Dungeon & Dragon Miniatures
CE
GNOLL SERGEANT
Humanoid (Gnoll)
33
Points
LVL
5
SPD
7
ac
18
hp
50
CMD
2
+9 (15 magic)
—
Commander 2
Effect : Followers gain melee damage +5 against wounded creatures.
Special Abilities (1)
As Beastmaster, but Hyenas only
50/72
◆
Giants of Legend
GOL50
CE
GRICK
Aberration
5
Points
LVL
2
SPD
6
ac
16
hp
10
+6/+6 (5 magic)
—
Special Abilities (4)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
When this creature destroys a living enemy, its speed is reduced to 0
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
51/72
●
Giants of Legend
GOL51
CE
LARETH THE BEAUTIFUL
Humanoid (Human)
54
Points
LVL
7
SPD
4
ac
23
hp
60
CMD
3
+8 (25 magic)
—
Commander 3
Effect : Avatar of Chaos (Followers and enemies take 5 magic damage whenever they make an attack roll of natural 1. They deal triple damage instead of double damage on a critical hit.)
Special Abilities (1)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Spells (3)
1st—cause fear (range 6; target creature of level 5 or below makes a morale save)
3rd—searing light (sight; 10 damage, or 20 damage against Undead)
4th—confusion (sight; radius 2; Confusion, save at the end of each affected creature’s turn; DC 16)
52/72
★
Giants of Legend
GOL52
CE
LICH NECROMANCER
Undead
64
Points
LVL
11
SPD
6
ac
19
hp
75
CMD
2
+10 (10 magic + Paralysis)
—
Commander 2
Effect : Whenever a living enemy is destroyed, replace it with an Undead creature under your control with cost 5 or less.
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Morale save -[#] for enemies threatened by this creature
The listed attack type, energy, special ability, or condition does not affect this creature
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
Spells (3)
2nd—command undead (range 6; take control of enemy Undead creature; DC 14)
3rd—empowered magic missile (sight; 15 damage)
5th—hold monster (sight; Paralysis; DC 17)
53/72
★
Giants of Legend
GOL53
CE
MINOTAUR
Large Monstrous Humanoid
17
Points
LVL
6
SPD
6
ac
14
hp
40
+7/+2 (20)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Melee damage +[#] when charging
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
54/72
★
Giants of Legend
GOL54
CE
MINOTAUR SKELETON
Large Undead
16
Points
LVL
6
SPD
6
ac
12
hp
40
+6 (15)
—
Special Abilities (3)
The listed attack type, energy, special ability, or condition does not affect this creature
Melee damage +[#] when charging
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
55/72
★
Giants of Legend
GOL55
CE
ORC BRUTE
Humanoid (Orc)
8
Points
LVL
1
SPD
9
ac
12
hp
15
+7 (15)
—
Special Abilities (1)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
56/72
●
Giants of Legend
GOL56
CE
QUASIT
Tiny Outsider
19
Points
LVL
3
SPD
F7
ac
18
hp
15
+6/+6 (5 + Poison)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Reduce damage of the listed energy type by [#]
See No Reach
Spells (1)
1st—fear cone (cone; creatures of level 3 or below make a morale save)
57/72
◆
Giants of Legend
GOL57
CE
RED WYRMLING
Dragon
32
Points
LVL
7
SPD
F9
ac
16
hp
60
+10/+5/+5 (10/5/5)
—
Special Abilities (6)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
The listed attack type, energy, special ability, or condition does not affect this creature
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
58/72
★
Giants of Legend
GOL58
CE
TANARUKK
Outsider
11
Points
LVL
5
SPD
4
ac
15
hp
20
+8 (10)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
59/72
●
Giants of Legend
GOL59
CE
WEREWOLF
Humanoid (Human, Shapechanger)
14
Points
LVL
3
SPD
6
ac
16
hp
20
+4/+4 (5)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
60/72
◆
Giants of Legend
GOL60
LG
HUGE GOLD DRAGON
Huge Dragon
291
Points
LVL
20
SPD
F12
ac
27
hp
230
+26/+21/+21 (20 magic/15 magic/15 magic)
—
Special Abilities (11)
This creature is always under command. It can rally itself as a commander does, though without a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Morale save -[#] for enemies threatened by this creature
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
61/72
★
Giants of Legend
GOL61
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