Dungeon & Dragon Miniatures
LE
BLUESPAWN AMBUSHER
Magical Beast – Dragon – Spawn
15
Points
LVL
4
SPD
4
ac
18
hp
30
+8 (10)
—
Special Abilities (4)
Can move underground instead of on the surface at the listed speed. If it burrows, it uses that mode for all movement that turn and ignores terrain affecting surface movement
Replaces attacks: Adjacent creatures take 10 electricity damage + 5 additional electricity damage for each Spawn adjacent to this creature; DC 16
The listed attack type, energy, special ability, or condition does not affect this creature
Adjacent Spawn gain Immune Electricity
28/60
●
Night Below
NBL28
LE
DREAD WRAITH
Large Undead
70
Points
LVL
8
SPD
F8
ac
19
hp
70
+14 (10 magic + Constitution Drain)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
Uses the standard Undead rules
Whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save, or it takes damage +[#] and this creature gets +[#] hp; DC [#]
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
29/60
★
Night Below
NBL29
LE
EXARCH OF TYRANNY
Humanoid – Human
54
Points
LVL
8
SPD
6
ac
24
hp
75
+13/+13 (15 magic)
—
Special Abilities (3)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Whenever its melee attack destroys an enemy, this creature gets +10 hp
Any creature that activates while adjacent to this creature takes 5 damage
30/60
★
Night Below
NBL30
LE
GREATER BARGHEST
Large Outsider
35
Points
LVL
9
SPD
8
ac
20
hp
70
+13/+8 (15 magic)
—
Special Abilities (3)
Invisible until it attacks or casts a spell
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Whenever this creature destroys a Humanoid, it immediately gets +[#] hp
31/60
◆
Night Below
NBL31
LE
GREENSPAWN ZEALOT
Monstrous Humanoid – Dragon – Spawn
33
Points
LVL
6
SPD
5
ac
21
hp
50
+12/+7 (10 magic)
—
Special Abilities (3)
During setup, choose a creature type. All creatures in your warband with Crusade get melee damage +10 against that creature type
Adjacent Spawn get morale save +4
Immediate: Reroll 1 save this creature just failed; can use when routing
32/60
◆
Night Below
NBL32
LE
HOBGOBLIN MARSHAL
Humanoid – Goblinoid – Hobgoblin
22
Points
LVL
3
SPD
6
ac
16
hp
30
CMD
1
+7 (15)
—
Commander 1
Effect : Goblinoid followers get Speed +2.
Special Abilities (3)
Replaces attacks: 1 ally within 6 squares can immediately move up to its Speed
This creature adds the Commander ratings of every allied commander within line of sight to its morale saves
Can benefit from other commanders' Commander Effects as though it were a follower
33/60
●
Night Below
NBL33
LE
ICE MEPHIT
Small Outsider
13
Points
LVL
3
SPD
F7
ac
18
hp
15
+4 (5 cold + Freeze)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Heals [#] hp each time it is subjected to cold damage
Inhibited for 1 turn; DC 12
The listed attack type, energy, special ability, or condition does not affect this creature
34/60
◆
Night Below
NBL34
LE
KOBOLD TRAPMAKER
Small Humanoid – Kobold – Reptilian
10
Points
LVL
4
SPD
6
ac
14
hp
15
+1 (5)
+0 (5)
Special Abilities (2)
Must make a morale save after being attacked
20 damage to triggering creature; DC 15 negates
35/60
●
Night Below
NBL35
LE
LADY VOL
Undead – Dragon – Elf
98
Points
LVL
10
SPD
F8
ac
23
hp
110
CMD
4
+18/+18 (20 magic)
—
Commander 4
Effect : Followers gain Death Burst 15 (15 damage; DC 15).
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Uses the standard Undead rules
Morale save -[#] for enemies threatened by this creature
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Spells (2)
Sorcerer Spells 4th—forcewave (cone; 10 damage and push affected Large or smaller creatures up to 3 squares; DC 18)
3rd—oppressive will (swift: adjacent creatures skip their next turn, can cast while adjacent to enemy; DC 16)
36/60
★
Night Below
NBL36
LE
MEDUSA ARCHER
Monstrous Humanoid
43
Points
LVL
6
SPD
6
ac
15
hp
35
+5/+3 (5/5 + Poison)
+11 (10 magic)
Special Abilities (4)
This creature can make an immediate ranged attack against an enemy that successfully saves against its Gaze Attack
Replaces attacks: petrifies a living target at range 6; exact DC varies by card
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Whenever this creature shoots into melee, the defender doesn't get the AC bonus
37/60
◆
Night Below
NBL37
LE
MIND FLAYER LICH
Undead – Aberration
63
Points
LVL
10
SPD
6
ac
21
hp
70
+12/+12 (10 magic + Paralysis)
—
Special Abilities (7)
Uses the standard Undead rules
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Replaces attacks: cone; Stun; DC [#]
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Spells (3)
4th—Evard’s black tentacles (sight; radius 2; Entangle, ignore Spell Resistance; DC 16), empowered Melf’s acid arrow (sight, 20 acid damage, ignore Spell Resistance)
3rd—empowered magic missile (sight; 15 damage, ignore Incorporeal)
38/60
★
Night Below
NBL38
LE
NOBLE SALAMANDER
Large Outsider
53
Points
LVL
8
SPD
6
ac
18
hp
110
+18/+13 (15 magic + 5 fire)
—
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (1)
4th—swift fireburst (swift: each adjacent creature; 15 fire damage, can cast while adjacent to enemy)
39/60
★
Night Below
NBL39
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