This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
14/60
★
Dragoneye
DRA14
CG
COPPER SAMURAI
Humanoid (Human)
32
Points
LVL
7
SPD
7
ac
16
hp
55
CMD
2
+10/+5 (10 magic)
+10/+5 (5)
Commander 2
Effect : Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus.
Special Abilities (3)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
+2 melee attack and bonus melee damage against Dragons
Reduce damage of the listed energy type by [#]
15/60
◆
Dragoneye
DRA15
CG
DARING ROGUE
Humanoid (Human)
14
Points
LVL
5
SPD
7
ac
17
hp
25
+5/+5 (5 magic)
+6 (5)
Special Abilities (5)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
+4 AC against attacks of opportunity
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
Can't make a [melee/ranged] attack and move in the same turn
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
16/60
◆
Dragoneye
DRA16
CG
DRUNKEN MASTER
Humanoid (Human)
20
Points
LVL
7
SPD
8
ac
16
hp
50
+6/+6 (10 magic)
—
Special Abilities (4)
This creature gets a +4 bonus to its AC against ranged attacks
+8 AC against attacks of opportunity
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
Can charge without moving in a straight line or taking the shortest path, but still follows the other normal charge restrictions
17/60
◆
Dragoneye
DRA17
CG
DWARF BARBARIAN
Humanoid (Dwarf)
10
Points
LVL
2
SPD
6
ac
10
hp
25
+6 (10)
—
Special Abilities (2)
Melee damage +[#] when charging
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
18/60
●
Dragoneye
DRA18
CG
ELF SPEARGUARD
Humanoid (Elf)
6
Points
LVL
1
SPD
7
ac
17
hp
10
+4 (10)
—
Special Abilities (1)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
21/60
★
Dragoneye
DRA21
CG
KERWYN, HUMAN ROGUE
Humanoid (Human)
7
Points
LVL
3
SPD
6
ac
15
hp
15
+6 (5)
—
Special Abilities (4)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
+4 AC against attacks of opportunity
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
22/60
◆
Dragoneye
DRA22
CG
MEDIUM AIR ELEMENTAL
Elemental
18
Points
LVL
4
SPD
F14
ac
19
hp
25
+8 (5)
—
Special Abilities (4)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach
23/60
◆
Dragoneye
DRA23
CG
SILVER SORCERER
Dragon
49
Points
LVL
7
SPD
6
ac
16
hp
35
+9 (10 magic)
—
Special Abilities (2)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature