Dungeon & Dragon Miniatures
CE
ORC MAULER
Humanoid – Orc
26
Points
LVL
6
SPD
6
ac
18
hp
55
+11 (15)
—
55/60
●
War Drums
WD55
CE
ORC WARDRUMMER
Humanoid – Orc
19
Points
LVL
4
SPD
6
ac
14
hp
35
+5 (5)
—
Special Abilities (4)
This creature automatically succeeds on morale saves
Replaces attacks: Choose 1 effect, which lasts until the start of this creature’s next turn. Drumbeat effects end immediately if this creature is eliminated. This creature gains Countersong
Creatures in your warband get save +4
Enemies get morale save -4
56/60
★
War Drums
WD56
CE
QUAGGOTH SLAVE
Monstrous Humanoid
10
Points
LVL
4
SPD
8
ac
13
hp
15
+10 (15)
—
Special Abilities (2)
This creature automatically succeeds on morale saves
First melee hit grants +[#] hp
57/60
●
War Drums
WD57
CE
TIEFLING BLADEMASTER
Outsider
27
Points
LVL
5
SPD
6
ac
17
hp
40
CMD
3
+9/+9 (5)
—
Commander 3
Effect : Whenever you win initiative, followers get melee attack +2 this round; otherwise, followers get melee damage +5 this round.
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
+4 AC against attacks of opportunity
On its turn, this creature gets melee damage +5 whenever it is the first to activate in a round
58/60
◆
War Drums
WD58
CE
TROGLODYTE THUG
Humanoid – Reptilian – Troglodyte
11
Points
LVL
3
SPD
6
ac
18
hp
35
+5 (10)
—
Special Abilities (1)
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
59/60
●
War Drums
WD59
CE
WARDUKE
Humanoid – Human
70
Points
LVL
10
SPD
6
ac
17
hp
130
+17/+12 (10 magic + 5 fire)
—
Special Abilities (7)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
This creature is always under command. It can rally itself as a commander does, though without a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Replaces attacks: range 6; target creature makes a morale save
Damage +10 against the lowest-level enemy currently in play
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
60/60
★
War Drums
WD60
CE
WARDUKE
Humanoid – Human
EPIC
208
Points
LVL
12
SPD
6
ac
25
hp
270
+22/+17/+12 (15 magic + 5 fire)
—
Special Abilities (8)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
This creature is always under command. It can rally itself as a commander does, though without a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0
This creature can't be affected by spells cast by other creatures in its own or its allies' warbands. This includes both offensive spells such asfireball and defensive spells such as shield of faith
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Replaces attacks: range 6; target creature makes a morale save
Damage +10 against the lowest-level enemy currently in play
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
60/60
★
War Drums
WD60-E
LG
AASIMAR FIGHTER
Outsider
4
Points
LVL
2
SPD
4
ac
18
hp
15
+4 (5)
—
Special Abilities (2)
+5 damage against chaotic creatures
Reduce damage of the listed energy type by [#]
01/60
●
War of the Dragon Queen
WDQ01
LG
ASPECT OF BAHAMUT
Huge Dragon – Outsider
EPIC
318
Points
LVL
15
SPD
F12
ac
27
hp
250
CMD
8
+22/+17/+17 (25 magic)
—
Commander 8
Effect : Dragon followers gain Dragon Bolstered (Attack +2 and melee damage +5 while an allied Dragon is adjacent). WARBAND BUILDING: CG Dragons are legal in your warband.
Special Abilities (11)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
+2 melee attack and bonus melee damage against Dragons
As Beastmaster, but Dragons only
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
02/60
★
War of the Dragon Queen
WDQ02-E
LG
CLERIC OF SYRETH
Humanoid – Human
47
Points
LVL
7
SPD
4
ac
21
hp
60
CMD
5
+10/+5 (5 magic)
+10 (5 magic + 5 fire)
Commander 5
Effect : Followers flanking an enemy get +4 AC.
Spells (3)
1st—magic weapon (touch; attack +1, ignore DR)
2nd—cure moderate wounds (touch; heal 10 hp)
4th—legion’s shield of faith (your warband; +2 AC)
03/60
◆
War of the Dragon Queen
WDQ03
LG
DRAGONBORN FIGHTER
Dragon
30
Points
LVL
6
SPD
4
ac
22
hp
65
+10/+5 (10)
—
Special Abilities (5)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+[#] AC against the named creature type
+2 melee attack and bonus melee damage against Dragons
The listed attack type, energy, special ability, or condition does not affect this creature
04/60
★
War of the Dragon Queen
WDQ04
LG
GOLDEN PROTECTOR
Large Dragon
41
Points
LVL
7
SPD
F6
ac
20
hp
60
+12/+12 (15)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature and adjacent allies get +2 AC against evil creatures
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature can use all its melee attacks when charging
Reduce damage of the listed energy type by [#]
Reduce damage of the listed energy type by [#]
Spells (3)
3rd—cure serious wounds (touch; heal 20 hp)
4th—holy smite (sight; radius 4; 20 damage to evil creatures or 25 damage to evil Outsiders; DC 16), neutralize poison (touch; remove Poison, and target creature gains Immune Poison)
05/60
★
War of the Dragon Queen
WDQ05
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