Dungeon & Dragon Miniatures
CE
LARGE DEEP DRAGON
Large Dragon
67
Points
LVL
10
SPD
F8
ac
20
hp
100
+10/+6/+6 (10)
—
Special Abilities (4)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Creatures in your warband whose name or type contain Drow get attack +3
52/60
★
Underdark
UND52
CE
LOLTH'S STING
Humanoid (Drow, Elf)
7
Points
LVL
4
SPD
7
ac
17
hp
20
+7 (5 + Sleep Poison)
—
Special Abilities (4)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Any time during its turn, this creature may gain Invisible until the end of the turn and still move and attack normally
Sleep; DC [#]
+[#] damage against stunned, helpless, or unseen enemies
53/60
●
Underdark
UND53
CE
MOUNTED DROW PATROL
Large Mounted Humanoid (Drow, Elf)
27
Points
LVL
7
SPD
8
ac
17
hp
50
+10/+5 (10 magic + 5 cold)
—
Special Abilities (5)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature can move at double speed and make a single melee attack at any point during its move
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
This creature is considered to have Flight as long as it begins its move in a square bordered by a wall
54/60
★
Underdark
UND54
CE
ORC SKELETON
Undead
5
Points
LVL
1
SPD
6
ac
14
hp
5
+3 (10)
—
Special Abilities (2)
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
55/60
●
Underdark
UND55
CE
ROPER
Large Magical Beast
74
Points
LVL
10
SPD
2
ac
21
hp
85
+11/+11 (10 + Weaken)
—
Special Abilities (6)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature is active, each enemy that starts its turn within this creature's Melee Reach cannot move this turn; DC 17
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
Attack -2, melee damage -5 [minimum 5]; DC 17
56/60
★
Underdark
UND56
CE
SPIDER OF LOLTH
Vermin
9
Points
LVL
3
SPD
6
ac
14
hp
25
+5 (5 + Poison)
—
Special Abilities (6)
When attacking, this creature cannot choose a nonwounded creature as a target if a wounded creature is adjacent
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
This creature automatically succeeds on morale saves
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
Always out of command
57/60
●
Underdark
UND57
CE
SWARM OF SPIDERS
Large Vermin
15
Points
LVL
2
SPD
4
ac
13
hp
30
+4 (5 + Poison)
—
Special Abilities (7)
This creature automatically succeeds on morale saves
Damage from melee and ranged attacks is reduced to 5
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Replaces attacks: each adjacent creature makes a save against this creature's Poison
See No Reach
Can move through smaller creature's space to use Poison only; DC 12
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
58/60
◆
Underdark
UND58
CE
TROGLODYTE BARBARIAN
Humanoid (Reptilian, Troglodyte)
24
Points
LVL
4
SPD
8
ac
14
hp
50
+8/+7 (10 magic/5)
—
Special Abilities (1)
Adjacent living creatures without Stench get attack -2, save -2, and -2 AC
59/60
●
Underdark
UND59
CE
WINTER WOLF
Large Magical Beast
24
Points
LVL
6
SPD
10
ac
15
hp
50
+9 (10 + 5 cold)
—
Special Abilities (4)
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
60/60
◆
Underdark
UND60
LG
BLESSED HUNTER
Large Magical Beast
47
Points
LVL
8
SPD
6
ac
17
hp
90
+13/+13 (10 magic)
—
Special Abilities (7)
Can charge through allies and terrain that slows movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can use all its melee attacks when charging
Melee damage +[#] when charging
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
01/60
◆
Unhallowed
UNH01
LG
CELESTIAL GIANT OWL
Large Magical Beast
30
Points
LVL
8
SPD
F6
ac
16
hp
55
+15 (15)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
02/60
◆
Unhallowed
UNH02
LG
CORMYREAN WAR WIZARD
Humanoid – Human
29
Points
LVL
8
SPD
6
ac
19
hp
45
+5 (10 electricity)
—
Special Abilities (1)
This creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally
Spells (4)
3rd—lightning bolt (line; 20 electricity damage; DC 15)
2nd—ray of ice (range 6; 15 cold damage), scorching ray (range 6; 15 fire damage)
1st—slide (range 6; slide target creature 1 square)
03/60
◆
Unhallowed
UNH03
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