Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Creatures in your warband get attack +4 when flanking instead of +2
Damage +10 against Elf enemies
The listed attack type, energy, special ability, or condition does not affect this creature
38/60
★
War of the Dragon Queen
WDQ38
LE
WERERAT ROGUE
Humanoid – Human – Shapechanger
9
Points
LVL
4
SPD
6
ac
19
hp
20
+9 (5)
—
Special Abilities (3)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
39/60
◆
War of the Dragon Queen
WDQ39
LE/CE
POISON DUSK LIZARDFOLK
Small Humanoid – Reptilian
7
Points
LVL
1
SPD
6
ac
17
hp
5
+3 (5 + Poison)
+3 (5 + Poison)
Special Abilities (3)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Damage +5 against Human enemies
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
40/60
◆
War of the Dragon Queen
WDQ40
LE/CE
WITCHKNIFE
Monstrous Humanoid
33
Points
LVL
9
SPD
6
ac
18
hp
40
+10/+5 (5)
+12, range 6 (5)
Special Abilities (4)
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Reduce damage of the listed energy type by [#]
Enemies within 6 squares cannot cast non-Psionics spells
When this creature is eliminated, all living enemies heal 5 hp
Spells (2)
Psionics (12 pp)—witchknife command 1 pp (range 6; Stun; DC 16), witchknife greater command 7 pp (choose a type of creature; Stun all creatures of that type; DC 18)
41/60
●
War of the Dragon Queen
WDQ41
CE
BLACKSPAWN EXTERMINATOR
Dragon – Monstrous Humanoid – Spawn
39
Points
LVL
8
SPD
8
ac
18
hp
85
+9/+4 (15)
—
Special Abilities (4)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Any time during its turn, this creature may gain Invisible until the end of the turn and still move and attack normally
The listed attack type, energy, special ability, or condition does not affect this creature
+[#] damage against stunned, helpless, or unseen enemies
42/60
◆
War of the Dragon Queen
WDQ42
CE
CLERIC OF LAOGZED
Humanoid – Reptilian – Troglodyte
30
Points
LVL
6
SPD
6
ac
15
hp
55
+5/+3/+3 (5 magic)
+5, range 6 (5)
Special Abilities (3)
After 1 or more enemies have been destroyed, Troglodytes in your warband get melee attack +2 and melee damage +5
Whenever it destroys a living enemy, this creature is stunned; DC 15
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
Spells (3)
1st—inflict light wounds (touch; 5 negative damage; DC 13)
2nd—hold person (sight; Paralysis, Humanoids only; DC 14), inflict moderate wounds (touch; 10 negative damage; DC 14)
43/60
●
War of the Dragon Queen
WDQ43
CE
CLOUDREAVER
Humanoid – Human
6
Points
LVL
2
SPD
6
ac
14
hp
15
+5 (10)
—
Special Abilities (2)
Immediate: Reroll 1 attack or save
+4 AC against attacks of opportunity
44/60
●
War of the Dragon Queen
WDQ44
CE
DEMONIC GNOLL ARCHER
Outsider – Gnoll
40
Points
LVL
6
SPD
6
ac
15
hp
55
CMD
2
+11 (15)
+10/+10 (10)
Commander 2
Effect : Followers get attack +2 against wounded enemies.
Special Abilities (5)
Damage +5 against Elf enemies
On its turn, if this creature makes a single ranged attack, damage +5 on that attack
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
45/60
◆
War of the Dragon Queen
WDQ45
CE
HUGE FIENDISH SPIDER
Huge Magical Beast
EPIC
142
Points
LVL
8
SPD
6
ac
20
hp
180
+20 (30 + Virulent Poison)
—
Special Abilities (8)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
10 damage whenever poisoned creature activates; DC 20
This creature is considered to have Flight as long as it begins its move in a square bordered by a wall
Replaces attacks: range 6; Entangle; DC [#]
46/60
◆
War of the Dragon Queen
WDQ46-E
CE
HUNTING HYENA
Animal
5
Points
LVL
3
SPD
10
ac
14
hp
20
+2 (5)
—
Special Abilities (1)
Attack +2 and melee damage +5 while an allied Gnoll is adjacent
47/60
●
War of the Dragon Queen
WDQ47
CE
LARGE FANG DRAGON
Large Dragon
42
Points
LVL
7
SPD
F6
ac
19
hp
110
+10/+8/+8 (20 + Blood Drain/15/15)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage +10 to living enemies; DC 16 negates
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
48/60
★
War of the Dragon Queen
WDQ48
CE
MAGMA HURLER
Elemental
33
Points
LVL
4
SPD
6
ac
15
hp
60
+9 (15)
+11 (15 + 15 fire)
Special Abilities (4)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can't make a [melee/ranged] attack and move in the same turn