Dungeon & Dragon Miniatures
CG
SPELLSCALE SORCERER
Dragon
31
Points
LVL
6
SPD
6
ac
18
hp
35
+2 (5)
—
Special Abilities (1)
Immediate: sight; cancel spell of up to 3rd level as an enemy casts it
Spells (4)
Sorcerer Spells 1st—ray of enfeeblement (range 6; attack –2, damage –5 [minimum 5]), sleep (sight; radius 4; Sleep; DC 13)
2nd—blur (touch; target creature gains Conceal 6), Melf’s acid arrow (sight; 10 acid damage, ignore Spell Resistance)
15/60
★
War of the Dragon Queen
WDQ15
CG
STORM ARCHER
Humanoid – Elf
33
Points
LVL
6
SPD
7
ac
20
hp
50
+7/+2 (5)
+13/+8 (10 magic + 5 electricity)
Special Abilities (1)
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
16/60
◆
War of the Dragon Queen
WDQ16
CG
TAVERN BRAWLER
Humanoid – Human
4
Points
LVL
2
SPD
6
ac
12
hp
10
+4 (5)
+2, range 6 (5)
Special Abilities (2)
This creature automatically succeeds on morale saves
Can charge without moving in a straight line or taking the shortest path, but still follows the other normal charge restrictions
17/60
●
War of the Dragon Queen
WDQ17
CG
WARDEN OF THE WOOD
Humanoid – Elf – Human
46
Points
LVL
8
SPD
6
ac
17
hp
55
CMD
4
+7 (5)
+11 (5 magic + Magic Stone)
Commander 4
Effect : Plant followers gain Immune Fire. Animal followers gain Fearless. WARBAND BUILDING: Animals and Plants of any faction are legal in your warband.
Special Abilities (4)
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
As Beastmaster, but Plants only
Damage +5 to Undead
Not slowed by difficult terrain
Spells (4)
2nd—briar web (sight; radius 4; the next time an affected creature moves, it takes 5 damage and is considered to be in difficult terrain, ignore Spell Resistance; does not affect creatures with Flight)
3rd—call lightning (sight; 20 electricity damage, ignore Spell Resistance; DC 15; 20 electricity damage whenever target creature activates until its save succeeds), neutralize poison (touch; remove Poison, and target creature gains Immune Poison)
4th—flame strike (sight; radius 2; 30 fire damage; DC 16)
18/60
◆
War of the Dragon Queen
WDQ18
LG/LE
AZER FIGHTER
Outsider
10
Points
LVL
3
SPD
4
ac
23
hp
20
+5 (5 + 5 fire)
—
Special Abilities (3)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
All creatures adjacent to an enemy hit by this creature's melee attack take 5 fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
19/60
●
War of the Dragon Queen
WDQ19
CG/CE
HUGE FIRE ELEMENTAL
Huge Elemental
EPIC
151
Points
LVL
10
SPD
10
ac
19
hp
135
+17/+17 (15 + 10 fire)
—
Special Abilities (7)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Adjacent allies with Immune Fire or Resist Fire get melee attack +2 and damage +5 fire
Melee attackers take [#] fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+4 AC against attacks of opportunity
20/60
◆
War of the Dragon Queen
WDQ20-E
CG/CE
PURPLE WORM
Huge Magical Beast
EPIC
189
Points
LVL
10
SPD
6
ac
19
hp
200
+25/+20 (25 + Swallow Whole/10 + Poison)
—
Special Abilities (4)
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Destroy Medium or smaller creature; DC 20
21/60
◆
War of the Dragon Queen
WDQ21-E
CG/CE
WAR APE
Animal
14
Points
LVL
4
SPD
6
ac
15
hp
35
+7/+7 (5)
—
Special Abilities (2)
Fearless while an enemy is adjacent
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
22/60
●
War of the Dragon Queen
WDQ22
CG/CE
WIZENED ELDER WATCHER
Plant
34
Points
LVL
9
SPD
4
ac
19
hp
65
+8/+8 (5 magic)
—
Special Abilities (4)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Not slowed by difficult terrain
Replaces attacks: range 6; target creature is entangled and takes 5 damage each time it activates until its save succeeds; DC 16
Spells (3)
1st—faerie fire (range 6; radius 2; affected creatures lose Conceal; DC 13)
3rd—greater magic fang (range 6; target Animal or Magical Beast gets attack +2, ignore DR), winter’s embrace (range 6; 5 cold damage whenever target creature activates; DC 15, save at the end of each of target creature’s turns)
23/60
★
War of the Dragon Queen
WDQ23
LE
ASPECT OF TIAMAT
Huge Dragon – Outsider
EPIC
352
Points
LVL
13
SPD
F4
ac
23
hp
250
CMD
5
+19/+19/+19 (20 magic)
—
Commander 5
Effect : Dragon and Spawn followers get attack +2 and melee damage +5. WARBAND BUILDING: CE Dragons are legal in your warband.
Special Abilities (13)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can take 2 turns in each round; each turn counts as 1 of your activations in that phase
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
1 melee attack per phase; a hit deals normal damage + Virulent Poison [10 damage whenever poisoned creature activates; DC 22]
24/60
★
War of the Dragon Queen
WDQ24-E
LE
BLACKGUARD ON NIGHTMARE
Large Mounted Humanoid – Human – Outsider
68
Points
LVL
9
SPD
10
ac
21
hp
80
CMD
4
+15/+10 (10 magic + 5 fire)
—
Commander 4
Effect : Tyrannical Morale +6
Special Abilities (4)
Gains Incorporeal on its turn
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This creature can move at double speed and make a single melee attack at any point during its move
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
25/60
★
War of the Dragon Queen
WDQ25
LE
BLACKGUARD ON NIGHTMARE
Large Mounted Humanoid – Human – Outsider
EPIC
195
Points
LVL
11
SPD
F10
ac
24
hp
170
CMD
4
23/+18 (15 magic + 5 fire)
—
Commander 4
Effect : Tyrannical Morale +6
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Gains Incorporeal on its turn
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This creature can move at double speed and make a single melee attack at any point during its move
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
25/60
★
War of the Dragon Queen
WDQ25-E
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