Dungeon & Dragon Miniatures
ANY
MORDENKAINEN THE MAGE
Humanoid (Human)
69
Points
LVL
9
SPD
6
ac
17
hp
55
CMD
3
+7 (5 magic)
—
Commander 3
Effect : Mordenkainen’s Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate).
Special Abilities (4)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Reduce damage of the listed energy type by [#]
Roll twice to overcome Spell Resistance
Damage +10, 1 spell that deals damage
Spells (4)
1st—Mordenkainen’s buzzing bee (sight; target noncommander creature can’t be put under command and can’t cast spells; DC 13)
2nd—scorching ray (range 6; 15 fire damage)
3rd—lightning bolt (line; 20 electricity damage; DC 15)
5th—cone of cold (cone; 30 cold damage; DC 17)
26/72
★
Giants of Legend
GOL26
CG/CE
OTYUGH
Large Aberration
22
Points
LVL
6
SPD
4
ac
17
hp
35
+4/+4 (5 + Constrict)
—
Special Abilities (4)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Constrains the target; exact size and DC vary by card
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
27/72
★
Giants of Legend
GOL27
LE
BLADELING FIGHTER
Outsider
21
Points
LVL
2
SPD
6
ac
22
hp
20
+6 (10)
—
Special Abilities (4)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Replaces attacks: cone; 10 damage; DC 15, then Bladeling Fighter gains -3 AC
Reduce damage of the listed energy type by [#]
28/72
●
Giants of Legend
GOL28
LE
BLUE
Small Humanoid (Goblinoid, Psionic)
5
Points
LVL
1
SPD
6
ac
15
hp
5
–2 (5)
—
Spells (2)
Psionics 5 pp—mind thrust 1pp (sight; 5 damage; DC 13 negates), psionic charm 1 pp (range 6; Confusion, Humanoid only, ends after target creature’s next turn; DC 13)
29/72
●
Giants of Legend
GOL29
LE
DIRE RAT
Small Animal
4
Points
LVL
1
SPD
8
ac
15
hp
5
+3 (5)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
This creature gains attack +2 for each allied Dire Rat adjacent to target of this creature’s attack
Treat this creature as under command if it has line of sight to 3 other Dire Rats
30/72
●
Giants of Legend
GOL30
LE
FIRE GIANT
Large Giant
117
Points
LVL
15
SPD
6
ac
23
hp
140
+20/+15 (25)
—
Special Abilities (6)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Melee damage +[#] when charging
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
31/72
★
Giants of Legend
GOL31
LE
HOBGOBLIN SERGEANT
Humanoid (Goblinoid)
23
Points
LVL
3
SPD
4
ac
20
hp
30
CMD
3
+7 (10 magic)
+6, range 6 (5)
Commander 3
Effect : Followers gain melee attack +1 for each active creature you control adjacent to the follower’s target.
Special Abilities (1)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
32/72
●
Giants of Legend
GOL32
LE
KING SNURRE
Large Giant
165
Points
LVL
16
SPD
6
ac
24
hp
150
CMD
4
+22/+17 (25 magic + 10 fire)
—
Commander 4
Effect : Followers gain Pushback (When this creature’s melee attack deals damage to a smaller creature, it may push the smaller creature 1 square). WARBAND BUILDING: CE Giants are legal in your warband.
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
33/72
★
Giants of Legend
GOL33
LE
LEMURE
Outsider
5
Points
LVL
2
SPD
4
ac
14
hp
10
+2 (5)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
34/72
●
Giants of Legend
GOL34
LE
LIZARDFOLK ROGUE
Humanoid (Reptilian)
16
Points
LVL
4
SPD
6
ac
17
hp
30
+5/+5/+5 (5)
—
Special Abilities (1)
See Melee Sneak Attack. An ability that affects both Melee and Ranged Sneak Attacks uses the word "any."
35/72
●
Giants of Legend
GOL35
LE
LORD SOTH
Undead
98
Points
LVL
11
SPD
4
ac
23
hp
75
CMD
6
+11/+6 (25 magic)
—
Commander 6
Effect : Followers that cause a creature to rout with a melee attack can make an immediate attack of opportunity against that routing creature.
Special Abilities (8)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Replaces attacks: sight; radius 4; 30 fire damage; DC 18
Morale save -[#] for enemies threatened by this creature
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
36/72
★
Giants of Legend
GOL36
LE
MANTICORE
Large Magical Beast
32
Points
LVL
6
SPD
F6
ac
17
hp
55
+10/+10 (10)
+8 (5)
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: sight; radius 2; 15 damage; DC 18
37/72
★
Giants of Legend
GOL37
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