Dungeon & Dragon Miniatures
LG/LE
WIZARD OF TURMISH
Humanoid – Human
33
Points
LVL
7
SPD
F8
ac
13
hp
30
+3 (5 magic)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature's spell DCs increase by 1 for each adjacent allied spellcaster
Immediate: When this creature takes damage that would destroy it, it takes no damage instead
Spells (4)
4th—burning blood (sight; 5 fire damage whenever target creature activates; DC 16)
3rd—anyspell (cast any spell of 2nd level or lower that an adjacent allied spellcaster can cast)
1st—backbiter (range 6; target creature makes an immediate melee attack against itself; DC 13), disrupt undead [unlimited] (range 6; 5 damage to Undead creature)
27/60
★
Unhallowed
UNH27
LG/LE
HIGH INQUISITOR
Humanoid – Human
49
Points
LVL
8
SPD
4
ac
22
hp
65
CMD
4
+9/+4 (10 magic)
—
Commander 4
Effect : Each enemy hit by a Smite attack must make a morale save.
Special Abilities (4)
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
Immediate: Reroll 1 save this creature just failed; can use when routing
Adjacent noncommander enemies are considered out of command
Spells (3)
4th—order’s wrath (sight; radius 4; 20 damage to chaotic creatures; DC 16)
3rd—inflict serious wounds (touch; 20 negative damage; DC 15)
1st—cure light wounds (touch; heal 5 hp)
28/60
◆
Unhallowed
UNH28
LG/LE
LARGE ICE ELEMENTAL
Large Elemental
28
Points
LVL
8
SPD
6
ac
19
hp
55
+10/+10 (10 + 5 cold)
—
Special Abilities (6)
Heals [#] hp each time it is subjected to cold damage
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
An enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage; does not affect creatures with Flight
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
29/60
★
Unhallowed
UNH29
ALL
BAT FAMILIAR
Tiny Magical Beast
6
Points
LVL
1
SPD
F8
ac
16
hp
5
+3 (5)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
This creature can cast 1 touch spell of the required spellcaster; a spell cast in this fashion is treated as though cast by that spellcaster
Successful save against damage means no damage taken
Can't make attacks of opportunity, but still threatens adjacent squares. Older cards called this Tiny Reach
30/60
◆
Unhallowed
UNH30
LE
BEHOLDER LICH
Large Undead – Aberration
64
Points
LVL
11
SPD
F4
ac
22
hp
70
+3 (10)
—
Special Abilities (9)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
5 damage, or Turn Undead 20 to Undead creature
10 negative damage; DC 18
15 damage to living creature; DC 18; this creature gets hp equal to damage dealt [maximum 70 hp]
attack -4, save -4; DC 18
destroy living creature; DC 18, 25 damage instead on successful save
This creature automatically succeeds on morale saves
Uses the standard Undead rules
All creatures within line of sight lose Turn Undead; Undead creatures within line of sight get attack +1
31/60
★
Unhallowed
UNH31
LE
BLOOD GOLEM OF HEXTOR
Large Construct
52
Points
LVL
10
SPD
4
ac
20
hp
75
+13/+13 (15)
—
Special Abilities (8)
Uses the standard Construct rules
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Whenever this creature destroys a Humanoid, it immediately gets +[#] hp
Squares occupied by and adjacent to this creature are treated as blood rock terrain
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature is never affected by a spell that allows a Spell Resistance roll, and it can't choose not to resist such a spell
On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach
32/60
★
Unhallowed
UNH32
LE
BLOOD OF VOL DIVINITY SEEKER
Humanoid – Human
26
Points
LVL
7
SPD
8
ac
18
hp
40
+8/+8 (5 magic)
—
Special Abilities (3)
+4 attack and +10 damage against an adjacent living enemy when this creature activates
+5 melee damage if this creature follows an Undead commander
This creature automatically succeeds on morale saves
33/60
◆
Unhallowed
UNH33
LE
BONE NAGA
Large Undead
62
Points
LVL
10
SPD
6
ac
20
hp
70
+9 (10 + Poison)
—
Special Abilities (5)
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Uses the standard Undead rules
Spells (6)
Sorcerer Spells 6th—flesh to stone (range 6; destroy target living creature and replace it with a statue; DC 18)
5th—cone of cold (cone; 30 cold damage; DC 17), telekinesis (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save)
4th—assay spell resistance (sight; target creature loses Spell Resistance; ignore Spell Resistance), stoneskin (touch; creature gains DR 5 [Takes 5 less damage from nonmagical melee and ranged attacks])
3rd—empowered magic missile (sight; 15 damage)
34/60
★
Unhallowed
UNH34
LE
COUNT STRAHD VON ZAROVICH, VAMPIRE
Undead
93
Points
LVL
11
SPD
6
ac
21
hp
75
CMD
7
+13 (15 + Life Drain)
—
Commander 7
Effect : Routing creatures get Speed +4. WARBAND BUILDING: Undead of any alignment are legal in your warband.
Special Abilities (6)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Immediate: If this creature is reduced to 0 hp, this creature appears with 10 hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this...
The listed attack type, energy, special ability, or condition does not affect this creature
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
Uses the standard Undead rules
Spells (4)
5th—night’s caress (touch; 50 damage to living creature; DC 17; or Undead creature routs as if successfully turned), telekinesis (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save)
4th—bloodstar (sight; living creature takes +10 damage each time it takes damage; DC 16)
3rd—undead torch (range 6; target Undead gets damage +10 against living creatures)
35/60
★
Unhallowed
UNH35
LE
COUNT STRAHD VON ZAROVICH, VAMPIRE
Undead
EPIC
255
Points
LVL
13
SPD
6
ac
25
hp
150
CMD
7
+21/+16 (20 + Life Drain)
—
Commander 7
Effect : Routing creatures get Speed +4. WARBAND BUILDING: Undead of any alignment are legal in your warband.
Special Abilities (7)
Replaces attacks: range 6; living creature becomes part of this creature's warband; DC 20; this is a Dominate effect
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Immediate: If this creature is reduced to 0 hp, this creature appears with 10 hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this...
The listed attack type, energy, special ability, or condition does not affect this creature
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
Uses the standard Undead rules
Spells (5)
6th—revive undead (immediate: range 6; remove 50 damage from target Undead creature)
5th—night’s caress (touch; 50 damage to living creature; DC 17; or Undead creature routs as if successfully turned), telekinesis (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save)
4th—bloodstar (sight; living creature takes +10 damage each time it takes damage; DC 16)
3rd—undead torch (range 6; target Undead gets damage +10 against living creatures)
35/60
★
Unhallowed
UNH35-E
LE
DEVOURER
Large Undead
60
Points
LVL
10
SPD
6
ac
21
hp
80
+15/+15 (15)
—
Special Abilities (6)
Swift: range 6; pull target creature to a square adjacent to this creature; DC 19
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Replaces attacks: touch; destroy target living creature with 55 hp or fewer; DC 19
Uses the standard Undead rules
36/60
★
Unhallowed
UNH36
LE
DISPLACER BEAST MANHUNTER
Large Magical Beast
47
Points
LVL
9
SPD
8
ac
17
hp
80
+11/+11 (10)
—
Special Abilities (5)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Melee damage +5 to Humanoid enemies
+[#] melee damage unless more than 1 enemy is adjacent
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
37/60
★
Unhallowed
UNH37
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