Effect : Followers benefit from the Commander Effects of every enemy commander this creature can see.
Special Abilities (2)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
2nd— Bigby’s slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20)
3rd— hold person (sight; Paralysis, Humanoids only; DC 15)
38/72
★
Giants of Legend
GOL38
LE
SCARLET BROTHERHOOD MONK
Humanoid (Human)
20
Points
LVL
5
SPD
8
ac
15
hp
35
+6/+6 (10 magic + Poison)
—
Special Abilities (4)
This creature gets a +4 bonus to its AC against ranged attacks
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Melee damage +[#] when charging
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
39/72
◆
Giants of Legend
GOL39
LE/CE
ZOMBIE
Undead
4
Points
LVL
2
SPD
3
ac
11
hp
15
+2 (5)
—
40/72
●
Giants of Legend
GOL40
CE
BLUE SLAAD
Large Outsider
50
Points
LVL
8
SPD
6
ac
21
hp
70
+13/+13 (20)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+4 AC against attacks of opportunity
Reduce damage of the listed energy type by [#]
Spells (1)
4th—chaos hammer (sight; radius 4; lawful creatures take 20 damage; DC 14)
41/72
★
Giants of Legend
GOL41
CE
BUGBEAR FOOTPAD
Humanoid (Goblinoid)
16
Points
LVL
5
SPD
6
ac
20
hp
35
+10 (10 magic)
+7, range 6 (10)
Special Abilities (2)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
42/72
●
Giants of Legend
GOL42
CE
DISPLACER SERPENT
Magical Beast
11
Points
LVL
2
SPD
4
ac
13
hp
20
+5 (10)
—
Special Abilities (2)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
43/72
●
Giants of Legend
GOL43
CE
DRIDER SORCERER
Large Aberration
30
Points
LVL
6
SPD
6
ac
17
hp
45
+6 (5 + Poison)
+5 (5)
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (3)
Sorcerer Spells 2nd— baleful transposition (range 6; any two creatures switch position; DC 14), blur (touch; target creature gains Conceal 6)
3rd— lightning bolt (line; 20 electricity damage; DC 15)
44/72
★
Giants of Legend
GOL44
CE
DROW FIGHTER
Humanoid (Elf)
10
Points
LVL
3
SPD
6
ac
19
hp
25
+4 (10)
—
Special Abilities (1)
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
45/72
◆
Giants of Legend
GOL45
CE
DROW ROGUE
Humanoid (Elf)
19
Points
LVL
6
SPD
7
ac
18
hp
30
+8/+8 (5 magic)
—
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
46/72
◆
Giants of Legend
GOL46
CE
ETTERCAP
Aberration
11
Points
LVL
5
SPD
6
ac
14
hp
25
+5/+3 (5 + Poison/5)
—
Special Abilities (4)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Morale save modifier [#]
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Replaces attacks: range 6; Entangle; DC [#]
47/72
●
Giants of Legend
GOL47
CE
FROST GIANT
Large Giant
104
Points
LVL
14
SPD
8
ac
21
hp
135
+14/+9 (30)
—
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
48/72
★
Giants of Legend
GOL48
CE
GHAST
Undead
25
Points
LVL
4
SPD
6
ac
17
hp
30
+7 (10 + Paralysis)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC