Dungeon & Dragon Miniatures
LE/CE
BONESHARD SKELETON
Undead
7
Points
LVL
4
SPD
6
ac
16
hp
20
+6 (5)
—
Special Abilities (3)
Uses the standard Undead rules
(radius [#]; ENERGY [#]; DC [#]) When this creature has its hit points reduced to 0 or lower, all creatures within the listed radius take the listed amount and type of damage.
This creature automatically succeeds on morale saves
39/60
●
Desert of Desolation
DOD39
LE/CE
CYCLOPS
Large Giant
42
Points
LVL
8
SPD
8
ac
21
hp
95
+15 (20)
—
Special Abilities (4)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Can charge any enemy within range and line of sight instead of the nearest
Melee damage +[#] when charging
40/60
★
Desert of Desolation
DOD40
LE/CE
DEMONWEB SWARM
Vermin – Spider – Swarm
10
Points
LVL
4
SPD
6
ac
15
hp
10
+5 (5 + Poison)
—
Special Abilities (12)
Uses the standard Vermin rules
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can enter an enemy creature's space and can end its move in a space occupied by a non-Swarm creature
Damage from melee and ranged attacks is reduced to 5
[#] named creatures count as 1 for warband construction
master (such as Dragonmaster) do not affect creatures with Natural Soul.
Can't make attacks of opportunity, but still threatens adjacent squares. Older cards called this Tiny Reach
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Not slowed by difficult terrain
Whenever this creature would be eliminated, you may choose to eliminate 1 adjacent ally named Demonweb Swarm instead
Replaces attacks: Poison, each creature that is adjacent or in a square occupied by this creature
41/60
●
Desert of Desolation
DOD41
LE/CE
FLAME SNAKE
Magical Beast
8
Points
LVL
4
SPD
8
ac
14
hp
20
+6 (5 + 5 fire + Fiery Poison)
+9, range 6 (10 fire)
Special Abilities (1)
5 fire damage whenever poisoned creature activates; DC 15
42/60
●
Desert of Desolation
DOD42
LE/CE
NAGA
Large Aberration
31
Points
LVL
8
SPD
6
ac
17
hp
60
+12 (10 magic + Dream Poison)
—
Special Abilities (3)
On its next turn, poisoned creature can activate only on a roll of 6+; DC 17
+3 to your initiative checks
Score 5 extra victory points at the end of each round in which this creature occupies one of your victory areas
43/60
★
Desert of Desolation
DOD43
CE
BAR-LGURA
Large Outsider – Demon
36
Points
LVL
7
SPD
8
ac
17
hp
55
+12/+12 (15)
—
Special Abilities (5)
Replaces attacks: Place this creature and 1 adjacent enemy in any victory area
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
44/60
★
Desert of Desolation
DOD44
CE
DRIDER
Large Aberration – Drow
26
Points
LVL
6
SPD
8
ac
17
hp
55
+8 (15 + Poison)
+5 (5)
Special Abilities (5)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
This creature is considered to have Flight as long as it begins its move in a square bordered by a wall
Replaces attacks: range 6; Entangle; DC [#]
Spells (3)
3rd—lightning bolt (line 12; 20 electricity damage; DC 15)
1st—faerie fire (range 6; affected creature loses Conceal), magic missile (sight; 5 damage, ignore Incorporeal)
45/60
★
Desert of Desolation
DOD45
CE
DROW BLADEMASTER
Humanoid – Drow – Elf
22
Points
LVL
5
SPD
6
ac
17
hp
45
CMD
2
+9 (10)
—
Commander 2
Effect : Drow and Spider followers get damage +5.
Special Abilities (5)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
The listed attack type, energy, special ability, or condition does not affect this creature
Sleep; DC [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Can benefit from other commanders' Commander Effects as though it were a follower
46/60
●
Desert of Desolation
DOD46
CE
DROW SPIDER PRIESTESS
Humanoid – Drow – Elf
43
Points
LVL
8
SPD
6
ac
17
hp
60
CMD
4
+10/+5 (10 magic)
—
Commander 4
Effect : Drow and Spider followers get attack +2, and the DCs of their special abilities and spells increase by 2.
Special Abilities (4)
Adjacent enemies get attack -2
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (4)
4th—unholy blight (sight; radius 4; good creatures take 15 damage and get attack –2; DC 16)
3rd—bestow curse (sight; attack –4, save –4; DC 15)
2nd—inflict moderate wounds (touch; 10 negative damage; DC 14), sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates)
47/60
◆
Desert of Desolation
DOD47
CE
ETTERCAP WEBSPINNER
Aberration – Spider
12
Points
LVL
5
SPD
6
ac
14
hp
25
+6/+6 (10/5 + Poison)
—
Special Abilities (3)
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Replaces attacks: range 6; Entangle; DC [#]
Attack +2 against entangled enemies
48/60
◆
Desert of Desolation
DOD48
CE
FERAL TROLL
Large Giant
28
Points
LVL
6
SPD
6
ac
16
hp
60
+9/+9 (10)
—
Special Abilities (6)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
On its turn, this creature cannot attack a non-Humanoid if a Humanoid enemy is within its Melee Reach
Immediate: This creature heals 20 hp
Swift: This creature can move up to its Speed
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
49/60
★
Desert of Desolation
DOD49
CE
FIRE ARCHON
Elemental
37
Points
LVL
8
SPD
8
ac
15
hp
70
+14/+9 (15 magic + 5 fire)
—
Special Abilities (4)
Uses the standard Elemental rules
DC 16
Swift: Each adjacent creature takes 10 fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
50/60
★
Desert of Desolation
DOD50
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