Dungeon & Dragon Miniatures
CE
CALLER IN DARKNESS
Large Undead
53
Points
LVL
10
SPD
F8
ac
14
hp
55
+7/+7 (10)
—
Special Abilities (6)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: range 6; destroy target paralyzed or sleeping creature
Uses the standard Undead rules
Spells (3)
Psionics 19 pp—concussion blast 7 pp (sight; two nearest enemies take 10 damage), death urge 7 pp (sight; target creature makes an immediate successful critical hit against itself with its first printed attack, living creatures only; DC 16), mind thrust 4 pp (range 6; 35 damage, living creatures only; DC 15 negates)
49/60
◆
Unhallowed
UNH49
CE
CANOLOTH
Outsider – Yugoloth
24
Points
LVL
6
SPD
10
ac
18
hp
50
+11 (10 + Tongue Grab)
—
Special Abilities (6)
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
Pull target creature to a legal adjacent square; DC 15
50/60
◆
Unhallowed
UNH50
CE
DARK TALON CHAMPION
Humanoid – Reptilian
7
Points
LVL
3
SPD
8
ac
14
hp
10
+6 (10)
—
Special Abilities (3)
This creature automatically succeeds on morale saves
Attack +2 and damage +5 while an allied Reptilian is adjacent
First melee hit grants +[#] hp
51/60
●
Unhallowed
UNH51
CE
FIRE MEPHIT
Small Outsider
13
Points
LVL
3
SPD
F10
ac
16
hp
15
+4 (5 fire + Burn)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
5 fire damage on affected creature's next activation; DC 12
This creature heals 5 hp each time it is subjected to fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
52/60
◆
Unhallowed
UNH52
CE
GRAVETOUCHED GHOUL
Undead
23
Points
LVL
5
SPD
9
ac
18
hp
40
+7 (5 magic + Ghoul Touch)
—
Special Abilities (3)
Paralysis; exact DC and restrictions vary by card
Successful save against damage means no damage taken
Uses the standard Undead rules
53/60
●
Unhallowed
UNH53
CE
INTELLECT DEVOURER
Small Aberration
32
Points
LVL
6
SPD
8
ac
20
hp
40
+9 (10)
—
Special Abilities (5)
This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creature's Conceal ability.
When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats but this creature's hit points
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
When a spell would affect this creature, roll 1d20. On 11+, it works; otherwise no effect. This creature may choose not to resist. Some spells ignore Spell Resistance
54/60
◆
Unhallowed
UNH54
CE
LARGE BLACK DRAGON
Large Dragon
44
Points
LVL
10
SPD
F10
ac
18
hp
90
+10/+8/+8 (20)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
If this creature is under command, allies within line of sight get morale save +2
The listed attack type, energy, special ability, or condition does not affect this creature
55/60
★
Unhallowed
UNH55
CE
REDSPAWN ARCANISS
Monstrous Humanoid – Dragon – Spawn
44
Points
LVL
8
SPD
8
ac
18
hp
50
+9 (5)
—
Special Abilities (3)
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
This creature heals 5 hp each time it casts a spell that deals fire damage
The listed attack type, energy, special ability, or condition does not affect this creature
Spells (3)
Sorcerer Spells 3rd—fireball (sight; radius 4; 20 fire damage; DC 15)
2nd—fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), scorch (line 12; 10 fire damage; DC 14)
56/60
◆
Unhallowed
UNH56
CE
THRALL OF BLACKRAZOR
Humanoid – Human
43
Points
LVL
8
SPD
8
ac
14
hp
65
+14/+9 (20 magic)
—
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC 20
If this creature destroys a living enemy, it gets +20 hp
This creature automatically succeeds on morale saves
Swift: This creature can make 1 additional attack at its highest attack bonus
The listed attack type, energy, special ability, or condition does not affect this creature
57/60
★
Unhallowed
UNH57
CE
THRALL OF BLACKRAZOR
Humanoid – Human
EPIC
149
Points
LVL
8
SPD
8
ac
21
hp
180
+22/+17 (25 magic)
—
Special Abilities (6)
Only 1 creature with that name in your warband. Opponents and teammates may each have their own copy
If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC 25
If this creature destroys a living enemy, it gets +20 hp
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
This creature can take another activation, which does not count against your limit of activating 2 creatures per phase; use only during your turn
57/60
★
Unhallowed
UNH57-E
CE
TIEFLING WARLOCK
Outsider
25
Points
LVL
6
SPD
6
ac
16
hp
30
+7 (5 + Hideous Blow)
—
Special Abilities (4)
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
10 damage; Spell Resistance applies
Reduce damage of the listed energy type by [#]
Spells (1)
3rd—eldritch chain [unlimited] (range 6; 10 damage to target and another enemy within line of sight and 6 squares of target)
58/60
◆
Unhallowed
UNH58
CE
VAMPIRE DIRE WOLF
Large Undead
48
Points
LVL
6
SPD
10
ac
16
hp
75
+14 (25 magic + Life Drain)
—
Special Abilities (6)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
This creature automatically succeeds on morale saves
If target is a living creature, this creature gets +[#] hp [maximum [#] hp]
Reduce damage of the listed energy type by [#]
(DC [#]) Declare before the melee attack. If it hits and deals damage, the target must save or be stunned
Uses the standard Undead rules
59/60
◆
Unhallowed
UNH59
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