Melee attack +2, melee damage +10 against enemies with DR
04/60
●
Unhallowed
UNH04
LG
KNIGHT OF THE CHALICE
Humanoid – Elf
25
Points
LVL
5
SPD
4
ac
21
hp
30
CMD
3
+6 (5 magic)
—
Commander 3
Effect : Followers gain Immune Aura of Fear and Evil Outsider Foe +5 (Damage +5 to evil Outsider enemies).
Special Abilities (5)
+5 damage against evil Outsiders
This creature automatically succeeds on morale saves
Replaces attacks: touch; heal [#] hp
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
Can benefit from other commanders' Commander Effects as though it were a follower
05/60
●
Unhallowed
UNH05
LG
PENTIFEX MONOLITH
Humanoid – Human
32
Points
LVL
6
SPD
4
ac
21
hp
65
+9 (10 magic)
—
Special Abilities (5)
Melee attack +2, melee damage +10 against chaotic enemies
Melee attacks ignore Incorporeal
Swift: self; Flight and speed F6 until this creature’s next activation
Swift: self; +3 AC until this creature's next activation
Replaces attacks: 15 damage to adjacent Undead
06/60
★
Unhallowed
UNH06
LG
PHALANX SOLDIER
Humanoid – Human
12
Points
LVL
4
SPD
6
ac
16
hp
30
+7 (5)
—
Special Abilities (4)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+2 AC when adjacent to an ally with Phalanx Fighting
Enemies that charge this creature take [#] damage after their charge movement but before making their melee attack
Melee damage +5 for each adjacent ally with Spear Wall
07/60
●
Unhallowed
UNH07
LG
SHIELD GUARDIAN
Large Construct
41
Points
LVL
10
SPD
6
ac
21
hp
70
+10/+10 (15)
—
Special Abilities (7)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Uses the standard Construct rules
This creature automatically succeeds on morale saves
Adjacent allied commanders get +2 AC
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature's required commander takes damage, this creature can take half that damage
Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics
08/60
★
Unhallowed
UNH08
LG
STONE GIANT RUNECARVER
Large Giant
91
Points
LVL
10
SPD
6
ac
22
hp
130
+16/+11 (20 magic + 5 sonic)
+12 (20 magic + Stone Shards)
Special Abilities (3)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
All creatures adjacent to an enemy hit by this attack take 10 magic damage
Spells (1)
7th—symbol of stunning (Place a counter in an adjacent square; on its turn, an enemy with 65 or fewer hp that moves into the counter’s square or any square adjacent to the counter, or that activates within these squares, is stunned; DC 19, only one save is needed each turn)
09/60
★
Unhallowed
UNH09
LG
VAN RICHTEN
Humanoid – Human
59
Points
LVL
10
SPD
4
ac
20
hp
75
CMD
6
+10/+5 (10 magic)
—
Commander 6
Effect : Followers with half of their maximum hit points or fewer get damage +5.
Special Abilities (2)
As Turn Undead, but failed morale save destroys the creature
Melee attack +2, melee damage +10 against Undead enemies
Spells (5)
5th—mass cure light wounds (self and allies within 6 squares; heal 15 hp)
4th—holy smite (sight; radius 4; 20 damage to evil creatures or 25 damage to evil Outsiders; DC 16), make manifest (range 6; target creature loses Incorporeal; DC 16)
3rd—searing light (sight; 10 damage, or 20 damage to Undead)
2nd—close wounds (immediate: range 6; a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)
10/60
★
Unhallowed
UNH10
LG
VAN RICHTEN
Humanoid – Human
EPIC
231
Points
LVL
12
SPD
6
ac
23
hp
180
CMD
6
+20/+15 (15 magic)
—
Commander 6
Effect : Followers with half of their maximum hit points or fewer get damage +5.
Special Abilities (3)
As Turn Undead, but failed morale save destroys the creature
Melee attack +2, melee damage +10 against Undead enemies
Melee attack +2, melee damage +10 against evil enemies
Spells (5)
6th—bolt of glory (range 6; 35 damage to evil creature or 60 damage to Undead or evil Outsider), heal (touch; heal 100 hp)
4th—holy smite (sight; radius 4; 20 damage to evil creatures or 25 damage to evil Outsiders; DC 16), make manifest (range 6; target creature loses Incorporeal; DC 16)
2nd—close wounds (immediate: range 6; a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)
10/60
★
Unhallowed
UNH10-E
LG/CG
VAMPIRE HUNTER
Humanoid – Human
18
Points
LVL
7
SPD
6
ac
16
hp
40
+8 (10 magic)
+11 (5 magic)
Special Abilities (2)
+10 damage against Undead enemies
Replaces attacks: Make a melee or ranged attack roll; if successful, destroy Undead creature whose name contains Vampire; DC 20, 5 damage instead on successful save
11/60
◆
Unhallowed
UNH11
CG
AIR MEPHIT
Small Outsider
13
Points
LVL
3
SPD
F12
ac
16
hp
15
+4 (5 + Pushback)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
12/60
◆
Unhallowed
UNH12
CG
ASURA
Outsider
40
Points
LVL
8
SPD
F10
ac
19
hp
55
+13/+8 (10 magic + 5 fire)
+11/+6 (10 magic + 5 fire)
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: 10 fire damage to all creatures within 3 squares
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
13/60
★
Unhallowed
UNH13
CG
CHANGELING ROGUE
Humanoid – Changeling – Shapechanger
8
Points
LVL
4
SPD
6
ac
17
hp
25
+6 (5 magic)
—
Special Abilities (2)
Invisible until it attacks or casts a spell
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature