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FROST GIANT JARL

Large Giant
102
Points
LVL
10
SPD
8
ac
18
hp
145
CMD
2
+17/+12 (25 + 10 cold)
Commander 2
Effect : Followers get melee damage +5 against enemies with Immune Fire or Resist Fire.
Special Abilities (6)
52/60
Night Below
NBL52
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GNOLL CLAW FIGHTER

Humanoid – Gnoll
24
Points
LVL
3
SPD
8
ac
12
hp
45
+9/+9 (10)
Special Abilities (4)
53/60
Night Below
NBL53
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KUO-TOA HUNTER

Monstrous Humanoid – Aquatic
9
Points
LVL
4
SPD
6
ac
14
hp
25
+7 (10)
+7, range 6 (5)
Special Abilities (3)
54/60
Night Below
NBL54
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KUO-TOA WHIP

Monstrous Humanoid – Aquatic
25
Points
LVL
6
SPD
6
ac
15
hp
45
CMD
2
+8 (5 + 5 electricity)
Commander 2
Effect : Aquatic followers who activate within 6 squares get Speed +1; this Commander Effect stacks with those of other Kuo-Toa Whips.
Special Abilities (5)
Spells (1)
2nd—sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14)
55/60
Night Below
NBL55
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LARGE CHAOS BEAST

Large Outsider
26
Points
LVL
6
SPD
4
ac
16
hp
50
+10/+10 (5 + Corporeal Instability)
Special Abilities (3)
56/60
Night Below
NBL56
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LARGE SHADOW DRAGON

Large Dragon
48
Points
LVL
9
SPD
F8
ac
16
hp
75
+12/+10/+10 (15)
Special Abilities (6)
57/60
Night Below
NBL57
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LARGE WHITE DRAGON

Large Dragon
32
Points
LVL
8
SPD
F12
ac
16
hp
80
+10/+8/+8 (15)
Special Abilities (5)
58/60
Night Below
NBL58
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ORC BANEBREAK RIDER

Large Mounted Humanoid – Orc
52
Points
LVL
8
SPD
8
ac
15
hp
85
+15/+10 (20)
Special Abilities (4)
59/60
Night Below
NBL59
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SHADOW

Undead
17
Points
LVL
3
SPD
F8
ac
13
hp
20
+7 (5 magic + Shadow Drain)
Special Abilities (5)
60/60
Night Below
NBL60
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LG

BATTLE PLATE MARSHAL

Humanoid (Dwarf)
43
Points
LVL
12
SPD
4
ac
22
hp
60
CMD
7
+10/+5 (10 magic)
Commander 7
Effect : Followers gain Retaliate +5 (Melee damage +5 against enemies that have activated this round).
Special Abilities (4)
01/60
Underdark
UND01
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LG

DWARF ANCESTOR

Large Outsider (Dwarf)
49
Points
LVL
10
SPD
4
ac
22
hp
70
+11 (20 magic)
Special Abilities (4)
02/60
Underdark
UND02
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LG

EARTH SHUGENJA

Humanoid (Human)
17
Points
LVL
5
SPD
6
ac
15
hp
35
+1 (5)
Spells (3)
Sorcerer Spells 1st— magic weapon (touch; attack +1, ignore DR)
2nd— bull's strength (touch; target creature with cost 16 or less gets melee damage +5), cure moderate wounds (touch; heal 10 hp)
03/60
Underdark
UND03
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