Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Limited Construct immunities only. This creature can still be healed, and effects like critical hits, Dominate, Sneak Attack, and Stun still affect it
24/60
★
War Drums
WD24
CG
WEMIC BARBARIAN
Large Monstrous Humanoid
53
Points
LVL
8
SPD
10
ac
17
hp
85
+16/+11 (25)
—
Special Abilities (1)
When an enemy creature fails a morale save, this creature gains Fearless unless already routing
25/60
★
War Drums
WD25
CG
WOOD ELF RANGER
Humanoid – Elf
23
Points
LVL
5
SPD
6
ac
16
hp
35
+10/+9 (10 magic/5 magic)
—
Special Abilities (2)
+[#] melee damage unless more than 1 enemy is adjacent
+5 damage against Orc enemies
26/60
●
War Drums
WD26
ANY
GULGAR
Large Monstrous Humanoid
47
Points
LVL
10
SPD
4
ac
21
hp
75
+14/+9 (15)
+7/+2 (10)
Special Abilities (5)
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Melee damage +[#] when charging
Replaces attacks: cone; 10 sonic damage
27/60
★
War Drums
WD27
LE
ASPECT OF HEXTOR
Large Outsider
75
Points
LVL
10
SPD
8
ac
20
hp
115
+12/+12/+12/+12 (15 magic)
—
Special Abilities (2)
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
All enemies adjacent to this creature are considered to be flanked
28/60
★
War Drums
WD28
LE
ASPECT OF HEXTOR
Large Outsider
EPIC
234
Points
LVL
12
SPD
8
ac
24
hp
150
+16/+16/+16/+16 (30 magic)
—
Special Abilities (5)
Whenever an enemy makes more than 2 melee attacks against this creature in the same turn, this creature activates 1 extra time this round
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
All enemies adjacent to this creature are considered to be flanked
28/60
★
War Drums
WD28-E
LE
FLAMESKULL
Tiny Undead
25
Points
LVL
4
SPD
F6
ac
19
hp
25
+18 (5 fire)
+18, range 6 (5 fire)
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
When an attack would hit, roll 1d20 again. If the second roll is below [#], the attack misses, even on a natural 20
This creature automatically succeeds on morale saves
The listed attack type, energy, special ability, or condition does not affect this creature
Can't make attacks of opportunity, but still threatens adjacent squares. Older cards called this Tiny Reach
Spells (1)
3rd—short-range fireball (range 6; radius 4; 20 fire damage; DC 15)
29/60
◆
War Drums
WD29
LE
GOBLIN BLACKBLADE
Small Humanoid – Goblin – Goblinoid
12
Points
LVL
4
SPD
6
ac
20
hp
25
+9 (5 magic)
—
Special Abilities (2)
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
Whenever this creature deals damage with its Sneak Attack on its turn, choose whether it counts against your limit of activating 2 creatures per phase
30/60
●
War Drums
WD30
LE
GOBLIN UNDERBOSS
Small Humanoid – Goblin – Goblinoid
28
Points
LVL
6
SPD
6
ac
20
hp
40
CMD
3
+9 (10 magic + Phantom Threat)
+9 (5)
Commander 3
Effect : Followers get damage +5 when using any Sneak Attack.
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
This creature gains the listed bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature
A creature hit by this attack is considered flanked for the rest of the skirmish; DC 18
On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity
31/60
◆
War Drums
WD31
LE
HOBGOBLIN ARCHER
Humanoid – Goblinoid – Hobgoblin
11
Points
LVL
3
SPD
4
ac
17
hp
25
+6 (5)
+8 (5 magic)
Special Abilities (1)
Whenever this creature shoots into melee, the defender doesn't get the AC bonus