Effect : Damage +5 when making attacks of opportunity.
Special Abilities (2)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
The listed attack type, energy, special ability, or condition does not affect this creature
Whenever this creature hits with a melee attack, it deals 5 magic damage to itself
51/60
★
Dragoneye
DRA51
CE
GARGOYLE
Monstrous Humanoid
21
Points
LVL
4
SPD
F8
ac
16
hp
35
+6/+4 (10)
—
Special Abilities (3)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
52/60
◆
Dragoneye
DRA52
CE
HARPY
Monstrous Humanoid
15
Points
LVL
7
SPD
F6
ac
13
hp
30
+7/+2 (5)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Replaces attacks: Stun, each living enemy except creatures within 6 squares of an enemy with Countersong; DC 13
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
53/60
◆
Dragoneye
DRA53
CE
LARGE MONSTROUS SPIDER
Large Vermin
11
Points
LVL
4
SPD
6
ac
14
hp
20
+4 (10 + Poison)
—
Special Abilities (3)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Replaces attacks: range 6; Entangle; DC [#]
54/60
★
Dragoneye
DRA54
CE
LARGE RED DRAGON
Large Dragon
83
Points
LVL
13
SPD
F8
ac
21
hp
125
+14/+9/+9 (20/10/10)
—
Special Abilities (4)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
55/60
★
Dragoneye
DRA55
CE
OGRE RAVAGER
Large Giant
38
Points
LVL
9
SPD
6
ac
17
hp
80
+10/+5 (30)
—
Special Abilities (4)
Morale save -[#] for enemies threatened by this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Reduce damage of the listed energy type by [#]
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
56/60
★
Dragoneye
DRA56
CE
ORC DRUID
Humanoid (Orc)
27
Points
LVL
5
SPD
6
ac
11
hp
35
CMD
2
+6 (10)
—
Commander 2
Effect : Animal and Magical Beast followers gain attack +2.
Special Abilities (1)
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
Spells (3)
1st—snake’s swiftness (range 6; target creature may make an immediate attack)
2nd—warp wood (range 6; target creature loses its ranged attack; DC 14)
3rd—poison (touch; 5 damage whenever poisoned creature activates; DC 15)
57/60
★
Dragoneye
DRA57
CE
RED SAMURAI
Humanoid (Human)
40
Points
LVL
9
SPD
8
ac
14
hp
75
+14/+9 (15 magic + 5 fire)
—
Special Abilities (2)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Reduce damage of the listed energy type by [#]
58/60
◆
Dragoneye
DRA58
CE
SMALL WHITE DRAGON
Small Dragon
24
Points
LVL
6
SPD
F12
ac
16
hp
45
+8/+3/+3 (5)
—
Special Abilities (5)
This creature can be put under command only by a commander whose Commander rating is equal to or greater than this creature's Difficult rating.
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
This ability appeared in earlier sets. It has now been replaced by Double Damage from ENERGY (see that entry on page 35). Treat a creature with Vulnerable ENERGY as having that special ability instead
59/60
◆
Dragoneye
DRA59
CE
TROGLODYTE
Humanoid (Reptilian)
7
Points
LVL
2
SPD
6
ac
15
hp
15
+1/–1 (5)
—
Special Abilities (1)
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
60/60
●
Dragoneye
DRA60
LG
BRONZE WYRMLING
Small Dragon
24
Points
LVL
6
SPD
F8
ac
17
hp
45
+7/+2/+2 (5)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature