Effect : Followers and commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number). WARBAND BUILDING: LG commanders are legal in your warband.
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
This creature may cast 1 of each spell from any spellcaster in your starting warband with cost less than its own; if multiple casters have the same spell, it can cast that spell once per caster. Does not apply to Psionics
Can cast 1 spell as a swift action
Replaces attacks: line 12; [#] damage
Spell DCs are +[#] over the printed number
Roll twice to overcome Spell Resistance
Spells (2)
2nd—scorching ray (range 6; 15 fire damage)
7th—Mystra's curse (sight; roll twice for each of target creature's rolls and take the lower result; DC 19)
16/60
★
Underdark
UND16
CG
GUENHWYVAR
Magical Beast
33
Points
LVL
9
SPD
8
ac
18
hp
80
+16/+11 (10/5)
—
Special Abilities (4)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
If this creature sets up adjacent to a creature whose name contains Drizzt at the start of a skirmish, it has Fearless for that skirmish
If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to be Invisible (see that entry, below) against that creature.
This creature can use all its melee attacks when charging
17/60
◆
Underdark
UND17
CG
HALF-OGRE BARBARIAN
Large Giant
25
Points
LVL
5
SPD
8
ac
14
hp
65
+12 (20)
—
Special Abilities (1)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
18/60
◆
Underdark
UND18
CG
HALFLING SNEAK
Small Humanoid (Halfling)
5
Points
LVL
1
SPD
5
ac
16
hp
10
+2 (5 magic)
+5, range 6 (5)
Special Abilities (1)
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
19/60
●
Underdark
UND19
CG
NENTYAR HUNTER
Plant
47
Points
LVL
8
SPD
8
ac
17
hp
70
CMD
2
+9 (5)
+10/+10 (5 magic + 5 cold)
Commander 2
Effect : If this creature makes both ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target.
Special Abilities (4)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
+5 damage against Orc enemies
Reduce damage of the listed energy type by [#]
Spells (2)
1st—true strike (self; next attack, attack +20 and automatically succeeds against Conceal)
3rd—greenfire (sight; radius 2; 10 acid damage; DC 15)
20/60
◆
Underdark
UND20
CG
RIKKA, ANGELIC AVENGER
Outsider
31
Points
LVL
5
SPD
F8
ac
16
hp
75
+15 (20 magic)
—
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Reduce damage of the listed energy type by [#]
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a victory area of your choice. Use only once per skirmish
Spells (1)
2nd—cure serious wounds (touch; heal 20 hp)
21/60
★
Underdark
UND21
CG
SATYR
Fey
15
Points
LVL
5
SPD
8
ac
16
hp
20
+2 (5)
+3 (5)
Special Abilities (4)
Enemy creatures within 6 squares of this creature cannot benefit from their commanders' Commander Effects. The Commander Effects of enemy commanders within 6 squares of this creature do not function
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
+4 AC against attacks of opportunity
+4 to your initiative check this round; use before rolling for initiative
22/60
◆
Underdark
UND22
CG
SPIRIT FOLK FIGHTER
Humanoid (Fey)
19
Points
LVL
4
SPD
7
ac
17
hp
40
+7 (10 magic)
—
Special Abilities (1)
Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster
23/60
●
Underdark
UND23
CG
WIZARD TACTICIAN
Humanoid (Human)
27
Points
LVL
5
SPD
6
ac
16
hp
30
+1 (5)
—
Special Abilities (2)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Spells can target any ally or enemy in range and line of sight
2nd—Bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20)
3rd—empowered magic missile (sight; 15 damage)
24/60
◆
Underdark
UND24
LG/LE
IRON GOLEM
Large Construct
61
Points
LVL
10
SPD
4
ac
23
hp
110
+21 (25)
—
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature is never affected by a spell that allows a Spell Resistance roll, and it can't choose not to resist such a spell
25/60
★
Underdark
UND25
LG/LE
JUSTICATOR
Large Outsider
48
Points
LVL
10
SPD
F6
ac
22
hp
80
+17/+12 (15 magic)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
26/60
★
Underdark
UND26
LG/LE
MERCENARY SERGEANT
Humanoid (Human)
23
Points
LVL
4
SPD
4
ac
20
hp
40
CMD
2
+8 (10 magic)
—
Commander 2
Effect : Followers who are also under command by a different commander get melee attack +2.
Special Abilities (1)
Can benefit from other commanders' Commander Effects as though it were a follower