Dungeon & Dragon Miniatures
CG
DIRE TIGER
Large Animal
60
Points
LVL
8
SPD
8
ac
17
hp
120
+17/+17 (15)
—
Special Abilities (3)
Swift: This creature can move up to its Speed
This creature can use all its melee attacks when charging
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
17/60
★
Night Below
NBL17
CG
GIANT EAGLE
Large Magical Beast
18
Points
LVL
4
SPD
F12
ac
15
hp
30
+7 (10)
—
Special Abilities (3)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature can move up to its Speed and make a single melee attack at any point during its move
Replaces turn: This creature can move up to twice its Speed, but at least 1 square, then deal 15 damage to 1 adjacent enemy at the end of its move; DC 17
18/60
◆
Night Below
NBL18
CG
GREATER BASILISK
Large Magical Beast
54
Points
LVL
8
SPD
6
ac
16
hp
85
+13 (15)
—
Special Abilities (3)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Replaces attacks: petrifies a living target at range 6; exact DC varies by card
Enemies within 6 squares that have line of sight to this creature must choose this creature as the target of all their spells and ranged attacks instead of targeting the nearest enemy or ally.
19/60
★
Night Below
NBL19
CG
HALFLING TOMBSEEKER
Small Humanoid – Halfling
25
Points
LVL
7
SPD
6
ac
16
hp
45
+9/+9 (5 magic)
—
Special Abilities (6)
This creature's movement never provokes attacks of opportunity
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
Replaces attacks, use only while this creature is on one of your victory areas: Score 5 victory points. Only 1 creature in your warband can use Loot each round
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Instead of placing this creature in your starting area at the start of the battle, you may place it in any victory area that does not already contain a creature.
Not slowed by difficult terrain
20/60
◆
Night Below
NBL20
CG
HIEROPHANT OF THE SEVENTH WIND
Humanoid – Human
47
Points
LVL
8
SPD
F6
ac
16
hp
65
CMD
3
+8/+8 (10 magic)
—
Commander 3
Effect : Each follower that hits 1 enemy with 2 or more of its melee attacks on the same turn gets damage +10 to the second attack. Warband Building: Elementals and Magical Beasts of any alignment are legal in your warband.
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
As Beastmaster, but Elementals only
Animal, Elemental, and Magical beast followers within line of sight get morale save +4
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
Swift: Attack +2, damage +5; cannot cast spells. These effects last until this creature ends them as a swift action
Spells (3)
4th—spark of life (sight; target creature loses Undead Traits and Construct Traits, ignore Spell Resistance; DC 18)
3rd—cure serious wounds (touch; heal 20 hp), legion’s magic fang (your warband; attack +1, Animal or Magical Beast only, ignore DR)
21/60
★
Night Below
NBL21
CG
VERDANT REAVER
Large Plant
34
Points
LVL
6
SPD
6
ac
16
hp
65
+8/+8 (15)
—
Special Abilities (5)
Uses the standard Plant rules
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
If this creature hits 1 enemy with both melee attacks on the same turn, damage +[#] to second attack
Enemies treat squares adjacent to this creature as difficult terrain
Not slowed by qualifying difficult terrain
22/60
◆
Night Below
NBL22
CG
WARPRIEST OF VANDRIA
Humanoid – Elf
40
Points
LVL
10
SPD
4
ac
18
hp
70
CMD
4
+11/+6 (10 magic)
—
Commander 4
Effect : Followers with ranged attacks gain Sidestep.
Special Abilities (2)
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
+4 AC if only 1 enemy is adjacent
Spells (3)
5th—mass cure light wounds (self and allies within 6 squares; heal 15 hp)
3rd—searing light (sight; 10 damage, or 20 damage to Undead)
2nd—cat’s grace (touch; +2 AC, ranged attack +2)
23/60
◆
Night Below
NBL23
CG
WILD MAGE
Humanoid – Human
29
Points
LVL
7
SPD
6
ac
14
hp
30
+3 (5)
—
Special Abilities (2)
Whenever this creature or any creature within 2 squares casts a damaging spell, roll 1d20 and adjust the spell's damage as indicated: 1-5 No damage; 6-10 Normal damage; 11-18 Damage +5; 19-20 Double damage
Whenever this creature's Wild Magic Aura increases the damage dealt by a spell, this creature gets +5 hp
Spells (4)
Sorcerer Spells 4th—forcewave (cone; 10 damage and push affected Large or smaller creatures up to 3 squares; DC 18)
3rd—hailstones (sight; 15 cold damage to target enemy and 1 other enemy within 6 squares and line of sight of target; DC 15)
2nd—fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), ice knife (sight; 10 cold damage, –2 AC)
24/60
◆
Night Below
NBL24
CG
WULFGAR
Humanoid – Human
54
Points
LVL
8
SPD
8
ac
14
hp
110
CMD
1
+16/+11 (25 magic)
+14, range 12 (15 magic)
Commander 1
Effect : Each follower without Fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.
Special Abilities (3)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Replaces attacks: line 12; 15 magic damage; DC 17 negates
This commander can benefit from the Commander Effects of other Unique commanders in your warband as though it were a follower
25/60
★
Night Below
NBL25
CG
WULFGAR
Humanoid – Human
EPIC
156
Points
LVL
12
SPD
8
ac
17
hp
250
CMD
2
+22/+17 (30 magic)
+18, range 12 (25 magic)
Commander 2
Effect : Each follower without Fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.
Special Abilities (5)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Replaces attacks: Each adjacent enemy must make a morale save
Replaces attacks: line 12; 25 magic damage; DC 22 negates
This creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack
This commander can benefit from the Commander Effects of other Unique commanders in your warband as though it were a follower
25/60
★
Night Below
NBL25-E
LE
ASPECT OF LOVIATAR
Outsider
81
Points
LVL
9
SPD
6
ac
21
hp
115
+16/+16/+11 (15 magic + 5 cold)
—
Special Abilities (4)
Adjacent living creatures take an additional 5 damage whenever they are hit by a melee attack
The listed attack type, energy, special ability, or condition does not affect this creature
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Spells (1)
4th—ripping pain (sight; Paralysis, living creatures only; target takes 10 damage each time it fails a save against this Paralysis; DC 18)
26/60
★
Night Below
NBL26
LE
ASSASSIN
Humanoid – Human
29
Points
LVL
7
SPD
6
ac
20
hp
65
+10/+10 (5 magic)
—
Special Abilities (3)
(DC [#]) Declare when using Sneak Attack. If the attack hits and deals damage, the target must save or be destroyed
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
27/60
◆
Night Below
NBL27
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