Effect : Dwarf followers gain +2 AC, or +4 AC against Giants.
Special Abilities (2)
+[#] AC against the named creature type
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
02/72
◆
Giants of Legend
GOL02
LG
STANDARDBEARER
Humanoid (Human)
10
Points
LVL
3
SPD
4
ac
17
hp
20
+4 (5)
—
Special Abilities (3)
Enemy creatures within 6 squares of this creature cannot benefit from their commanders' Commander Effects. The Commander Effects of enemy commanders within 6 squares of this creature do not function
This creature gains the highest Commander rating and each Commander Effect of creatures that have it under command
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
Spells (1)
1st—cure light wounds (touch; heal 5 hp)
03/72
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Giants of Legend
GOL03
LG
STONE GOLEM
Large Construct
134
Points
LVL
14
SPD
4
ac
26
hp
105
+18/+18 (20)
—
Special Abilities (5)
On stat cards printed before the War Drums set, this ability's text referred to speed 2 when out of command. It should now read, "This creature has Speed 0 if it activates when out of command."
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Enemies that are adjacent to this creature when they activate can't make more than one ranged or melee attack this turn; DC [#]
This creature is never affected by a spell that allows a Spell Resistance roll, and it can't choose not to resist such a spell
04/72
★
Giants of Legend
GOL04
LG
SWORD OF GLORY
Humanoid (Human)
21
Points
LVL
5
SPD
4
ac
20
hp
40
+8/+8 (10)
—
05/72
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Giants of Legend
GOL05
LG
WARFORGED FIGHTER
Construct (Living)
16
Points
LVL
3
SPD
4
ac
19
hp
30
+7 (10 magic)
—
Special Abilities (2)
Melee and ranged attacks deal 5 less damage to this creature
Limited Construct immunities only. This creature can still be healed, and effects like critical hits, Dominate, Sneak Attack, and Stun still affect it
06/72
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Giants of Legend
GOL06
LG
WARMAGE
Humanoid (Human)
22
Points
LVL
4
SPD
6
ac
18
hp
20
+3 (5)
—
Spells (4)
Sorcerer Spells 1st— lesser sonic orb (range 6; 5 sonic damage, ignore Spell Resistance)
2nd— fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), Melf’s acid arrow (sight; 10 acid damage, ignore Spell Resistance), scorching ray (range 6; 15 fire damage)
07/72
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Giants of Legend
GOL07
LG
YOUNG MASTER
Humanoid (Human)
44
Points
LVL
8
SPD
10
ac
21
hp
55
CMD
3
+8/+8 (10 magic)
—
Commander 3
Effect : Followers gain attack +4 and damage +10 when using Stunning Attack.
Special Abilities (6)
This creature gets a +4 bonus to its AC against ranged attacks
Successful save against damage means no damage taken
+4 AC against attacks of opportunity
Add this number to the die roll whenever this creature makes a save. Older cards may show this as Save +/- [#] or Save = [#]
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
Replaces attacks: self; heal 15 hp
08/72
★
Giants of Legend
GOL08
LG/CG
ARAMIL, ADVENTURER
Humanoid (Elf)
13
Points
LVL
3
SPD
6
ac
13
hp
20
+1 (5)
+5 (5)
Special Abilities (1)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
2nd—divine protection (your warband; +1 AC, save +1)
spiritual weapon (sight; melee attack at +5 against target creature whenever it activates, 5 damage)
10/72
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Giants of Legend
GOL10
LG/CG
PROTECTAR
Outsider
7
Points
LVL
2
SPD
F5
ac
18
hp
15
+4 (5)
—
Special Abilities (1)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Spells (1)
1st—cure light wounds (touch; heal 5 hp)
11/72
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Giants of Legend
GOL11
LG/CG
REGDAR, ADVENTURER
Humanoid (Human)
20
Points
LVL
3
SPD
4
ac
19
hp
25
CMD
2
+7 (10)
+6 (5)
Commander 2
Effect : Unique followers gain attack +2 and save +2. WARBAND BUILDING: Unique CG creatures and Unique LG creatures are legal in your warband.
Special Abilities (2)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
12/72
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Giants of Legend
GOL12
CG
BASILISK
Magical Beast
27
Points
LVL
6
SPD
4
ac
16
hp
45
+8 (10)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
(Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of making its normal attacks, this creature can use its Gaze Attack against the nearest enemy or ally.