(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
This creature's next melee attack roll is a natural 20
04/60
◆
Underdark
UND04
LG
GOLD DWARF SOLDIER
Humanoid (Dwarf)
17
Points
LVL
8
SPD
4
ac
21
hp
40
+8 (15 magic)
—
Special Abilities (1)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
05/60
●
Underdark
UND05
LG
HALF-ORC PALADIN
Humanoid (Orc)
48
Points
LVL
10
SPD
4
ac
21
hp
70
CMD
3
+13/+8 (10 magic)
—
Commander 3
Effect : Followers get melee damage +5 against enemies of level 7 or higher.
Special Abilities (3)
This creature automatically succeeds on morale saves
Replaces attacks: touch; heal [#] hp
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
06/60
◆
Underdark
UND06
LG
LANTERN BEARER
Humanoid (Human)
12
Points
LVL
4
SPD
4
ac
19
hp
30
+4 (5)
—
Special Abilities (2)
Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible
Evil creatures within 6 squares get attack -2
07/60
◆
Underdark
UND07
LG
LOYAL EARTH ELEMENTAL
Large Elemental
34
Points
LVL
8
SPD
4
ac
18
hp
70
+12/+12 (15)
—
Special Abilities (6)
Needs the listed creature in your warband. Choose it during setup. If it is eliminated, this creature is eliminated too and both score points
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Attack -4 against creatures with Flight
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
08/60
◆
Underdark
UND08
LG
MARUT
Large Construct
74
Points
LVL
10
SPD
6
ac
25
hp
75
+20 (20 + 10 sonic)
—
Special Abilities (6)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
On its turn, this creature cannot move or attack a noncommander if an enemy commander is within its Melee Reach
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Your warband gets morale save +2
10/60
★
Underdark
UND10
LG
ROYAL GUARD
Humanoid (Human)
10
Points
LVL
3
SPD
4
ac
18
hp
25
+6 (10)
—
Special Abilities (2)
Enemies that charge this creature take [#] damage after their charge movement but before making their melee attack
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
11/60
●
Underdark
UND11
LG
SLAYER OF DOMIEL
Humanoid (Human)
46
Points
LVL
12
SPD
6
ac
20
hp
65
+10/+10 (10 magic/5 magic)
—
Special Abilities (6)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Successful save against damage means no damage taken
Damage +5 against evil enemies
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
The first enemy this creature destroys is worth double victory points
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
12/60
★
Underdark
UND12
CG
ASPECT OF KORD
Large Outsider
65
Points
LVL
10
SPD
10
ac
19
hp
90
+18 (30 magic)
—
Special Abilities (2)
First activation of the round: damage +[#] on its turn
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
13/60
★
Underdark
UND13
CG
DROMITE WILDER
Small Monstrous Humanoid (Dromite)
39
Points
LVL
6
SPD
8
ac
20
hp
40
+6 (5 magic)
—
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Replaces attacks: range 6; 15 cold damage
Reduce damage of the listed energy type by [#]
When this creature uses electricity burst, you may roll 1d20 for damage: 1-5, no damage; 6-10, normal damage; 11-20, double damage
Spells (2)
Psionics 18 pp—concealing amorpha 3 pp (self; gain Conceal 6), electricity burst 6 pp (self; all other creatures within 4 squares take 20 electricity damage; DC 17)
14/60
★
Underdark
UND14
CG
ELF STALKER
Humanoid (Elf)
15
Points
LVL
5
SPD
6
ac
17
hp
35
+7 (5)
+11/+11 (5 magic)
Special Abilities (1)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.