Dungeon & Dragon Miniatures
LG
EARTH MEPHIT
Small Outsider
13
Points
LVL
3
SPD
F6
ac
18
hp
15
+4 (5 + Ensnare)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Entangle for 1 turn; DC 12
6/60
◆
Night Below
NBL06
LG
GUARD OF MITHRAL HALL
Humanoid – Dwarf
19
Points
LVL
7
SPD
4
ac
20
hp
45
+8 (10)
—
Special Abilities (2)
If this creature is destroyed, 1 ally within line of sight can make an immediate melee attack
+2 AC when adjacent to an ally with Phalanx Fighting
7/60
●
Night Below
NBL07
LG
GUARDIAN NAGA
Large Aberration
47
Points
LVL
11
SPD
6
ac
18
hp
60
CMD
4
+12 (10 + Poison)
—
Commander 4
Effect : Followers get save +1 and gain Immune Flanking.
Special Abilities (3)
(radius [#]; ENERGY [#]; DC [#]) When this creature has its hit points reduced to 0 or lower, all creatures within the listed radius take the listed amount and type of damage.
The listed attack type, energy, special ability, or condition does not affect this creature
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
Spells (3)
Sorcerer Spells 4th—cure critical wounds (touch; heal 30 hp)
3rd—lightning bolt (line 12; 20 electricity damage; DC 15)
2nd—battering ram (range 6; 5 damage and push target creature 1 square, can cast while adjacent to enemy)
8/60
★
Night Below
NBL08
LG
KALASHTAR BODYGUARD
Humanoid – Kalashtar
35
Points
LVL
7
SPD
6
ac
17
hp
65
+10 (10 magic)
+9, range 6 (10 magic)
Special Abilities (4)
Can take attack damage instead of an adjacent ally
Has Fearless while under command
When this creature attacks, roll 1d20 twice and take the higher result
On its turn, if it does not move, this creature gets damage +10
9/60
◆
Night Below
NBL09
LG
LARGE GOLD DRAGON
Large Dragon
140
Points
LVL
13
SPD
F8
ac
23
hp
160
+20/+18/+18 (15 magic)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Allies get attack +2, magic damage, +1 AC
The listed attack type, energy, special ability, or condition does not affect this creature
After any ally is destroyed, gets +[#] melee damage for the rest of the skirmish
10/60
★
Night Below
NBL10
LG
LARGE GOLD DRAGON
Large Dragon
EPIC
250
Points
LVL
14
SPD
F10
ac
25
hp
200
+22/+20/+20 (20 magic)
—
Special Abilities (7)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
Allies get attack +2, magic damage, +1 AC
The listed attack type, energy, special ability, or condition does not affect this creature
After any ally is destroyed, gets +[#] melee damage for the rest of the skirmish
10/60
★
Night Below
NBL10-E
LG
SHADOWBANE INQUISITOR
Humanoid – Human
36
Points
LVL
8
SPD
4
ac
23
hp
60
+12/+7 (10 magic)
—
Special Abilities (4)
Melee attack +2, melee damage +5 against enemies previously hit by this creature's Smite
This creature automatically succeeds on morale saves
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
Spells (1)
1st—resurgence (immediate: any ally within 6 squares; reroll 1 save that ally just failed, can cast while adjacent to enemy)
11/60
★
Night Below
NBL11
LG
VALIANT CAVALRY
Large Mounted Humanoid – Human
32
Points
LVL
6
SPD
8
ac
18
hp
55
+10 (15)
—
Special Abilities (5)
Has Fearless while under command
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature can move at double speed and make a single melee attack at any point during its move
This creature can act normally on any turn that it rallies
Damage +5 if this creature has moved at least 2 squares this turn
12/60
★
Night Below
NBL12
LG/CG
GREYHAWK CITY MILITIA SERGEANT
Humanoid – Human
13
Points
LVL
4
SPD
6
ac
15
hp
20
CMD
3
+5 (10)
—
Commander 3
Effect : Followers get save +2.
Special Abilities (3)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature can act normally on any turn that it rallies
Replaces attacks: touch; Stun; DC 12
13/60
●
Night Below
NBL13
LG/CG
RAISTLIN MAJERE
Humanoid – Human
26
Points
LVL
6
SPD
6
ac
16
hp
35
+3 (5 magic)
—
Special Abilities (5)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
This creature is always under command. It can rally itself as a commander does, though without a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0
Whenever this creature casts a spell, it can take 5 damage to either get damage +5 with that spell or increase that spell's DC by 4
Whenever an enemy attacks this creature, you can choose 1 adjacent Unique Humanoid ally as the target instead
Spells can target any ally or enemy in range and line of sight
Spells (5)
2nd—hold person (sight; Paralysis, Humanoids only; DC 14), scorch (line 12; 15 fire damage; DC 14)
1st—magic missile [unlimited] (sight; 5 damage, ignore Incorporeal), ray of enfeeblement (range 6; attack –2, damage –5 [minimum 5]), sleep (sight; radius 4; Sleep; DC 13)
14/60
★
Night Below
NBL14
CG
DARKMANTLE
Small Magical Beast
6
Points
LVL
1
SPD
F6
ac
17
hp
10
+5 (10 + Constrict)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
Constrains the target; exact size and DC vary by card
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Instead of placing this creature in your starting area at the start of the skirmish, place it in a random victory area. If this creature enters the battle map after the first turn, it enters like any other creature
15/60
●
Night Below
NBL15
CG
DIGESTER
Magical Beast
39
Points
LVL
6
SPD
9
ac
17
hp
70
+11 (10)
—
Special Abilities (4)
Replaces attacks: touch; 35 acid damage; DC 17
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
The listed attack type, energy, special ability, or condition does not affect this creature
16/60
◆
Night Below
NBL16
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