/60
●
Deathknell
DEA57
CE
RAVENOUS VAMPIRE
Undead
58
Points
LVL
5
SPD
9
ac
22
hp
40
CMD
4
+14 (15)
—
Commander 4
Effect : Followers gain melee damage +5 against enemy commanders.
Special Abilities (7)
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
Replaces attacks: range 6; Dominate [Target Humanoid enemy makes a single immediate attack as if it were a member of your warband]; DC 18
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
([#] CREATUREs [with total cost [#] ]) If you add this creature to your warband, you also get the listed creatures.
Heals [#] hp at the start of its turn
Reduce damage of the listed energy type by [#]
58/60
★
Deathknell
DEA58
CE
VAMPIRE SPAWN
Undead
23
Points
LVL
4
SPD
6
ac
15
hp
30
+5 (5 + Life Drain)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
Reduce damage of the listed energy type by [#]
59/60
◆
Deathknell
DEA59
CE
ZOMBIE WHITE DRAGON
Large Undead
37
Points
LVL
10
SPD
F6
ac
15
hp
130
+18 (10 magic)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can't attack and move on the same turn
60/60
★
Deathknell
DEA60
LG
ANGEL OF VENGEANCE
Outsider
74
Points
LVL
11
SPD
F6
ac
23
hp
85
+18/+13 (20 magic)
—
Special Abilities (8)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Allies within line of sight get morale save +4
Immediate: 1 attempt to rally a creature automatically succeeds
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: Enemies within 2 squares take 15 sonic damage and are stunned; DC 19
01/60
★
Desert of Desolation
DOD01
LG
ANIMATED STATUE
Construct
10
Points
LVL
5
SPD
4
ac
21
hp
30
+6 (5 magic)
—
Special Abilities (3)
Uses the standard Construct rules
This creature automatically succeeds on morale saves
A type of terrain; see Terrain on page 26
02/60
●
Desert of Desolation
DOD02
LG
DWARF BRAWLER
Humanoid – Dwarf
23
Points
LVL
8
SPD
6
ac
16
hp
55
+11/+11 (10 + Bully)
—
Special Abilities (3)
Push an enemy with fewer hp up to 1 square
This creature automatically succeeds on morale saves
ment for any reason, such as being pushed by an enemy, negates this ability.
03/60
◆
Desert of Desolation
DOD03
LG
DWARF MAULFIGHTER
Humanoid – Dwarf
40
Points
LVL
11
SPD
4
ac
21
hp
80
+13/+8 (20 magic)
—
Special Abilities (2)
Critical hit: Stun the enemy
When this creature's melee attack destroys an enemy, Stun all enemies adjacent to that enemy, use after enemy is destroyed; DC 18
04/60
◆
Desert of Desolation
DOD04
LG
HUMAN CLERIC OF BAHAMUT
Humanoid – Human
31
Points
LVL
7
SPD
4
ac
22
hp
60
+11/+6 (10 magic)
—
Special Abilities (2)
Immediate: self; save +4 on 1 save
Quadruple damage instead of double on a critical hit