Dungeon & Dragon Miniatures
CE
LARGE FIRE ELEMENTAL
Large Elemental
31
Points
LVL
8
SPD
10
ac
18
hp
60
+10/+10 (10 + 5 fire)
—
Special Abilities (7)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Uses the standard Elemental rules
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Melee attackers take [#] fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+4 AC against attacks of opportunity
51/60
◆
Desert of Desolation
DOD51
CE
OGRE BRUTE
Large Giant
28
Points
LVL
5
SPD
6
ac
14
hp
65
+11 (20 + Pushback)
—
Special Abilities (3)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+2 melee attack and +5 melee damage against smaller enemies
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
52/60
★
Desert of Desolation
DOD52
CE
RAGE DRAKE
Large Dragon
65
Points
LVL
9
SPD
10
ac
20
hp
125
+16/+16 (20)
—
Special Abilities (7)
The listed attack type, energy, special ability, or condition does not affect this creature
Can have a Medium or smaller Orc creature as a rider
This creature can use all its melee attacks when charging
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
At half hp or less, gets +[#] melee damage
While this creature's hp are half its starting total or below, its rider gains Rage
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
53/60
★
Desert of Desolation
DOD53
CE
RAVENOUS GHOUL
Undead
8
Points
LVL
3
SPD
8
ac
14
hp
35
+4 (5 + Ghoul Touch)
—
Special Abilities (4)
Uses the standard Undead rules
This creature automatically succeeds on morale saves
Paralysis; exact DC and restrictions vary by card
Replaces attacks: 30 damage to 1 adjacent paralyzed creature
54/60
◆
Desert of Desolation
DOD54
CE
SHRIEKING HARPY
Monstrous Humanoid
21
Points
LVL
7
SPD
F6
ac
13
hp
30
+9 (15)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: cone; 15 sonic damage; DC 14
Immediate: range 6; if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions; this effect ends if no path to an adjacent square is available on target's turn
55/60
◆
Desert of Desolation
DOD55
CE
SNAKETONGUE CULTIST
Humanoid – Human
17
Points
LVL
5
SPD
6
ac
14
hp
35
CMD
2
+5 (5)
—
Commander 2
Effect : Monstrous Humanoid followers with Poison get attack +2, and the DCs of their Poison increase by 2.
Special Abilities (2)
Replaces attacks: touch; 5 damage, and 5 damage whenever poisoned creature activates; DC 15
Can benefit from other commanders' Commander Effects as though it were a follower
Spells (2)
1st—magic fang (touch; attack +1, Animal or Magical Beast only, ignore DR), snake’s swiftness (range 6; target creature can make an immediate attack)
56/60
●
Desert of Desolation
DOD56
CE
UMBER HULK DELVER
Large Aberration
36
Points
LVL
8
SPD
4
ac
18
hp
70
+11/+11 (15)
—
Special Abilities (6)
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Attack +4, damage +5 against stunned or confused enemies
When this creature moves into a Large or smaller enemy's space, Stun that enemy; DC 19
57/60
★
Desert of Desolation
DOD57
CE
WEREWOLF CHAMPION
Humanoid – Human – Shapechanger
39
Points
LVL
7
SPD
8
ac
15
hp
60
+11/+6 (20)
—
Special Abilities (2)
If this creature takes damage, it gets melee attack +4 and melee damage +10 until the end of the skirmish
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
58/60
★
Desert of Desolation
DOD58
CE
YUAN-TI CHAMPION OF ZEHIR
Large Monstrous Humanoid
36
Points
LVL
9
SPD
6
ac
21
hp
65
+13/+10 (15 magic/10 + 10 acid + Poison)
—
Special Abilities (5)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
On its turn, if this creature does not move and damages a smaller target with its melee attack, the target creature cannot move or be moved until the end of its next turn; DC 17
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
59/60
★
Desert of Desolation
DOD59
CE
YUAN-TI CHAMPION OF ZEHIR
Large Monstrous Humanoid
EPIC
188
Points
LVL
10
SPD
8
ac
23
hp
145
+18/+18/+16 (20 magic/20 magic/20 acid + Dread Poison)
—
Special Abilities (5)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
On its turn, if this creature does not move and damages a smaller target with its melee attack, the target creature cannot move or be moved until the end of its next turn
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
20 damage whenever poisoned creature activates; DC 20
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
59/60
★
Desert of Desolation
DOD59-E
CE
YUAN-TI MALISON
Monstrous Humanoid
26
Points
LVL
8
SPD
6
ac
20
hp
50
+9 (5 + Poison)
+10/+10 (10)
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Snakes and Yuan-Ti in this creature's warband get attack +2 and save +2
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save), magic weapon (touch; attack +1, ignore DR)
60/60
◆
Desert of Desolation
DOD60
LG
CLERIC OF MORADIN
Humanoid (Dwarf)
14
Points
LVL
2
SPD
4
ac
17
hp
15
+3 (5)
—
Special Abilities (2)
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Spells (2)
1st—command (range 6; Stun; DC 13), shield of faith (touch; +2 AC)
01/60
◆
Dragoneye
DRA01
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