Dungeon & Dragon Miniatures
LE
GUARDIAN MUMMY
Undead
32
Points
LVL
6
SPD
6
ac
20
hp
55
+11 (15)
—
Special Abilities (6)
Uses the standard Undead rules
Morale save -[#] for enemies threatened by this creature
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
This creature automatically succeeds on morale saves
Use after hit is determined; target takes 15 damage at the start of its next turn and gets save -2; DC 21
28/60
◆
Desert of Desolation
DOD28
LE
MANTICORE SNIPER
Large Magical Beast
29
Points
LVL
6
SPD
F8
ac
17
hp
60
+10 (10)
+8/+8/+8 (5)
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature gains Perfect Targeting [This creature's ranged attacks can target any enemy or ally within range and line of sight] while it has a rider
Can have a Medium or smaller Humanoid creature as a rider
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
Replaces attacks: sight; radius 2; 15 damage; DC 18
29/60
★
Desert of Desolation
DOD29
LE
NIGHTMARE
Large Outsider
44
Points
LVL
8
SPD
F8
ac
22
hp
75
+13/+13 (10 magic + 5 fire)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Gains Incorporeal on its turn
This creature's rider gains Smoke
Can have a Medium or smaller Humanoid creature as a rider
A terrain type; see fog above
30/60
★
Desert of Desolation
DOD30
LE
OSYLUTH
Large Outsider – Devil
56
Points
LVL
10
SPD
8
ac
22
hp
95
+14/+12 (10 magic/10 magic + Virulent Poison)
—
Special Abilities (6)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Enemies in line of sight get morale save -2
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
10 damage whenever poisoned creature activates; DC 20
31/60
★
Desert of Desolation
DOD31
LE
OSYLUTH
Large Outsider – Devil
EPIC
167
Points
LVL
11
SPD
8
ac
25
hp
110
+16/+14 (20 magic/10 magic + Virulent Poison)
—
Special Abilities (8)
Whenever a living creature is destroyed within 6 squares, this creature gains 30 hp
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Enemies in line of sight get morale save -2
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Swift: Place this creature in any space up to 6 squares away that it can see at least part of
10 damage whenever poisoned creature activates; DC 20
31/60
★
Desert of Desolation
DOD31-E
LE
ROT SCARAB SWARM
Vermin – Swarm
19
Points
LVL
2
SPD
4
ac
14
hp
25
+12 (5 + Stun)
—
Special Abilities (10)
Uses the standard Vermin rules
This creature automatically succeeds on morale saves
This creature can enter an enemy creature's space and can end its move in a space occupied by a non-Swarm creature
A stunned creature that activates when this creature occupies its space takes 15 damage
Damage from melee and ranged attacks is reduced to 5
[#] named creatures count as 1 for warband construction
master (such as Dragonmaster) do not affect creatures with Natural Soul.
Can't make attacks of opportunity, but still threatens adjacent squares. Older cards called this Tiny Reach
(Keyword) A creature subject to a Stun effect is stunned. A stunned creature is not active; it can't move, attack, use abilities that replace moves or attacks, or take swift actions or immediate actions, but it is not helpless.
Whenever this creature would be eliminated, you may choose to eliminate 1 adjacent ally named Rot Scarab Swarm instead
32/60
●
Desert of Desolation
DOD32
LE
SAHUAGIN
Monstrous Humanoid
13
Points
LVL
5
SPD
6
ac
16
hp
35
+7/+7 (5)
—
Special Abilities (2)
If this creature succeeds on a morale save, it gets damage +5 for the rest of the skirmish
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
33/60
◆
Desert of Desolation
DOD33
LE
SAHUAGIN BARON
Large Monstrous Humanoid
42
Points
LVL
8
SPD
6
ac
19
hp
75
CMD
5
+13/+13 (15 magic)
—
Commander 5
Effect : Sahuagin and Aquatic followers get damage +5 against wounded enemies.
Special Abilities (3)
If this creature succeeds on a morale save, it gets damage +5 for the rest of the skirmish
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
34/60
★
Desert of Desolation
DOD34
LE
SHADAR-KAI ASSASSIN
Humanoid – Fey
24
Points
LVL
7
SPD
6
ac
16
hp
50
+12 (10 magic)
—
Special Abilities (4)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Save +4 against special abilities and spells that affect only living creatures
35/60
◆
Desert of Desolation
DOD35
LE
SHADOW MASTIFF
Outsider
17
Points
LVL
4
SPD
10
ac
15
hp
30
+7 (10)
—
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Enemies within 6 squares get morale save -2
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
36/60
◆
Desert of Desolation
DOD36
LE
SPINED DEVIL
Outsider – Devil
27
Points
LVL
6
SPD
6
ac
21
hp
50
+8 (10 + 5 fire)
+12 (5 + 5 fire + Painful Spines)
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Speed -2, living creatures only; DC 13
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
37/60
◆
Desert of Desolation
DOD37
LE/CE
BLADE SPIDER
Large Magical Beast – Spider
31
Points
LVL
8
SPD
6
ac
19
hp
75
+12 (15 + Wounding Poison)
—
Special Abilities (4)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Once per turn, after this creature attacks a flanked target, it can make 1 additional attack against the same target
Replaces attacks: range 6; Entangle; DC [#]
5 damage whenever poisoned creature activates, and poisoned creature cannot be healed for the rest of the skirmish; DC 17
38/60
★
Desert of Desolation
DOD38
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