Image
LG

WARFORGED BODYGUARD

Construct – Living Construct
32
Points
LVL
6
SPD
7
ac
17
hp
55
+10/+5 (10 magic)
Special Abilities (4)
11/60
War Drums
WD11
Image
LG

WARFORGED CAPTAIN

Construct – Living Construct
46
Points
LVL
6
SPD
4
ac
19
hp
50
CMD
4
+12/+7 (15 magic)
Commander 4
Effect : Choose 1 enemy creature at the start of the skirmish. Followers get melee damage +5 against that enemy.
Special Abilities (5)
12/60
War Drums
WD12
Image
LG

WARFORGED SCOUT

Small Construct – Living Construct
8
Points
LVL
5
SPD
6
ac
17
hp
35
+5/+5 (5)
Special Abilities (3)
13/60
War Drums
WD13
Image
LG

WARPRIEST OF MORADIN

Humanoid – Dwarf
49
Points
LVL
12
SPD
4
ac
19
hp
55
CMD
6
+10 (15 magic)
+7, range 6 (15 magic)
Commander 6
Effect : Moradin’s War Cry (Each out of command enemy within 6 squares that takes damage must make an immediate morale save unless that damage already forces one).
Spells (4)
2nd—deific vengeance (range 6; 10 damage, or 20 damage to Undead; DC 14), divine protection (your warband; +1 AC, save +1)
3rd—close wounds (immediate; range 6; a target that would be reduced to 0 or fewer hp instead has 5 hp remaining)
4th—neutralize poison (touch; remove Poison, and target creature gains Immune Poison)
14/60
War Drums
WD14
Image
CG

BRASS SAMURAI

Humanoid – Human
56
Points
LVL
9
SPD
6
ac
16
hp
70
CMD
4
+13/+13/+8 (10 magic + 5 fire)
Commander 4
Effect : Followers gain Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach).
Special Abilities (2)
15/60
War Drums
WD15
Image
CG

DRAGON TOTEM HERO

Humanoid – Human
58
Points
LVL
9
SPD
8
ac
15
hp
100
CMD
3
+12/+7 (15 magic)
Commander 3
Effect : Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares, it can use all its melee attacks). WARBAND BUILDING: Dragons of any faction are legal in your warband.
Special Abilities (4)
16/60
War Drums
WD16
Image
CG

DRAGON TOTEM HERO

Humanoid – Human
EPIC
157
Points
LVL
12
SPD
8
ac
23
hp
200
CMD
3
+17/+12 (25 magic)
Commander 3
Effect : Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares, it can use all its melee attacks). WARBAND BUILDING: Dragons of any faction are legal in your warband.
Special Abilities (3)
16/60
War Drums
WD16-E
Image
CG

DRAGONNE

Large Magical Beast
36
Points
LVL
9
SPD
F7
ac
18
hp
75
+12/+7 (10)
Special Abilities (4)
17/60
War Drums
WD17
Image
CG

HALFLING SLINGER

Small Humanoid – Halfling
12
Points
LVL
2
SPD
4
ac
16
hp
15
+3 (5)
+7/+7 (5 magic)
Special Abilities (2)
18/60
War Drums
WD18
Image
CG

HUNTING COUGAR

Animal
9
Points
LVL
5
SPD
8
ac
15
hp
40
+5 (5)
Special Abilities (1)
19/60
War Drums
WD19
Image
CG

LION OF TALISID

Humanoid – Elf
51
Points
LVL
7
SPD
6
ac
17
hp
50
CMD
3
+8 (10 magic)
Commander 3
Effect : Animal followers get melee damage +5.
Special Abilities (2)
Spells (3)
2nd—cat’s grace (touch; +2 AC, ranged attack +2)
3rd—cure moderate wounds (touch; heal 10 hp)
4th—flame strike (sight; radius 2; 30 fire damage; DC 16)
20/60
War Drums
WD20
Image
CG

MEPHLING PYROMANCER

Small Outsider
38
Points
LVL
7
SPD
6
ac
18
hp
40
+8 (5 magic)
Special Abilities (1)
Spells (4)
Sorcerer Spells 1st—lesser orb of acid (range 6; 5 acid damage, ignore Spell Resistance), lesser orb of fire (range 6; 5 fire damage, ignore Spell Resistance)
3rd—fireball (sight; radius 4; 20 fire damage; DC 15), fly (touch; target creature gains Flight, speed F8)
21/60
War Drums
WD21
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