Image
LG

MACETAIL BEHEMOTH

Large Animal
40
Points
LVL
10
SPD
6
ac
22
hp
70
+14 (25)
Special Abilities (1)
06/60
Desert of Desolation
DOD06
Image
LG

MILITIA ARCHER

Humanoid – Human
14
Points
LVL
4
SPD
6
ac
16
hp
30
CMD
2
+2 (5)
+6 (10)
Commander 2
Effect : Followers get attack +2 against higher-level enemies.
Special Abilities (2)
07/60
Desert of Desolation
DOD07
Image
LG

SPHINX

Large Magical Beast
35
Points
LVL
8
SPD
F8
ac
21
hp
50
+11/+11 (10 magic)
Special Abilities (4)
08/60
Desert of Desolation
DOD08
Image
LG

THUNDERTUSK BOAR

Large Animal
24
Points
LVL
7
SPD
8
ac
18
hp
50
+12 (15)
Special Abilities (3)
09/60
Desert of Desolation
DOD09
ImageImage
LG/CG

BRUENOR BATTLEHAMMER

Humanoid – Dwarf
53
Points
LVL
10
SPD
6
ac
21
hp
100
CMD
5
+15/+10 (15 magic)
Commander 5
Effect : Dwarf followers get Speed +2.
Special Abilities (6)
10/60
Desert of Desolation
DOD10
ImageImage
LG/CG

BRUENOR BATTLEHAMMER

Humanoid – Dwarf
EPIC
195
Points
LVL
13
SPD
6
ac
23
hp
165
CMD
5
+19/+14 (20 magic)
Commander 5
Effect : Dwarf followers get Speed +2.
Special Abilities (6)
10/60
Desert of Desolation
DOD10-E
ImageImage
LG/CG

FARMER

Humanoid – Human
3
Points
LVL
1
SPD
6
ac
14
hp
5
+1 (5)
11/60
Desert of Desolation
DOD11
ImageImage
LG/CG

MERCHANT GUARD

Humanoid – Human
8
Points
LVL
3
SPD
4
ac
19
hp
20
+5 (5)
Special Abilities (2)
12/60
Desert of Desolation
DOD12
ImageImage
LG/CG

WARHORSE

Large Animal
16
Points
LVL
4
SPD
8
ac
17
hp
30
+6/+6 (5)
Special Abilities (2)
13/60
Desert of Desolation
DOD13
Image
CG

BLACK WOODS DRYAD

Fey – Plant
16
Points
LVL
4
SPD
8
ac
16
hp
35
+9 (15)
Special Abilities (4)
14/60
Desert of Desolation
DOD14
Image
CG

CLIFFWALK ARCHER

Humanoid – Shapechanger – Shifter
36
Points
LVL
7
SPD
8
ac
17
hp
60
+11 (15 magic)
+13/+13 (10 magic)
Special Abilities (3)
15/60
Desert of Desolation
DOD15
Image
CG

ELF CONJURER

Humanoid – Elf
32
Points
LVL
7
SPD
F6
ac
18
hp
35
+5 (5 magic)
Special Abilities (3)
Spells (4)
3rd—curse of arrow attraction (sight; –4 AC against ranged attacks), dispel magic (sight or any ally in line of sight; remove 1 ongoing spell from target creature), Melf’s unicorn arrow (sight, 15 damage and push target creature up to 3 squares)
1st—Kelgore’s fire bolt (sight; 20 fire damage; DC 13; 5 fire damage instead if caster fails to overcome Spell Resistance, no save)
16/60
Desert of Desolation
DOD16
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