Effect : Followers get melee damage +5 against enemies with Immune Fire or Resist Fire.
Special Abilities (6)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Replaces attacks: Other creatures within 2 squares take 25 cold damage and are stunned; DC 19
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
ment for any reason, such as being pushed by an enemy, negates this ability.
52/60
★
Night Below
NBL52
CE
GNOLL CLAW FIGHTER
Humanoid – Gnoll
24
Points
LVL
3
SPD
8
ac
12
hp
45
+9/+9 (10)
—
Special Abilities (4)
This creature automatically succeeds on morale saves
This creature can use all its melee attacks when charging
At half hp or less, gets +[#] melee damage
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
53/60
●
Night Below
NBL53
CE
KUO-TOA HUNTER
Monstrous Humanoid – Aquatic
9
Points
LVL
4
SPD
6
ac
14
hp
25
+7 (10)
+7, range 6 (5)
Special Abilities (3)
+[#] melee damage unless more than 1 enemy is adjacent
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
54/60
●
Night Below
NBL54
CE
KUO-TOA WHIP
Monstrous Humanoid – Aquatic
25
Points
LVL
6
SPD
6
ac
15
hp
45
CMD
2
+8 (5 + 5 electricity)
—
Commander 2
Effect : Aquatic followers who activate within 6 squares get Speed +1; this Commander Effect stacks with those of other Kuo-Toa Whips.
Special Abilities (5)
Creatures under command by multiple Kuo-Toa Whips can add the Commander ratings of all those commanders when making morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Reduce damage of the listed energy type by [#]
Line 12; 10 electricity damage; DC 13; damage +5 and +1 DC for each additional Kuo-Toa Whip within 6 squares [maximum 20 damage]
This commander can benefit from the Commander Effects of other Kuo-Toa Whips in your warband as though it were a follower
Spells (1)
2nd—sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14)
55/60
◆
Night Below
NBL55
CE
LARGE CHAOS BEAST
Large Outsider
26
Points
LVL
6
SPD
4
ac
16
hp
50
+10/+10 (5 + Corporeal Instability)
—
Special Abilities (3)
Level -2, living creatures only, this ability stacks with itself; a creature whose level is reduced to 0 by this attack is destroyed; DC 15 negates
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
56/60
◆
Night Below
NBL56
CE
LARGE SHADOW DRAGON
Large Dragon
48
Points
LVL
9
SPD
F8
ac
16
hp
75
+12/+10/+10 (15)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Swift: move to a visible wall-bordered space from a wall-bordered space
57/60
★
Night Below
NBL57
CE
LARGE WHITE DRAGON
Large Dragon
32
Points
LVL
8
SPD
F12
ac
16
hp
80
+10/+8/+8 (15)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Morale save -4 when out of command
The listed attack type, energy, special ability, or condition does not affect this creature
58/60
★
Night Below
NBL58
CE
ORC BANEBREAK RIDER
Large Mounted Humanoid – Orc
52
Points
LVL
8
SPD
8
ac
15
hp
85
+15/+10 (20)
—
Special Abilities (4)
+[#] melee damage against non-Mounted enemies
When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square
Not slowed by difficult terrain
Can move through a smaller enemy's space to deal [#] damage; DC [##]. Trample still provokes attacks of opportunity and does not replace this creature's attacks for the turn
59/60
★
Night Below
NBL59
CE
SHADOW
Undead
17
Points
LVL
3
SPD
F8
ac
13
hp
20
+7 (5 magic + Shadow Drain)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
Uses the standard Undead rules
This creature automatically succeeds on morale saves
Living creatures get attack -2, damage -5 [minimum 5]
60/60
◆
Night Below
NBL60
LG
BATTLE PLATE MARSHAL
Humanoid (Dwarf)
43
Points
LVL
12
SPD
4
ac
22
hp
60
CMD
7
+10/+5 (10 magic)
—
Commander 7
Effect : Followers gain Retaliate +5 (Melee damage +5 against enemies that have activated this round).
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Replaces attacks: Active Dwarf followers that are under command may move up to their Speed as an immediate action
+5 damage against Orc enemies
Melee damage +5 against enemies that have activated this round
01/60
★
Underdark
UND01
LG
DWARF ANCESTOR
Large Outsider (Dwarf)
49
Points
LVL
10
SPD
4
ac
22
hp
70
+11 (20 magic)
—
Special Abilities (4)
Gains Incorporeal on its turn
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
If your warband contains 1 or more Dwarf commanders, treat Dwarf followers as always being within 6 squares of those commanders
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks