Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Attack -4 against creatures with Flight
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
28/60
◆
Underdark
UND28
ANY
MONITOR LIZARD
Animal
6
Points
LVL
3
SPD
6
ac
15
hp
20
+3 (5)
—
Special Abilities (1)
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
29/60
●
Underdark
UND29
CG/CE
ANKHEG
Large Magical Beast
22
Points
LVL
3
SPD
4
ac
18
hp
30
+5 (10 + 5 acid)
—
Special Abilities (5)
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Only when wounded, replaces attacks: line 12; 10 acid damage; DC 14
Reduce a living enemy to 0 hp: this creature makes a morale save
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
30/60
◆
Underdark
UND30
CG/CE
XEN'DRIK CHAMPION
Humanoid (Drow, Elf)
44
Points
LVL
9
SPD
8
ac
20
hp
45
+13/+8 (5 magic)
+14/+9 (5 magic)
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
+[#] damage if this creature moved at least 2 squares this turn
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
31/60
★
Underdark
UND31
LE
ARTEMIS ENTRERI
Humanoid (Human)
89
Points
LVL
10
SPD
6
ac
20
hp
80
+16/+11 (10 magic)
+16, range 6 (15 magic)
Special Abilities (8)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Extra damage +[#] when this creature uses any Sneak Attack. This bonus is cumulative with Sneak Attack damage
Can take 2 turns in each round; each turn counts as 1 of your activations in that phase
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Whenever this creature destroys a Unique enemy, you score 10 extra victory points
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This works just like Melee Sneak Attack (see that entry, on page 40, and replace "melee damage" with "ranged damage"), but the creature must be making a ranged attack within 6 squares of the target, and the defender must be stunned...
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
32/60
★
Underdark
UND32
LE
DARK NAGA
Large Aberration
42
Points
LVL
9
SPD
8
ac
18
hp
60
CMD
3
+7 (5 + Sleep Poison)
—
Commander 3
Effect : Special Ability DCs of Aberration followers are +2 over printed numbers. WARBAND BUILDING: Small and medium CE Aberrations are legal in your warband.
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Sleep; DC [#]
The listed attack type, energy, special ability, or condition does not affect this creature
Spells (2)
Sorcerer Spells 2nd—Bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20)
3rd—lightning bolt (line 12; 30 electricity damage; DC 15)
33/60
◆
Underdark
UND33
LE
DOLGAUNT MONK
Aberration
14
Points
LVL
6
SPD
8
ac
18
hp
35
+5/+5 (5 magic)
—
Special Abilities (3)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
34/60
◆
Underdark
UND34
LE
DUERGAR CHAMPION
Humanoid (Dwarf)
33
Points
LVL
10
SPD
6
ac
20
hp
65
+15/+10 (15 magic)
—
Special Abilities (3)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
The listed attack type, energy, special ability, or condition does not affect this creature
35/60
◆
Underdark
UND35
LE
HALF-ORC EXECUTIONER
Humanoid (Orc)
23
Points
LVL
5
SPD
6
ac
16
hp
40
+10 (15)
—
Special Abilities (2)
+4 attack and +5 damage against out-of-command or routing creatures
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
36/60
◆
Underdark
UND36
LE
HELMED HORROR
Construct
45
Points
LVL
10
SPD
F6
ac
22
hp
95
+16/+11 (10 + 5 fire)
+11 (5)
Special Abilities (5)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
This creature automatically succeeds on morale saves
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
fireball, lightning bolt, magic missile
Can't make a [melee/ranged] attack and move in the same turn
37/60
★
Underdark
UND37
LE
KOBOLD MINER
Small Humanoid (Kobold, Reptilian)
3
Points
LVL
1
SPD
6
ac
14
hp
5
+0 (5)
—
Special Abilities (3)
Opponents do not score victory points for eliminating this creature
Must make a morale save after being attacked
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
38/60
●
Underdark
UND38
LE
SKELETAL EQUICEPH
Large Undead
13
Points
LVL
4
SPD
6
ac
17
hp
25
+5 (15)
—
Special Abilities (3)
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks