Dungeon & Dragon Miniatures
CG
ELF CONJURER
Humanoid – Elf
EPIC
200
Points
LVL
11
SPD
F8
ac
22
hp
95
+14 (15 magic + Force Blade)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature's melee attacks ignore Incorporeal
Replaces move: On its turn, place this creature in any space up to 10 squares away
The listed attack type, energy, special ability, or condition does not affect this creature
Spells can target any ally or enemy in range and line of sight
Roll twice to overcome Spell Resistance
Spells (4)
7th—stun ray (range 6; Stun target creature)
6th—empowered orb of force (range 6; 40 damage; DC 21; ignore Incorporeal and Spell Resistance)
3rd—dispel magic [unlimited] (sight or any ally in line of sight; remove 1 ongoing spell from target creature), Melf’s unicorn arrow [unlimited] (sight, 15 damage and push target creature up to 3 squares)
16/60
★
Desert of Desolation
DOD16-E
CG
ETERNAL BLADE
Humanoid – Elf
54
Points
LVL
9
SPD
6
ac
17
hp
75
CMD
4
+11/+6 (15 magic)
—
Commander 4
Effect : Followers get save +4.
Special Abilities (5)
Replaces turn: This creature can move up to twice its Speed, then make a single melee attack at the end of its move
Choose a creature type; this creature gets attack +2 and damage +10 against enemies with that type for the rest of the skirmish
The listed attack type, energy, special ability, or condition does not affect this creature
Commander rating counts as [#] for initiative checks
Immediate: self; 1 save automatically succeeds
17/60
◆
Desert of Desolation
DOD17
CG
HALFLING ENCHANTER
Small Humanoid – Halfling
23
Points
LVL
5
SPD
6
ac
17
hp
20
+2 (5)
—
Special Abilities (1)
Whenever an attack would hit this creature, the attack misses instead on a roll of 11+
Spells (3)
3rd—hesitate (sight; on its turn, target creature can only move; DC 15, save at the end of each of target creature’s turns)
2nd—vertigo (sight; creature cannot move on its turn; DC 14, save at the end of each of target creature’s turns)
1st—whelm (sight; 10 damage, living creature only; DC 13 negates)
18/60
◆
Desert of Desolation
DOD18
CG
HALFLING ROGUE
Small Humanoid – Halfling
13
Points
LVL
5
SPD
6
ac
20
hp
25
+9 (5)
+12, range 6 (5)
Special Abilities (3)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
Swift: Until the end of its turn, this creature's movement does not provoke attacks of opportunity
19/60
◆
Desert of Desolation
DOD19
ANY
GELATINOUS CUBE
Large Ooze
28
Points
LVL
4
SPD
3
ac
4
hp
55
+2 (5 + 5 acid + Paralysis)
—
Special Abilities (8)
Always out of command
Uses the standard Ooze rules
Replaces attacks: Destroy all adjacent paralyzed creatures
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
Replaces attacks: Paralysis, all adjacent creatures; DC 13
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
20/60
★
Desert of Desolation
DOD20
ANY
MERCENARY GENERAL
Humanoid – Human
42
Points
LVL
9
SPD
7
ac
15
hp
85
CMD
4
+13/+8 (15 magic)
—
Commander 4
Effect : Commanders in your warband gain Fearless.
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Lawful creatures in your warband with cost 15 or less get Speed +4; chaotic creatures in your warband with cost 15 or less get save +4
Creatures in your warband with the same name as this creature's Minion get attack +4
Morale save +4 while another commander is in your warband
1 Humanoid or Monstrous Humanoid with cost 12 or less
Attack +2 and damage +5 while a rider
21/60
★
Desert of Desolation
DOD21
ANY
VISEJAW CROCODILE
Large Animal
24
Points
LVL
5
SPD
4
ac
16
hp
60
+7 (15 + Visejaw)
—
Special Abilities (2)
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
A Large or smaller enemy hit by this creature's melee attack cannot move on that enemy's next turn
22/60
◆
Desert of Desolation
DOD22
CG/CE
CAPRICIOUS COPPER DRAGON
Large Dragon
58
Points
LVL
9
SPD
F9
ac
21
hp
100
+13/+11/+11 (15)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
While this creature occupies one of your victory areas, you score 10 extra victory points for each enemy destroyed
All enemies adjacent to this creature are considered to be flanked
23/60
★
Desert of Desolation
DOD23
CG/CE
TIEFLING CLERIC
Humanoid – Outsider
24
Points
LVL
6
SPD
6
ac
18
hp
50
+6 (10)
—
Special Abilities (2)
Reduce damage of the listed energy type by [#]
+10 damage against Undead enemies
Spells (3)
3rd—searing light (sight; 10 damage, or 20 damage to Undead)
2nd—sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates)
1st—command (range 6; Stun; DC 13)
24/60
◆
Desert of Desolation
DOD24
CG/CE
TIEFLING ROGUE
Humanoid – Outsider
11
Points
LVL
5
SPD
6
ac
17
hp
25
+5/+5 (5 magic)
—
Special Abilities (5)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
+4 AC against attacks of opportunity
Reduce damage of the listed energy type by [#]
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
25/60
◆
Desert of Desolation
DOD25
LE
ASTRAL STALKER
Outsider
45
Points
LVL
9
SPD
8
ac
23
hp
75
+13/+13 (10 magic)
+10 (10 magic + Paralytic Poison)
Special Abilities (5)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Melee damage +5 against poisoned enemies
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
Speed -2; DC 19
26/60
◆
Desert of Desolation
DOD26
LE
BLOOD OF VOL FANATIC
Humanoid – Human
30
Points
LVL
6
SPD
6
ac
18
hp
65
+12/+7 (10 magic)
—
Special Abilities (3)
+5 melee damage if this creature follows an Undead commander
This creature automatically succeeds on morale saves
At half hp or less, gets +[#] melee damage
27/60
●
Desert of Desolation
DOD27
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