Dungeon & Dragon Miniatures
LG/CG
CLOUD GIANT
Huge Giant
287
Points
LVL
17
SPD
10
ac
25
hp
180
CMD
3
+20/+15 (35)
+12 (20)
Commander 3
Effect : Followers gain attack +2 against smaller creatures.
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
62/72
◆
Giants of Legend
GOL62
CG
STORM GIANT
Huge Giant
278
Points
LVL
19
SPD
7
ac
27
hp
200
+24/+19 (40)
+14/+9 (25)
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
63/72
★
Giants of Legend
GOL63
CG
TREANT
Huge Plant
44
Points
LVL
7
SPD
6
ac
20
hp
65
+10/+10 (20)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Can move through a smaller enemy's space to deal [#] damage; DC [##]. Trample still provokes attacks of opportunity and does not replace this creature's attacks for the turn
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
64/72
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Giants of Legend
GOL64
LG/LE
WARFORGED TITAN
Huge Construct
151
Points
LVL
12
SPD
10
ac
25
hp
105
+16/+16 (20)
—
Special Abilities (9)
Melee and ranged attacks deal 5 less damage to this creature
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Melee damage +[#] when charging
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
Reduce damage of the listed energy type by [#]
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
Can move through a smaller enemy's space to deal [#] damage; DC [##]. Trample still provokes attacks of opportunity and does not replace this creature's attacks for the turn
65/72
★
Giants of Legend
GOL65
CG/CE
BEHIR
Huge Magical Beast
75
Points
LVL
9
SPD
8
ac
20
hp
95
+15 (15 + Constrict)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Constrains the target; exact size and DC vary by card
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
66/72
★
Giants of Legend
GOL66
LE/CE
BULETTE
Huge Magical Beast
57
Points
LVL
9
SPD
8
ac
22
hp
95
+16/+10 (15/10)
—
Special Abilities (4)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Replaces attacks: make a single melee attack at +[#], [#] damage
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
67/72
◆
Giants of Legend
GOL67
CE
FIENDISH TYRANNOSAURUS
Huge Magical Beast
122
Points
LVL
18
SPD
8
ac
14
hp
180
+20 (25 magic + Chomp)
—
Special Abilities (8)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Smaller creatures take +10 damage; DC 15 negates
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Reduce damage of the listed energy type by [#]
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
68/72
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Giants of Legend
GOL68
CE
FOMORIAN
Huge Giant
119
Points
LVL
15
SPD
8
ac
21
hp
155
+17/+12 (40)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
69/72
◆
Giants of Legend
GOL69
CE
GLABREZU
Huge Outsider
269
Points
LVL
12
SPD
8
ac
27
hp
175
+15/+15 (30)
—
Special Abilities (9)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Ignore Conceal
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
Spells (3)
4th—chaos hammer (sight; radius 4; lawful creatures take 20 damage; DC 19), dimension door (self; place this creature in any space it can see at least part of), unholy blight (sight; radius 4; good creatures take 15 damage and gain attack –2; DC 19)
70/72
★
Giants of Legend
GOL70
CE
HUGE RED DRAGON
Huge Dragon
216
Points
LVL
19
SPD
F9
ac
26
hp
220
+16/+11/+11 (30 magic/25 magic/25 magic)
—
Special Abilities (10)
This creature is always under command. It can rally itself as a commander does, though without a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
71/72
★
Giants of Legend
GOL71
CE
NIGHTWALKER
Huge Undead
393
Points
LVL
21
SPD
8
ac
32
hp
180
+19/+19 (30 magic)
—
Special Abilities (8)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (4)
4th—quickened unholy blight (sight; radius 4; good creatures take 15 damage and gain attack –2, swift action; DC 18)
5th—cone of cold (cone; 30 cold damage; DC 19), hold monster (sight; Paralysis; DC 19)
7th—finger of death (range 6; destroy living creature; 25 damage instead on successful save, DC 21)
72/72
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Giants of Legend
GOL72
LG
CLERIC OF ORDER
Humanoid (Human)
24
Points
LVL
4
SPD
6
ac
16
hp
25
CMD
5
+4 (5)
—
Commander 5
Effect : Followers rallied by this creature can take their turn normally if they rally successfully.
Special Abilities (1)
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Spells (3)
1st—command (range 6; Stun; DC 13), shield of faith (touch; +2 AC)
2nd—major resistance (touch; Save +3).
01/80
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Harbinger
HAR01
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