Replaces attacks: Stun, all adjacent enemies; DC 18
06/60
★
Desert of Desolation
DOD06
LG
MILITIA ARCHER
Humanoid – Human
14
Points
LVL
4
SPD
6
ac
16
hp
30
CMD
2
+2 (5)
+6 (10)
Commander 2
Effect : Followers get attack +2 against higher-level enemies.
Special Abilities (2)
Ranged attacks ignore cover from allies
Can benefit from other commanders' Commander Effects as though it were a follower
07/60
●
Desert of Desolation
DOD07
LG
SPHINX
Large Magical Beast
35
Points
LVL
8
SPD
F8
ac
21
hp
50
+11/+11 (10 magic)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can use all its melee attacks when charging
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
Replaces attacks: range 6; target enemy can take no actions on its turn; DC 18, save at the end of each of target enemy's turns
08/60
★
Desert of Desolation
DOD08
LG
THUNDERTUSK BOAR
Large Animal
24
Points
LVL
7
SPD
8
ac
18
hp
50
+12 (15)
—
Special Abilities (3)
When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack
Can have a Medium or smaller Dwarf creature as a rider
When charging with a rider, the rider and this creature can each make 1 melee attack
09/60
◆
Desert of Desolation
DOD09
LG/CG
BRUENOR BATTLEHAMMER
Humanoid – Dwarf
53
Points
LVL
10
SPD
6
ac
21
hp
100
CMD
5
+15/+10 (15 magic)
—
Commander 5
Effect : Dwarf followers get Speed +2.
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+[#] AC against the named creature type
At 0 hp or less, stays at 5 hp on a roll of [#]+
Critical hits on melee rolls of natural [#] and higher
This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower
10/60
★
Desert of Desolation
DOD10
LG/CG
BRUENOR BATTLEHAMMER
Humanoid – Dwarf
EPIC
195
Points
LVL
13
SPD
6
ac
23
hp
165
CMD
5
+19/+14 (20 magic)
—
Commander 5
Effect : Dwarf followers get Speed +2.
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+[#] AC against the named creature type
At 0 hp or less, stays at 5 hp on a roll of [#]+
Critical hits on melee rolls of natural [#] and higher
This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower
10/60
★
Desert of Desolation
DOD10-E
LG/CG
FARMER
Humanoid – Human
3
Points
LVL
1
SPD
6
ac
14
hp
5
+1 (5)
—
11/60
●
Desert of Desolation
DOD11
LG/CG
MERCHANT GUARD
Humanoid – Human
8
Points
LVL
3
SPD
4
ac
19
hp
20
+5 (5)
—
Special Abilities (2)
Can take attack damage instead of an adjacent ally
Has Fearless while under command
12/60
●
Desert of Desolation
DOD12
LG/CG
WARHORSE
Large Animal
16
Points
LVL
4
SPD
8
ac
17
hp
30
+6/+6 (5)
—
Special Abilities (2)
Can have a Medium or smaller Human creature as a rider
When charging with a rider, this creature's rider gets damage +10
13/60
◆
Desert of Desolation
DOD13
CG
BLACK WOODS DRYAD
Fey – Plant
16
Points
LVL
4
SPD
8
ac
16
hp
35
+9 (15)
—
Special Abilities (4)
Uses the standard Plant rules
The listed attack type, energy, special ability, or condition does not affect this creature
Nonflying enemies cannot move out of squares adjacent to this creature
Not slowed by qualifying difficult terrain
14/60
●
Desert of Desolation
DOD14
CG
CLIFFWALK ARCHER
Humanoid – Shapechanger – Shifter
36
Points
LVL
7
SPD
8
ac
17
hp
60
+11 (15 magic)
+13/+13 (10 magic)
Special Abilities (3)
Ranged attacks ignore cover from allies
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
Replaces turn: This creature can move up to its Speed and make a single ranged attack at any point during its move
15/60
◆
Desert of Desolation
DOD15
CG
ELF CONJURER
Humanoid – Elf
32
Points
LVL
7
SPD
F6
ac
18
hp
35
+5 (5 magic)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Spells can target any ally or enemy in range and line of sight
Spells (4)
3rd—curse of arrow attraction (sight; –4 AC against ranged attacks), dispel magic (sight or any ally in line of sight; remove 1 ongoing spell from target creature), Melf’s unicorn arrow (sight, 15 damage and push target creature up to 3 squares)
1st—Kelgore’s fire bolt (sight; 20 fire damage; DC 13; 5 fire damage instead if caster fails to overcome Spell Resistance, no save)