Dungeon & Dragon Miniatures
LE
TROGLODYTE CAPTAIN
Humanoid (Reptilian, Troglodyte)
53
Points
LVL
6
SPD
6
ac
22
hp
65
CMD
5
+11/+6 (10)
—
Commander 5
Effect : Followers gain melee attack +5 against foes affected by Stench. WARBAND BUILDING: CE Reptilians are legal in your warband.
Special Abilities (2)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
40/60
◆
Underdark
UND40
CE
BALOR
Large Outsider
95
Points
LVL
10
SPD
F8
ac
20
hp
125
CMD
0
+16/+16 (20 magic + Vicious Attack/10 magic + 5 fire)
—
Commander 0
Effect : Enslave (Each enemy that fails a morale save must immediately make another morale save; if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish).
Special Abilities (7)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
For initiative checks, treat this creature's Commander rating as the number of creatures eliminated from all warbands
This attack deals triple damage instead of double on a critical hit
41/60
★
Underdark
UND41
CE
DARK CREEPER
Small Humanoid (Creeper, Dark One)
8
Points
LVL
1
SPD
6
ac
17
hp
5
+4 (5)
+5, range 6 (5)
Special Abilities (3)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
42/60
●
Underdark
UND42
CE
DEATH SLAAD
Outsider
53
Points
LVL
10
SPD
F6
ac
22
hp
70
CMD
1
+15/+10 (15 magic)
—
Commander 1
Effect : Slaad followers gain melee attack +2.
Special Abilities (5)
An enemy hit by 2 of this creature's attacks on the same turn is eliminated; DC 17
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Heals [#] hp at the start of its turn
As Beastmaster, but Slaad only
Spells (1)
4th—chaos hammer (sight; radius 4; lawful creatures take 20 damage; DC 16)
43/60
★
Underdark
UND43
CE
DIRE BAT
Large Animal
12
Points
LVL
4
SPD
F6
ac
20
hp
30
+3 (5)
—
Special Abilities (3)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
44/60
◆
Underdark
UND44
CE
DRAEGLOTH
Large Outsider (Drow)
56
Points
LVL
8
SPD
8
ac
17
hp
100
+12/+12 (20)
—
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Takes 5 damage at end of turn until it makes a melee attack
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
45/60
★
Underdark
UND45
CE
DROW ARACHNOMANCER
Humanoid (Drow, Elf)
52
Points
LVL
9
SPD
6
ac
18
hp
60
CMD
4
+8/+3 (5 magic)
—
Commander 4
Effect : Each Vermin follower whose name contains Spider gets attack +2.
Special Abilities (4)
Whenever an enemy is destroyed by a Spider of Lolth or poison damage, this creature gains 1 extra use of summon Spider of Lolth
The listed attack type, energy, special ability, or condition does not affect this creature
As Beastmaster, but only Spiders
Poison that deals damage when a creature activates deals an additional 5 damage
Spells (3)
2nd—slashing darkness (sight; 10 negative damage)
3rd—poison (touch; 5 damage when creature activates; DC 16), summon Spider of Lolth (swift; one Spider of Lolth)
46/60
★
Underdark
UND46
CE
DROW ARCANE GUARD
Humanoid (Drow, Elf)
25
Points
LVL
7
SPD
6
ac
18
hp
35
+8 (10 magic)
—
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (2)
1st—lesser orb of cold (range 6; 5 cold damage, ignore Spell Resistance)
2nd—empowered burning hands (cone; 20 fire damage; DC 15)
47/60
◆
Underdark
UND47
CE
GRAY RENDER
Large Magical Beast
62
Points
LVL
10
SPD
6
ac
19
hp
125
+11/+11 (15)
—
Special Abilities (5)
First activation of the round: damage +[#] on its turn
On its turn, if this creature attacks when there are several enemies within its Melee Reach, your enemy chooses which enemy is targeted
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature cannot benefit from the Commander Effects of commanders in its warband. It also ignores Commander Effects of enemy commanders that affect only enemies
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
48/60
★
Underdark
UND48
CE
GRIMLOCK BARBARIAN
Monstrous Humanoid
28
Points
LVL
6
SPD
6
ac
13
hp
60
+7/+2 (20 magic)
—
Special Abilities (2)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
+[#] melee attack against wounded creatures
49/60
◆
Underdark
UND49
CE
HALF-FIEND OGRE
Large Outsider (Giant)
41
Points
LVL
5
SPD
F7
ac
16
hp
65
+14 (30)
—
Special Abilities (3)
Blocks Commander ratings on initiative until this creature makes a melee attack
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (1)
4th—half-fiend blight (sight; radius 4; good creatures take 10 damage; DC 16)
50/60
★
Underdark
UND50
CE
HUNCHED GIANT
Large Giant
48
Points
LVL
10
SPD
6
ac
18
hp
115
+10/+5 (25)
—
Special Abilities (2)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Attack +2 and damage +5 against Huge enemies
51/60
★
Underdark
UND51
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