Cannot attack, and does not threaten adjacent squares
At the end of each round, this creature must be adjacent to a non-Prisoner ally, or it is eliminated and the opponent scores 10 extra victory points
Scores double victory points for occupying victory areas
40/60
●
Night Below
NBL40
LE
SKELETAL COURSER
Large Mounted Undead
28
Points
LVL
4
SPD
8
ac
17
hp
55
+10 (10)
—
Special Abilities (6)
Uses the standard Undead rules
+[#] melee damage against non-Mounted enemies
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature can move at double speed and make a single melee attack at any point during its move
Melee damage +[#] when charging
41/60
★
Night Below
NBL41
LE
TRAINED CARRION CRAWLER
Large Aberration
28
Points
LVL
6
SPD
6
ac
17
hp
40
+8/+8 (5 + Paralysis)
—
Special Abilities (2)
Whenever this creature flanks an enemy that it hits with its melee attack, the DC of its Paralysis increases by 2
(DC [#]) (Keyword) A creature subject to this effect is paralyzed if it does not make a successful save against the effect's listed DC.
42/60
◆
Night Below
NBL42
LE/CE
KRENSHAR
Magical Beast
7
Points
LVL
2
SPD
8
ac
15
hp
10
+2 (5)
—
Special Abilities (1)
range 6; target creature of level 5 or below makes a morale save; Krenshars are immune to this effect
43/60
◆
Night Below
NBL43
LE/CE
LIFELEECH OTYUGH
Large Aberration
45
Points
LVL
6
SPD
6
ac
19
hp
95
+14/+14 (10 + Constrict)
—
Special Abilities (3)
Constrains the target; exact size and DC vary by card
Whenever a creature within 4 squares gets hit points, this creature gets an equal number of hit points [maximum 95 hp]
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
44/60
★
Night Below
NBL44
CE
BABAU
Outsider
29
Points
LVL
7
SPD
6
ac
17
hp
65
+9/+9 (10 + 5 acid)
—
Special Abilities (3)
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Any adjacent enemy that hits this creature with a melee attack takes 5 acid damage
45/60
◆
Night Below
NBL45
CE
BERSERK FLESH GOLEM
Large Construct
47
Points
LVL
9
SPD
6
ac
16
hp
80
+10/+10 (20)
—
Special Abilities (7)
Always out of command
Uses the standard Construct rules
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Must target a wounded adjacent enemy if one is available
This creature is never affected by a spell that allows a Spell Resistance roll, and it can't choose not to resist such a spell
46/60
★
Night Below
NBL46
CE
CARNAGE DEMON
Outsider
10
Points
LVL
3
SPD
6
ac
13
hp
20
+6 (10)
—
Special Abilities (4)
Melee damage +10 if at least one other creature named Carnage Demon is within 6 squares
The listed attack type, energy, special ability, or condition does not affect this creature
[#] named creatures count as 1 for warband construction
master (such as Dragonmaster) do not affect creatures with Natural Soul.
47/60
●
Night Below
NBL47
CE
CEREBRILITH
Large Outsider
65
Points
LVL
9
SPD
6
ac
19
hp
105
+14/+9 (15 + Psychic Drain)
—
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Whenever its melee attack or Psionics destroys a living enemy, this creature can use 1 Psionics power as a swift action
Whenever its melee attack hits a living enemy, this creature gets +2 pp
Spells (3)
Psionics 6 pp—ego whip 3 pp (sight; level –2; DC 15 negates), id insinuation 3 pp (any commander within 6 squares; Commander –2 [minimum 0]), mind thrust 4 pp (range 6; 35 damage, living creatures only; DC 15 negates)
48/60
◆
Night Below
NBL48
CE
CLAWBORN SCORROW
Large Aberration – Drow
32
Points
LVL
8
SPD
8
ac
16
hp
80
+12/+12/+10 (15/15/5 + Poison)
—
Special Abilities (3)
If this creature hits 1 enemy with its first 2 melee attacks on the same turn, its attack roll for the third attack is a natural 20
(EFFECT; DC [#]) (Keyword) When a creature is hit by an attack or subject to an effect that includes the word "Poison," that creature must make a save against the listed DC or be poisoned and subject to the listed effect.
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
49/60
★
Night Below
NBL49
CE
DRACOTAUR RAGER
Large Dragon
44
Points
LVL
7
SPD
10
ac
18
hp
95
+13/+13/+8 (15)
—
Special Abilities (2)
At half hp or less, gets +[#] melee damage
Swift: range 6; 15 fire damage
50/60
★
Night Below
NBL50
CE
DROW ENFORCER
Humanoid – Drow – Elf
16
Points
LVL
5
SPD
6
ac
18
hp
35
+10 (10)
—
Special Abilities (3)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Once per turn, this creature can make 1 immediate melee attack against an enemy that attacks it
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance